21:37:40:203NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:40:203NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:41:344None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #12413 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:37:41:519NonePresentation Battle 12017: Execute action[375]: NewRound. Round=12. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:37:41:519NonePresentation Battle 12017: Execute action[376]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:37:41:519NonePresentation Battle 12017: Execute action[377]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:37:41:519NoneCould not find PresentationBattlePreview with armyEntityGUID=11976, targetEntityGUID=6722.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:41:520NonePresentation Battle 12017: Execute action[377]: UnitJoined. EmpireIndex=1. UnitGuid=12087, DestTile=[25, 23]. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:37:41:523None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12087 visual status as Hidden (previous visual status: ReinforcementStandby)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:37:41:523NonePresentation Battle 12017: Execute action[377]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:37:42:163NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:42:202NoneCan't find entity 8432 of ongoing task. Fails the task 4088.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:42:407NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
21:37:42:733NoneAI Synchronization took 23.1917ms at frame 3234 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:37:42:750NonePresentation Battle 12017: Execute action[378]: EndEmpireRound. EmpireIndex=1. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:37:42:750NonePresentation Battle 12017: Execute action[379]: UpdateBattleUnits. EmpireIndex=1, unitCount=6 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:37:42:750NonePresentation Battle 12017: Execute action[380]: UnitRemoved. EmpireIndex=1. UnitGuid=12087, DestTile=[25, 23]. (initialActionType: UnitRemoved)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:37:42:751NonePresentation Battle 12017: Execute action[381]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:37:42:854NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:43:202NonePresentation Battle 12017: Execute action[382]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:37:43:202NoneCould not find PresentationBattlePreview with armyEntityGUID=11976, targetEntityGUID=6722.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:43:203NonePresentation Battle 12017: Execute action[382]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:37:43:208None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12422 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:37:43:351NoneAI Synchronization took 22.8628ms at frame 3271 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:37:43:436NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:43:890NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:44:217NoneAI Synchronization took 24.177ms at frame 3317 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:37:44:266NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:44:608NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:44:639NoneCan't find entity 12422 of ongoing task. Fails the task 6771.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:44:982NoneAI Synchronization took 24.7723ms at frame 3350 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:37:45:021NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:45:206None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12433 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:37:45:397NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:45:458NoneCan't find entity 9410 of ongoing task. Fails the task 12058.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:45:703NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:45:725NoneCan't find entity 11986 of ongoing task. Fails the task 7206.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:46:050NoneAI Synchronization took 20.7346ms at frame 3389 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:37:46:118NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:46:473NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:46:854NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:47:213NoneAI Synchronization took 23.304ms at frame 3437 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:37:47:256NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:47:621NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:47:871NoneAI Synchronization took 20.2565ms at frame 3465 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:37:47:949NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:47:971NoneCan't find entity 11986 of ongoing task. Fails the task 7275.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:48:338NoneAI Synchronization took 21.8376ms at frame 3482 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:37:48:402NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:48:761None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #9410 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:37:48:762NonePresentation Battle 12017: Execute action[383]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:37:48:762NonePresentation Battle 12017: Execute action[384]: UpdateBattleUnits. EmpireIndex=0, unitCount=10 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:37:48:762NonePresentation Battle 12017: Execute action[385]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:37:48:766NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:49:101NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:49:111NonePresentation Battle 12017: Execute action[386]: NewRound. Round=13. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:37:49:111NonePresentation Battle 12017: Execute action[387]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:37:49:111NonePresentation Battle 12017: Execute action[388]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:37:49:111NoneCould not find PresentationBattlePreview with armyEntityGUID=11976, targetEntityGUID=6722.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:49:112NonePresentation Battle 12017: Execute action[388]: UnitJoined. EmpireIndex=1. UnitGuid=12087, DestTile=[25, 23]. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:37:49:115None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12087 visual status as Hidden (previous visual status: ReinforcementStandby)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:37:49:115NonePresentation Battle 12017: Execute action[388]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:37:49:429NoneAI Synchronization took 24.6615ms at frame 3520 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:37:49:444NonePresentation Battle 12017: Execute action[389]: EndEmpireRound. EmpireIndex=1. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:37:49:445NonePresentation Battle 12017: Execute action[390]: UpdateBattleUnits. EmpireIndex=1, unitCount=6 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:37:49:445NonePresentation Battle 12017: Execute action[391]: UnitRemoved. EmpireIndex=1. UnitGuid=12087, DestTile=[25, 23]. (initialActionType: UnitRemoved)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:37:49:445NonePresentation Battle 12017: Execute action[392]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:37:49:482NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:49:795NonePresentation Battle 12017: Execute action[393]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:37:49:795NoneCould not find PresentationBattlePreview with armyEntityGUID=11976, targetEntityGUID=6722.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:49:796NonePresentation Battle 12017: Execute action[393]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:37:49:851NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:50:137NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:50:513NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:50:786NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:51:161NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:51:551NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:51:693NonePresentation Battle 12017: Execute action[394]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:37:51:693NonePresentation Battle 12017: Execute action[395]: UpdateBattleUnits. EmpireIndex=0, unitCount=10 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:37:51:693NonePresentation Battle 12017: Execute action[396]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:37:51:845NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:52:025NonePresentation Battle 12017: Execute action[397]: NewRound. Round=14. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:37:52:026NonePresentation Battle 12017: Execute action[398]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:37:52:026NonePresentation Battle 12017: Execute action[399]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:37:52:026NoneCould not find PresentationBattlePreview with armyEntityGUID=11976, targetEntityGUID=6722.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:52:026NonePresentation Battle 12017: Execute action[399]: UnitJoined. EmpireIndex=1. UnitGuid=12087, DestTile=[25, 23]. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:37:52:030None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12087 visual status as Hidden (previous visual status: ReinforcementStandby)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:37:52:030NonePresentation Battle 12017: Execute action[399]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:37:52:166NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:52:376NonePresentation Battle 12017: Execute action[400]: EndEmpireRound. EmpireIndex=1. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:37:52:377NonePresentation Battle 12017: Execute action[401]: UpdateBattleUnits. EmpireIndex=1, unitCount=6 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:37:52:377NonePresentation Battle 12017: Execute action[402]: UnitRemoved. EmpireIndex=1. UnitGuid=12087, DestTile=[25, 23]. (initialActionType: UnitRemoved)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:37:52:377NonePresentation Battle 12017: Execute action[403]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:37:52:517NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:52:727NonePresentation Battle 12017: Execute action[404]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:37:52:727NoneCould not find PresentationBattlePreview with armyEntityGUID=11976, targetEntityGUID=6722.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:52:727NonePresentation Battle 12017: Execute action[404]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:37:52:859NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:53:214NoneAI Synchronization took 35.181ms at frame 3588 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:37:53:277NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:53:575NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:53:757None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #7044 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:37:53:899NoneAI Synchronization took 36.6291ms at frame 3597 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:37:53:939NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:54:200NoneAI Synchronization took 22.9117ms at frame 3603 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:37:54:317NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:54:587NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:54:900NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:55:268NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:55:581NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:55:956NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:56:214NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:56:522NonePresentation Battle 12017: Execute action[405]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:37:56:522NonePresentation Battle 12017: Execute action[406]: UpdateBattleUnits. EmpireIndex=0, unitCount=10 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:37:56:522NonePresentation Battle 12017: Execute action[407]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:37:56:538NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:56:856NonePresentation Battle 12017: Execute action[408]: WaitForTurnBegin (initialActionType: WaitForTurnBegin)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:37:56:856None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12171 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:37:56:856None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #12173 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:37:56:905NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:57:204NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:57:535NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:57:903NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:58:187NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:58:473NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:58:820NoneAI Synchronization took 22.223ms at frame 3644 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:37:58:840NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:59:128NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:59:390NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:37:59:757NoneAI Synchronization took 20.2672ms at frame 3652 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:37:59:770NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:00:069NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:00:334NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:00:667NoneAI Synchronization took 23.3158ms at frame 3658 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:38:00:681NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:00:970NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:01:227NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:01:571NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:01:856NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:02:135NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:02:417NoneAI Synchronization took 26.1594ms at frame 3671 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:38:02:454NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:02:840NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:03:124NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:03:434NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:03:804NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:04:096NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:04:401NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:04:739NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:05:012NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:05:266NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:05:564NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:05:853NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:06:161NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:06:587NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:06:849NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:07:127NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:07:482NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:07:797NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:08:069NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:08:392NoneAI Synchronization took 21.9755ms at frame 3709 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:38:08:410NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:08:714NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:08:995NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:09:325NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:09:523NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:11:525NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:11:826NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:12:111NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:12:455NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:12:648NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:14:645NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:16:645NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:18:650NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:20:649NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:22:650NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:24:650NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:26:653NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:28:657NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:30:657NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:30:964NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:31:252NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:31:608NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:31:825NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:33:823NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:35:822NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:37:822NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:39:822NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:41:822NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:43:831NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:44:145NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:44:501NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:44:911NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:45:145NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:47:143NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:49:144NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:51:146NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:53:142NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:55:143NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:57:149NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:38:59:147NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:39:01:150NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:39:03:146NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:39:05:148NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:39:07:148NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:39:09:153NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:39:11:155NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:39:13:153NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:39:15:154NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:39:17:154NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:39:19:154NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:39:21:160NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:39:23:161NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:39:25:158NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:39:27:157NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:39:29:159NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:39:31:165NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:39:31:468NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:39:31:747NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:39:32:074NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:39:32:272NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:39:34:273NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:39:36:266NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:39:38:265NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:39:40:273NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:39:42:271NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:39:44:273NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:39:46:272NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:39:48:273NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:39:50:273NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:39:52:275NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:39:54:277NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:39:56:280NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:39:58:281NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:00:278NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:02:280NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:02:579NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:02:839NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:03:128NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:03:324NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:05:325NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:07:325NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:09:330NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:11:330NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:11:638NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:11:902NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:12:214NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:12:409NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:14:408NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:14:712NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:14:976NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:15:272NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:15:486NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:15:792NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:16:047NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:16:369NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:16:566NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:18:563NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:20:570NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:21:204NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
21:40:21:235None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #12435 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:40:21:237None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12456 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:40:21:487NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:21:487NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:22:836None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #12459 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:40:23:218NonePresentation Battle 12017: Execute action[409]: NewRound. Round=15. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:23:219NonePresentation Battle 12017: Execute action[410]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:23:219NonePresentation Battle 12017: Execute action[411]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:23:219NoneCould not find PresentationBattlePreview with armyEntityGUID=11976, targetEntityGUID=6722.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:23:219NonePresentation Battle 12017: Execute action[411]: UnitJoined. EmpireIndex=1. UnitGuid=12087, DestTile=[25, 23]. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:23:223None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12087 visual status as Hidden (previous visual status: ReinforcementStandby)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:40:23:224NonePresentation Battle 12017: Execute action[411]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:23:449NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:23:583None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:23:598NoneCan't find entity 3485 of ongoing task. Fails the task 3891.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:23:932NonePresentation Battle 12017: Execute action[412]: EndEmpireRound. EmpireIndex=1. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:23:933NonePresentation Battle 12017: Execute action[413]: UpdateBattleUnits. EmpireIndex=1, unitCount=6 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:23:933NonePresentation Battle 12017: Execute action[414]: UnitRemoved. EmpireIndex=1. UnitGuid=12087, DestTile=[25, 23]. (initialActionType: UnitRemoved)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:23:933NonePresentation Battle 12017: Execute action[415]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:24:014NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:24:185None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:24:382NonePresentation Battle 12017: Execute action[416]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:24:382NoneCould not find PresentationBattlePreview with armyEntityGUID=11976, targetEntityGUID=6722.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:24:383NonePresentation Battle 12017: Execute action[416]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:24:523NoneAI Synchronization took 30.6986ms at frame 3809 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:40:24:616NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:24:793None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:25:054NoneAI Synchronization took 22.035ms at frame 3833 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:40:25:108NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:25:262None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:25:450NoneAI Synchronization took 23.3973ms at frame 3855 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:40:25:517NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:25:672None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:25:938NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:26:110None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:26:575NoneAI Synchronization took 37.3873ms at frame 3897 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:40:26:618NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:26:780None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:26:971NoneAI Synchronization took 32.7644ms at frame 3910 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:40:27:070NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:27:204None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:27:428NoneAI Synchronization took 27.6565ms at frame 3923 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:40:27:517NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:27:677None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:27:914NoneAI Synchronization took 27.1716ms at frame 3940 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:40:27:981NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:28:111None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:28:364NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:28:542None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:28:686NoneAI Synchronization took 24.4575ms at frame 3965 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:40:28:795NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:28:983None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:29:218NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:29:346None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:29:469NoneAI Synchronization took 24.1718ms at frame 3976 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:40:29:564NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:29:721None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:29:927NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:30:090None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:30:274NoneAI Synchronization took 24.5002ms at frame 3993 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:40:30:349NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:30:495None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:30:669NoneAI Synchronization took 24.0997ms at frame 4005 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:40:30:749NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:30:955None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:31:177NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:31:362None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:31:669NoneAI Synchronization took 22.7304ms at frame 4018 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:40:31:712NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:31:875None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:32:011NoneAI Synchronization took 21.378ms at frame 4022 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:40:32:123NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:32:240None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:32:445NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:32:574None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:32:760NoneAI Synchronization took 26.081ms at frame 4033 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:40:32:847NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:32:979None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:33:138NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:33:273None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:33:488NoneAI Synchronization took 26.6862ms at frame 4051 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:40:33:554NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:33:674None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:33:923NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:34:049None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:34:233NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:34:374None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:34:613NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:34:754None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:34:963NoneAI Synchronization took 31.7895ms at frame 4068 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:40:34:995NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:35:129None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:35:336NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:35:473None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:35:661NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:35:811None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:36:039NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:36:196None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:36:386NoneAI Synchronization took 26.6582ms at frame 4081 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:40:36:442NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:36:573None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:36:859NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:37:004None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:37:206NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:37:349None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:37:504NoneAI Synchronization took 27.8461ms at frame 4092 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:40:37:624NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:37:768None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:37:936NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:38:084None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:38:245NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:38:406None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:38:562NoneAI Synchronization took 20.8196ms at frame 4106 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:40:38:585NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:38:710None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:38:908NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:39:056None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:39:221NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:39:358None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:39:603NoneAI Synchronization took 25.9799ms at frame 4114 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:40:39:613NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:39:734None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:39:921NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:40:059None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:40:221NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:40:356None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:40:586NoneAI Synchronization took 30.475ms at frame 4120 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:40:40:602NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:40:732None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:40:975NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:41:034NonePresentation Battle 12017: Execute action[417]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:41:035NonePresentation Battle 12017: Execute action[418]: UpdateBattleUnits. EmpireIndex=0, unitCount=10 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:41:036NonePresentation Battle 12017: Execute action[419]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:41:140None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:41:359NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:41:383NonePresentation Battle 12017: Execute action[420]: NewRound. Round=16. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:41:384NonePresentation Battle 12017: Execute action[421]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:41:384NonePresentation Battle 12017: Execute action[422]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:41:384NoneCould not find PresentationBattlePreview with armyEntityGUID=11976, targetEntityGUID=6722.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:41:384NonePresentation Battle 12017: Execute action[422]: UnitJoined. EmpireIndex=1. UnitGuid=12087, DestTile=[25, 23]. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:41:390None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12087 visual status as Hidden (previous visual status: ReinforcementStandby)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:40:41:390NonePresentation Battle 12017: Execute action[422]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:41:534None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:41:790NoneAI Synchronization took 24.6832ms at frame 4138 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:40:41:873NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:41:899NonePresentation Battle 12017: Execute action[423]: EndEmpireRound. EmpireIndex=1. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:41:899NonePresentation Battle 12017: Execute action[424]: UpdateBattleUnits. EmpireIndex=1, unitCount=6 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:41:899NonePresentation Battle 12017: Execute action[425]: UnitRemoved. EmpireIndex=1. UnitGuid=12087, DestTile=[25, 23]. (initialActionType: UnitRemoved)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:41:900NonePresentation Battle 12017: Execute action[426]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:42:013None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:42:199NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:42:247NonePresentation Battle 12017: Execute action[427]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:42:247NoneCould not find PresentationBattlePreview with armyEntityGUID=11976, targetEntityGUID=6722.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:42:248NonePresentation Battle 12017: Execute action[427]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:42:313None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:42:504NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:42:641None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:42:848NoneAI Synchronization took 24.7443ms at frame 4147 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:40:42:865NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:43:005None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:43:201NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:43:332None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:43:518NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:43:645None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:43:849NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:43:974None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:44:124NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:44:269None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:44:296NonePresentation Battle 12017: Execute action[428]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:44:296NonePresentation Battle 12017: Execute action[429]: UpdateBattleUnits. EmpireIndex=0, unitCount=10 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:44:296NonePresentation Battle 12017: Execute action[430]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:44:511NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:44:643None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:44:644NonePresentation Battle 12017: Execute action[431]: NewRound. Round=17. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:44:644NonePresentation Battle 12017: Execute action[432]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:44:644NonePresentation Battle 12017: Execute action[433]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:44:644NoneCould not find PresentationBattlePreview with armyEntityGUID=11976, targetEntityGUID=6722.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:44:644NonePresentation Battle 12017: Execute action[433]: UnitJoined. EmpireIndex=1. UnitGuid=12087, DestTile=[25, 23]. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:44:648None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12087 visual status as Hidden (previous visual status: ReinforcementStandby)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:40:44:648NonePresentation Battle 12017: Execute action[433]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:44:805NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:44:932None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:44:978NonePresentation Battle 12017: Execute action[434]: EndEmpireRound. EmpireIndex=1. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:44:979NonePresentation Battle 12017: Execute action[435]: UpdateBattleUnits. EmpireIndex=1, unitCount=6 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:44:979NonePresentation Battle 12017: Execute action[436]: UnitRemoved. EmpireIndex=1. UnitGuid=12087, DestTile=[25, 23]. (initialActionType: UnitRemoved)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:44:979NonePresentation Battle 12017: Execute action[437]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:45:189NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:45:328NonePresentation Battle 12017: Execute action[438]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:45:328NoneCould not find PresentationBattlePreview with armyEntityGUID=11976, targetEntityGUID=6722.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:45:329None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:45:329NonePresentation Battle 12017: Execute action[438]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:45:478NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:45:619None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:45:797NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:45:912None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:46:121NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:46:269None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:46:371NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:46:512None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:46:605NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:46:764None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:47:393NonePresentation Battle 12017: Execute action[439]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:47:393NonePresentation Battle 12017: Execute action[440]: UpdateBattleUnits. EmpireIndex=0, unitCount=10 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:47:394NonePresentation Battle 12017: Execute action[441]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:47:742NonePresentation Battle 12017: Execute action[442]: NewRound. Round=18. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:47:742NonePresentation Battle 12017: Execute action[443]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:47:742NonePresentation Battle 12017: Execute action[444]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:47:742NoneCould not find PresentationBattlePreview with armyEntityGUID=11976, targetEntityGUID=6722.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:47:742NonePresentation Battle 12017: Execute action[444]: UnitJoined. EmpireIndex=1. UnitGuid=12087, DestTile=[25, 23]. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:47:746None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12087 visual status as Hidden (previous visual status: ReinforcementStandby)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:40:47:746NonePresentation Battle 12017: Execute action[444]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:47:746NonePresentation Battle 12017: Execute action[445]: UnitRemoved. EmpireIndex=1. UnitGuid=12087, DestTile=[25, 23]. (initialActionType: UnitRemoved)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:47:746NonePresentation Battle 12017: Execute action[446]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:47:750UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/Item006|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play() Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play() Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
21:40:48:109NonePresentation Battle 12017: Execute action[447]: BattleResult. WinnerGroup=Defender, VictoryType=Attrition (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:109None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #12173 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:40:48:109NonePresentation Battle 12017: Execute action[447]: UnitMove. EmpireIndex=0. UnitGuid=12019, DestTile=[31, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:109NonePresentation Battle 12017: Execute action[447]: UnitGoto. EmpireIndex=0. UnitGuid=12019, DestTile=[32, 28]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:110NonePresentation Battle 12017: Execute action[447]: UnitGoto. EmpireIndex=0. UnitGuid=12019, DestTile=[31, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:110NonePresentation Battle 12017: Execute action[447]: UnitMove. EmpireIndex=0. UnitGuid=12020, DestTile=[31, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:110NonePresentation Battle 12017: Execute action[447]: UnitGoto. EmpireIndex=0. UnitGuid=12020, DestTile=[32, 26]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:110NonePresentation Battle 12017: Execute action[447]: UnitGoto. EmpireIndex=0. UnitGuid=12020, DestTile=[32, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:110NonePresentation Battle 12017: Execute action[447]: UnitGoto. EmpireIndex=0. UnitGuid=12020, DestTile=[31, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:110NonePresentation Battle 12017: Execute action[447]: UnitMove. EmpireIndex=0. UnitGuid=12081, DestTile=[32, 28]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:110NonePresentation Battle 12017: Execute action[447]: UnitGoto. EmpireIndex=0. UnitGuid=12081, DestTile=[33, 28]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:110NonePresentation Battle 12017: Execute action[447]: UnitGoto. EmpireIndex=0. UnitGuid=12081, DestTile=[32, 28]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:110NonePresentation Battle 12017: Execute action[447]: UnitMove. EmpireIndex=0. UnitGuid=12082, DestTile=[32, 28]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:110NonePresentation Battle 12017: Execute action[447]: UnitGoto. EmpireIndex=0. UnitGuid=12082, DestTile=[33, 28]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:111NonePresentation Battle 12017: Execute action[447]: UnitGoto. EmpireIndex=0. UnitGuid=12082, DestTile=[32, 28]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:111NonePresentation Battle 12017: Execute action[447]: UnitMove. EmpireIndex=0. UnitGuid=12083, DestTile=[32, 28]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:111NonePresentation Battle 12017: Execute action[447]: UnitGoto. EmpireIndex=0. UnitGuid=12083, DestTile=[32, 28]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:111NonePresentation Battle 12017: Execute action[447]: UnitMove. EmpireIndex=1. UnitGuid=12171, DestTile=[26, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:111NonePresentation Battle 12017: Execute action[447]: UnitGoto. EmpireIndex=1. UnitGuid=12171, DestTile=[26, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:111NonePresentation Battle 12017: Execute action[447]: UnitMove. EmpireIndex=1. UnitGuid=12172, DestTile=[26, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:111NonePresentation Battle 12017: Execute action[447]: UnitGoto. EmpireIndex=1. UnitGuid=12172, DestTile=[25, 23]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:111NonePresentation Battle 12017: Execute action[447]: UnitGoto. EmpireIndex=1. UnitGuid=12172, DestTile=[26, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:111NonePresentation Battle 12017: Execute action[447]: UnitMove. EmpireIndex=0. UnitGuid=12085, DestTile=[30, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:111NonePresentation Battle 12017: Execute action[447]: UnitGoto. EmpireIndex=0. UnitGuid=12085, DestTile=[34, 26]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:111NonePresentation Battle 12017: Execute action[447]: UnitGoto. EmpireIndex=0. UnitGuid=12085, DestTile=[33, 25]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:111NonePresentation Battle 12017: Execute action[447]: UnitGoto. EmpireIndex=0. UnitGuid=12085, DestTile=[33, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:111NonePresentation Battle 12017: Execute action[447]: UnitGoto. EmpireIndex=0. UnitGuid=12085, DestTile=[32, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:111NonePresentation Battle 12017: Execute action[447]: UnitGoto. EmpireIndex=0. UnitGuid=12085, DestTile=[31, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:111NonePresentation Battle 12017: Execute action[447]: UnitGoto. EmpireIndex=0. UnitGuid=12085, DestTile=[30, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:111NonePresentation Battle 12017: Execute action[447]: UnitMove. EmpireIndex=0. UnitGuid=12086, DestTile=[30, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:111NonePresentation Battle 12017: Execute action[447]: UnitGoto. EmpireIndex=0. UnitGuid=12086, DestTile=[32, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:111NonePresentation Battle 12017: Execute action[447]: UnitGoto. EmpireIndex=0. UnitGuid=12086, DestTile=[32, 26]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:111NonePresentation Battle 12017: Execute action[447]: UnitGoto. EmpireIndex=0. UnitGuid=12086, DestTile=[31, 26]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:111NonePresentation Battle 12017: Execute action[447]: UnitGoto. EmpireIndex=0. UnitGuid=12086, DestTile=[30, 25]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:111NonePresentation Battle 12017: Execute action[447]: UnitGoto. EmpireIndex=0. UnitGuid=12086, DestTile=[30, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:111NonePresentation Battle 12017: Execute action[447]: UnitMove. EmpireIndex=1. UnitGuid=12174, DestTile=[26, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:111NonePresentation Battle 12017: Execute action[447]: UnitGoto. EmpireIndex=1. UnitGuid=12174, DestTile=[26, 21]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:111NonePresentation Battle 12017: Execute action[447]: UnitGoto. EmpireIndex=1. UnitGuid=12174, DestTile=[26, 22]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:111NonePresentation Battle 12017: Execute action[447]: UnitGoto. EmpireIndex=1. UnitGuid=12174, DestTile=[25, 23]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:111NonePresentation Battle 12017: Execute action[447]: UnitGoto. EmpireIndex=1. UnitGuid=12174, DestTile=[26, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:111NonePresentation Battle 12017: Execute action[447]: UnitMove. EmpireIndex=1. UnitGuid=12175, DestTile=[26, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:112NonePresentation Battle 12017: Execute action[447]: UnitGoto. EmpireIndex=1. UnitGuid=12175, DestTile=[26, 22]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:112NonePresentation Battle 12017: Execute action[447]: UnitGoto. EmpireIndex=1. UnitGuid=12175, DestTile=[25, 23]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:112NonePresentation Battle 12017: Execute action[447]: UnitGoto. EmpireIndex=1. UnitGuid=12175, DestTile=[26, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:112NonePresentation Battle 12017: Execute action[447]: UnitMove. EmpireIndex=1. UnitGuid=12176, DestTile=[26, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:112NonePresentation Battle 12017: Execute action[447]: UnitGoto. EmpireIndex=1. UnitGuid=12176, DestTile=[26, 22]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:112NonePresentation Battle 12017: Execute action[447]: UnitGoto. EmpireIndex=1. UnitGuid=12176, DestTile=[25, 23]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:112NonePresentation Battle 12017: Execute action[447]: UnitGoto. EmpireIndex=1. UnitGuid=12176, DestTile=[26, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:112NonePresentation Battle 12017: Execute action[447]: UnitMove. EmpireIndex=0. UnitGuid=12364, DestTile=[36, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:113NonePresentation Battle 12017: Execute action[447]: UnitGoto. EmpireIndex=0. UnitGuid=12364, DestTile=[30, 25]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:113NonePresentation Battle 12017: Execute action[447]: UnitGoto. EmpireIndex=0. UnitGuid=12364, DestTile=[31, 25]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:113NonePresentation Battle 12017: Execute action[447]: UnitGoto. EmpireIndex=0. UnitGuid=12364, DestTile=[32, 25]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:113NonePresentation Battle 12017: Execute action[447]: UnitGoto. EmpireIndex=0. UnitGuid=12364, DestTile=[33, 25]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:113NonePresentation Battle 12017: Execute action[447]: UnitGoto. EmpireIndex=0. UnitGuid=12364, DestTile=[34, 26]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:113NonePresentation Battle 12017: Execute action[447]: UnitGoto. EmpireIndex=0. UnitGuid=12364, DestTile=[35, 26]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:113NonePresentation Battle 12017: Execute action[447]: UnitGoto. EmpireIndex=0. UnitGuid=12364, DestTile=[35, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:113NonePresentation Battle 12017: Execute action[447]: UnitGoto. EmpireIndex=0. UnitGuid=12364, DestTile=[36, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:113NonePresentation Battle 12017: Execute action[447]: UnitMove. EmpireIndex=0. UnitGuid=12365, DestTile=[36, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:113NonePresentation Battle 12017: Execute action[447]: UnitGoto. EmpireIndex=0. UnitGuid=12365, DestTile=[34, 26]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:114NonePresentation Battle 12017: Execute action[447]: UnitGoto. EmpireIndex=0. UnitGuid=12365, DestTile=[34, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:114NonePresentation Battle 12017: Execute action[447]: UnitGoto. EmpireIndex=0. UnitGuid=12365, DestTile=[35, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:114NonePresentation Battle 12017: Execute action[447]: UnitGoto. EmpireIndex=0. UnitGuid=12365, DestTile=[36, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:114NonePresentation Battle 12017: Execute action[447]: UnitMove. EmpireIndex=0. UnitGuid=12363, DestTile=[32, 22]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:114NonePresentation Battle 12017: Execute action[447]: UnitGoto. EmpireIndex=0. UnitGuid=12363, DestTile=[30, 25]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:114NonePresentation Battle 12017: Execute action[447]: UnitGoto. EmpireIndex=0. UnitGuid=12363, DestTile=[31, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:114NonePresentation Battle 12017: Execute action[447]: UnitGoto. EmpireIndex=0. UnitGuid=12363, DestTile=[31, 23]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:114NonePresentation Battle 12017: Execute action[447]: UnitGoto. EmpireIndex=0. UnitGuid=12363, DestTile=[32, 22]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:114NonePresentation Battle 12017: Execute action[448]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:276None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12171 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:40:48:459NonePresentation Battle 12017: Execute action[449]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:40:48:459None[Preview] PresentationArmy PresentationArmy #10936 of empire 1 #10936 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:48:459None[Preview] PresentationArmy PresentationArmy #10936 of empire 1 #10936 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:48:462None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #10936 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:40:48:462None[Preview] PresentationArmy PresentationArmy #11091 of empire 1 #11091 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:48:463None[Preview] PresentationArmy PresentationArmy #11091 of empire 1 #11091 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:48:464None[Preview] PresentationArmy PresentationArmy #6722 of empire 0 #6722 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:48:465None[Preview] PresentationArmy PresentationArmy #6722 of empire 0 #6722 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:48:469None[Preview] PresentationArmy PresentationArmy #8533 of empire 0 #8533 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:48:469None[Preview] PresentationArmy PresentationArmy #8533 of empire 0 #8533 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:48:479None[Preview] PresentationArmy PresentationArmy #11084 of empire 0 #11084 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:48:479None[Preview] PresentationArmy PresentationArmy #11084 of empire 0 #11084 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:48:495None[Preview] PresentationArmy PresentationArmy #12183 of empire 0 #12183 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:48:495None[Preview] PresentationArmy PresentationArmy #12183 of empire 0 #12183 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:48:510None[Preview] PresentationArmy PresentationArmy #12180 of empire 0 #12180 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:48:510None[Preview] PresentationArmy PresentationArmy #12180 of empire 0 #12180 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:48:533None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #6722 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:48:533None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #8533 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:48:533None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #10458 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:48:533None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #10458 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:48:533None[Preview] PresentationArmy LandUnit_Era3_GhanaEmpire_CamelCavalry #11084 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:48:533None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #10936 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:48:533None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #12180 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:48:533None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #3375 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:48:533None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #3375 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:48:533None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #7771 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:48:533None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #7771 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:48:533None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #11091 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:48:534None[Preview] PresentationArmy LandUnit_Era3_GhanaEmpire_CamelCavalry #12183 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:48:534None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #8432 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:48:534None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #8432 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:48:534NoneCould not find PresentationBattlePreview with armyEntityGUID=11976, targetEntityGUID=6722.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:48:534NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
21:40:48:534NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
21:40:48:602NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:48:709None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:48:942NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:49:063None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:49:230NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:49:349None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:49:596NoneAI Synchronization took 30.3211ms at frame 4201 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:40:49:615NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:49:717None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:49:963NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:50:088None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:50:251NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:50:461None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:50:675NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:50:775None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:51:008NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:51:129None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:51:158None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #10458 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:40:51:330NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:51:455None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:51:692NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:51:832None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:52:008NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:52:146None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:52:346NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:52:510None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:52:741None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:54:688NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:54:777None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:55:003NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:55:112None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:55:263NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:55:419None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:55:609NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:55:727None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:55:944NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:56:083None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:56:258NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:56:450None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:56:661NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:56:785None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:57:002NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:57:147None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:57:328NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:57:504None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:57:667NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:57:837None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:57:931None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:40:59:871NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:40:59:966None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:00:189NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:41:00:299None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:00:462NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:41:00:618None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:00:782NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:41:00:956None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:01:038None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:02:046NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
21:41:03:319NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:41:03:413None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:03:446NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
21:41:03:623NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:41:03:743None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:03:897NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:41:04:068None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:04:222NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:41:04:393None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:04:476None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:06:533NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:41:06:646None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:06:851NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:41:06:973None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:07:142NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:41:07:322None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:07:512NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:41:07:698None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:07:790None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:26:890NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:41:27:000None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:27:057NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
21:41:27:205NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:41:27:332None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:27:482NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:41:27:637None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:27:791NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:41:27:954None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:28:042None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:29:987NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:41:30:078None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:30:296NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:41:30:410None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:30:573NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:41:30:726None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:30:889NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:41:31:054None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:31:109NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:41:31:223None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:31:426NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:41:31:540None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:31:689NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:41:31:835None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:31:988NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:41:32:146None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:32:235None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:34:188NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:41:34:286None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:34:502NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:41:34:619None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:34:770NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:41:34:929None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:35:090NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:41:35:256None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:35:334None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:45:543NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:41:45:639None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:45:856NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:41:45:975None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:46:126NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:41:46:288None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:46:452NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:41:46:592None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:46:705None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:49:351NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:41:49:439None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:49:666NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:41:49:785None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:49:927NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:41:50:086None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:50:238NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:41:50:401None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:50:473NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:41:50:561None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:50:783NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:41:50:895None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:51:046NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:41:51:204None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:51:353NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:41:51:505None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:51:609None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:53:552NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:41:53:656None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:53:874NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:41:54:021None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:54:180NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:41:54:338None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:54:495NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:41:54:661None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:54:740None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:57:868NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:41:57:967None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:58:194NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:41:58:324None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:58:479NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:41:58:600None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:58:799NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:41:58:962None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:59:116NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:41:59:219None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:59:409NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:41:59:536None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:41:59:676NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:41:59:842None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:42:00:032NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:42:00:144None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:42:00:355NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:42:00:462None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:42:00:607NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:42:00:770None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:42:00:962NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:42:01:060None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:42:01:268NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:42:01:388None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:42:01:571NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:42:01:683None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:42:01:893NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:42:02:049None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:42:02:214NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:42:02:336None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:42:02:545NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:42:02:660None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:42:02:800NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:42:02:964None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:42:11:406NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:42:11:504None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:42:11:715NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:42:11:846None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:42:12:032NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:42:12:233None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:42:12:429NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:42:12:640None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:42:12:751None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:42:15:545NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:42:15:635None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:42:15:860NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:42:15:981None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:42:16:129NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:42:16:284None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:42:16:433NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:42:16:599None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:42:16:684None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:42:48:890NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:42:48:989None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:42:49:218NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:42:49:355None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:42:49:515NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:42:49:679None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:42:49:853NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:42:50:016None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:42:50:098None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:42:52:583UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular75
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
21:43:20:034NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
21:43:20:114NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:20:212None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:43:20:471NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:20:598None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:43:20:801NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:20:921None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:43:21:167NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:21:289None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:43:21:433NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:21:594None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:43:21:762NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:21:930None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:43:22:146None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:43:22:557None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12472 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:43:22:573None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #12481 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:43:22:847NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:22:847NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:24:802NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:25:016None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:43:25:093NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
21:43:25:293NoneAI Synchronization took 23.5362ms at frame 4340 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:43:25:433NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:25:603None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:43:26:006NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:26:464NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:26:830NoneAI Synchronization took 27.0463ms at frame 4409 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:43:26:897NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:27:244NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:27:646None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #621 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:43:27:651NoneAI Synchronization took 20.5654ms at frame 4450 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:43:27:673NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:27:955NoneAI Synchronization took 26.3196ms at frame 4468 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:43:28:040NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:28:212None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #7044 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:43:28:213None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #11505 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:43:28:477NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:28:715None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #621 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:43:28:918NoneAI Synchronization took 24.3154ms at frame 4513 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:43:28:982NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:29:227None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #11505 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:43:29:427NoneAI Synchronization took 24.1022ms at frame 4544 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:43:29:479None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #12413 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:43:29:497NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:29:678None[Empire 3] The task 4910:Build Outpost Creation on [79, 48] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.
Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:29:847NoneAI Synchronization took 21.7525ms at frame 4556 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:43:29:949NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:30:025None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #10559 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:43:30:355NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:30:606NoneAI Synchronization took 23.5742ms at frame 4575 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:43:30:694NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:30:978NoneAI Synchronization took 20.3733ms at frame 4591 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:43:31:054NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:31:443NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:31:756NoneAI Synchronization took 23.1215ms at frame 4605 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:43:31:826NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:32:107NoneAI Synchronization took 21.9423ms at frame 4612 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:43:32:215NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:32:597NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:32:731None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #11091 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:43:32:886NoneAI Synchronization took 22.6205ms at frame 4632 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:43:32:989NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:33:303NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:33:696NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:34:053NoneAI Synchronization took 22.6786ms at frame 4646 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:43:34:159NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:34:528NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:34:855NoneAI Synchronization took 28.2909ms at frame 4656 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:43:34:937NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:35:275NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:35:762NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:36:121NoneAI Synchronization took 27.664ms at frame 4676 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:43:36:206NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:36:567NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:36:838NoneAI Synchronization took 30.9929ms at frame 4691 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:43:36:950NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:37:312NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:37:607NoneAI Synchronization took 20.5439ms at frame 4700 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:43:37:706NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:37:987NoneAI Synchronization took 26.7542ms at frame 4707 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:43:38:060NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:38:382NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:38:672NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:39:003NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:39:306NoneAI Synchronization took 22.5294ms at frame 4717 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:43:39:356NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:39:769NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:40:103NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:40:440NoneAI Synchronization took 23.8371ms at frame 4724 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:43:40:486NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:40:908NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:41:235NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:41:635NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:41:999NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:42:258NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:42:597NoneAI Synchronization took 23.4602ms at frame 4738 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:43:42:615NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:42:915NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:43:222NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:43:662NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:43:965NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:44:244NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
21:43:44:281NoneAI Synchronization took 27.3753ms at frame 4753 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:43:44:355NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:44:660NoneAI Synchronization took 20.8053ms at frame 4762 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:43:44:734NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:45:047NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:45:383NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:45:765NoneAI Synchronization took 20.2129ms at frame 4771 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:43:45:782NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:46:088NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:46:452NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:46:753NoneAI Synchronization took 20.2925ms at frame 4777 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:43:46:832NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:47:145NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:47:512NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:47:846NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:48:103NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:48:365NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:48:623NoneAI Synchronization took 29.0848ms at frame 4786 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:43:48:637NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:48:962NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:49:287NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:49:711NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:50:039NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:50:364NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:50:798NoneAI Synchronization took 21.6773ms at frame 4796 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:43:50:809NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:51:157NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:51:470NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:51:808NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:52:073NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:54:071NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:54:376NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:54:674NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:55:084NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:55:403NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:55:736NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:55:821NoneCould not retrieve defender army / district with guid 11084 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessInstantBattleResultPrediction(System.Reflection.MonoParameterInfo)
21:43:55:840NoneCould not retrieve defender army / district with guid 11084 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessInstantBattleResultPrediction(System.Reflection.MonoParameterInfo)
21:43:56:160NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:56:469NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:56:796NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:43:57:134NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:01:320NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:01:659NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:01:979NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:02:300NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:02:614NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:02:933NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:03:211NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:07:555NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:07:862NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:08:191NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:08:522NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:09:885NoneAI Synchronization took 25.6863ms at frame 4828 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:44:10:037NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
21:44:10:763NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:11:074NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:11:388NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:11:753NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:14:333NoneAI Synchronization took 23.1693ms at frame 4831 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:44:14:482NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
21:44:16:009NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:16:335NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:16:669NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:17:082NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:17:180NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
21:44:17:381NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:17:681NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:24:015NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:24:325NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:24:651NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:25:083NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:25:385NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:25:700NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:26:061NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:26:390NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:26:680NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:27:061NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:27:375NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:27:720NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:30:272NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:30:629NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:30:955NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:31:287NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:31:575NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:31:836NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:32:141NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:32:492NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:32:842NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:35:087NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:35:390NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:35:722NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:36:056NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:36:352NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:38:615NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:38:916NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:39:230NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:39:544NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:51:803NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:52:105NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:52:387NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:52:733NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:57:000NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:57:341NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:57:362NoneCan't find entity 10936 of ongoing task. Fails the task 7257.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:57:631NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:58:033NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:58:342NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:44:58:629NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:45:02:968NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:45:03:275NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:45:03:571NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:45:03:921NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:45:06:173NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:45:06:477NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:45:06:784NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:45:07:151NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:45:07:409NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:45:07:705NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:45:08:013NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:45:08:358NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:45:10:622NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:45:10:921NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:45:11:321NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:45:11:713NoneAI Synchronization took 24.4396ms at frame 4911 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:45:11:790NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:45:12:134NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:45:12:534NoneAI Synchronization took 28.008ms at frame 4921 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:45:12:599NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:45:12:936NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:45:13:174NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:45:13:484NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:45:13:794NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:45:14:084NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:45:14:445NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:45:14:748NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:45:14:978None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #10909 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:45:15:126NonePresentation Battle 12519: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:45:15:126NonePresentation Battle 12519: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:45:15:126NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:45:15:127NoneRestorePresentationBattlePreview created ticket #28569.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:45:15:127NonePresentation Battle 12519: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=10909, Group=Attacker, Modifiers=None, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:45:15:127NonePresentation Battle 12519: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=11520, Group=Defender, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:45:15:127None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #11520 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:45:15:127NonePresentation Battle 12519: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:45:15:128NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:45:15:130NonePresentation Battle 12519: Execute action[5]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=7 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:45:15:130NonePresentation Battle 12519: Execute action[6]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:45:15:130NonePresentation Battle 12519: Execute action[7]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:45:15:276NoneRequestRestoreAsyncOperation_Completed for ticket #28569.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
21:45:15:276NoneRestorePresentationBattlePreview skipped due to ended battle #12519
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)
21:45:15:276NoneRequestAsyncOperation_Dismissed for ticket #28569.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
21:45:15:467NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:45:15:625NonePresentation Battle 12519: Execute action[8]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:45:15:848NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:45:16:146NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:45:16:500NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:45:16:919NoneAI Synchronization took 28.0561ms at frame 4949 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:45:16:932NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:45:17:266NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:45:17:635NoneAI Synchronization took 24.5728ms at frame 4952 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:45:17:711NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:45:18:078NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:45:18:365NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:45:20:470None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #10874 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:46:26:563NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:46:26:742NonePresentation Battle 12519: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:46:26:912NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:46:27:059NonePresentation Battle 12519: Execute action[10]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
21:46:27:059None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #10909 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:46:27:059None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #11520 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:46:27:059None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #10909 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:46:27:059None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #11520 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:46:27:060NoneReleasePresentationBattlePreview attacker #10909, defender #11520
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:46:27:060NoneHidePresentationBattlePreview attacker #10909, defender #11520
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
21:46:27:060None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #10909 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:46:27:060None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #11520 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:46:27:060None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #10909 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:46:27:060None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #11520 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:46:27:218NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:46:27:560NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:46:27:902NoneAI Synchronization took 23.8402ms at frame 4962 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:46:27:919NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:46:28:249NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:46:28:559NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:46:28:946NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:46:29:259NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:46:29:564NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:46:29:977NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:46:30:277NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:46:30:619NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:46:31:014NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:46:31:318NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:46:31:654NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:46:32:043NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:46:32:354NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:46:32:656NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:46:33:027NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:46:33:332NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:46:33:659NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:46:34:054NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:46:34:374NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:46:34:706NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:46:35:124NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:46:35:443NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:46:35:754NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:46:39:916NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:46:40:317NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:46:40:602NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:46:40:970NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:46:57:285NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:46:57:605NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:46:57:965NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:46:58:370NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:47:40:740NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:47:41:053NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:47:41:364NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:47:41:755NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:04:055NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:04:371NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:04:692NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:05:102NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:19:418NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:19:774NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:20:093NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:20:592NoneAI Synchronization took 31.9276ms at frame 5017 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:48:20:837None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #12573 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:48:20:856None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #12575 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:48:20:868NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:20:868NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:22:484None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #12585 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:48:22:837NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:22:923NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
21:48:23:075None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:23:516NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:23:594None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:23:696None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:24:185NoneAI Synchronization took 31.6378ms at frame 5072 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:48:24:287NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:24:362None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:24:434None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #10559 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:48:24:434None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #7044 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:48:24:434None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #12407 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:48:24:489None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:24:639None[Empire 4] Invalid Maritime spawn position for settlement 956. This may happen once after an OrderChangeUnitSpawnPosition.
Amplitude.Mercury.AI.Brain.Analysis.Military.ComputeWantedArmies:Process()
21:48:24:913NoneAI Synchronization took 39.4793ms at frame 5099 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:48:24:972NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:25:047None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:25:161None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:25:508NoneAI Synchronization took 27.5929ms at frame 5131 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:48:25:587NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:25:662None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:25:743None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:25:983NoneAI Synchronization took 31.0645ms at frame 5152 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:48:26:082NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:26:153None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:26:254None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:26:486NoneAI Synchronization took 31.8323ms at frame 5168 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:48:26:529NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:26:602None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:26:704None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:26:967NoneAI Synchronization took 28.9156ms at frame 5192 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:48:27:052NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:27:129None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:27:243None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:27:482NoneAI Synchronization took 33.9587ms at frame 5211 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:48:27:552NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:27:625None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:27:728None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:27:997NoneAI Synchronization took 29.7971ms at frame 5234 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:48:28:068NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:28:156None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:28:268None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:28:510NoneAI Synchronization took 45.1649ms at frame 5251 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:48:28:583NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:28:666None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:28:768None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:28:994NoneAI Synchronization took 40.8893ms at frame 5265 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:48:29:104NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:29:184None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:29:286None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:29:328None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #10874 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:48:29:328None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #12575 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:48:29:595NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:29:674None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:29:774None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:29:965NoneAI Synchronization took 34.5216ms at frame 5285 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:48:30:079NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:30:159None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:30:269None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:30:477NoneAI Synchronization took 32.8134ms at frame 5289 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:48:30:560NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:30:633None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:30:757None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:30:968NoneAI Synchronization took 35.6704ms at frame 5305 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:48:31:049NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:31:133None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:31:247None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:31:498NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:31:567None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:31:657None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:31:831NoneAI Synchronization took 27.4401ms at frame 5316 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:48:31:946NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:32:014None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:32:103None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:32:158None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #10936 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:48:32:361NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:32:439None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:32:552None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:32:731NoneAI Synchronization took 29.5495ms at frame 5326 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:48:32:838NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:32:906None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:32:999None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:33:219NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:33:294None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:33:386None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:33:659NoneAI Synchronization took 29.707ms at frame 5343 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:48:33:704NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:33:778None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:33:881None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:34:128NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:34:214None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:34:360None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:34:657NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:34:740None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:34:834None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:35:108NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:35:179None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:35:280None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:35:478NoneAI Synchronization took 28.9085ms at frame 5363 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:48:35:546NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:35:619None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:35:706None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:35:940NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:36:015None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:36:064None[Empire 1] Army 12472 @ [28, 24] is far form 11986 @ [21, 17]
Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)
21:48:36:166None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:36:409NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:36:481None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:36:580None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:36:819NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:36:885None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:36:974None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:37:205NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:37:270None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:37:360None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:37:625NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:37:685None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:37:788None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:38:014NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:38:084None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:38:175None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:38:439NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:38:509None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:38:600None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:38:822NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:38:885None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:38:969None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:39:135NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:39:206None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:39:255None[Empire 1] Army 12472 @ [28, 24] is far form 11986 @ [21, 17]
Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)
21:48:39:350None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:39:576NoneAI Synchronization took 27.6367ms at frame 5416 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:48:39:601NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:39:675None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:39:775None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:40:004NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:40:083None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:40:184None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:40:453NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:40:526None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:40:628None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:40:872NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:40:950None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:41:041None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:41:232NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:41:297None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:41:350None[Empire 1] Army 12472 @ [28, 24] is far form 11986 @ [21, 17]
Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)
21:48:41:446None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:41:684NoneAI Synchronization took 27.7803ms at frame 5430 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:48:41:693NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:41:772None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:41:865None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:42:114NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:42:181None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:42:271None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:42:499NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:42:563None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:42:664None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:42:852NoneAI Synchronization took 28.0572ms at frame 5440 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:48:42:939NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:43:013None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:43:113None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:43:318NoneAI Synchronization took 28.331ms at frame 5446 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:48:43:377NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:43:449None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:43:552None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:43:689NoneAI Synchronization took 27.0814ms at frame 5449 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:48:43:819NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:43:890None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:43:990None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:44:203NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:44:276None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:44:365None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:44:592NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:44:680None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:44:779None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:45:019NoneAI Synchronization took 31.5688ms at frame 5461 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:48:45:087NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:45:188None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:45:288None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:45:534NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:45:626None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:45:674None[Empire 1] Army 12472 @ [28, 24] is far form 11986 @ [21, 17]
Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)
21:48:45:777None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:46:045NoneAI Synchronization took 28.4999ms at frame 5467 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:48:46:114NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:46:180None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:46:261None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:46:477NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:46:548None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:46:640None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:46:859NoneAI Synchronization took 27.5037ms at frame 5470 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:48:46:876NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:46:943None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:47:034None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:47:246NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:47:312None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:47:401None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:47:618NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:47:678None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:47:770None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:47:975NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:48:034None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:48:076None[Empire 1] Army 12472 @ [28, 24] is far form 11986 @ [21, 17]
Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)
21:48:48:156None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:48:329NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:48:390None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:48:475None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:48:641NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:48:706None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:48:746None[Empire 1] Army 12472 @ [28, 24] is far form 11986 @ [21, 17]
Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)
21:48:48:847None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:50:641NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:50:700None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:50:773None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:50:981NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:51:056None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:51:129None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:51:315NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:51:374None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:51:464None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:51:637NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:51:710None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:51:749None[Empire 1] Army 12472 @ [28, 24] is far form 11986 @ [21, 17]
Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)
21:48:51:842None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:51:953None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:56:958NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:57:025None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:57:107None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:57:290NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:57:351None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:57:431None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:57:613NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:57:675None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:57:755None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:57:918NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:48:57:981None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:58:020None[Empire 1] Army 12472 @ [28, 24] is far form 11986 @ [21, 17]
Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)
21:48:58:104None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:48:58:207None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:00:679NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:00:681NoneCreatePresentationBattlePreview attacker #8130, defender #1644, ticketnumber #31115.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:00:864NoneRequestAsyncOperation_Completed for ticket #31115.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
21:49:00:864NonePreparePresentationBattlePreview attacker #8130, defender #1644, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)
21:49:00:865NoneRequestAsyncOperation_Dismissed for ticket #31115.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
21:49:01:412NoneDisplayPresentationBattlePreview attacker 8130, defender 1644
Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()
21:49:01:412None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #8130 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:01:412None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #8130 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:49:01:413None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #8130 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:01:413None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #11091 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:01:413None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #11091 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:49:01:413None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #11091 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:01:413None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #11179 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:01:413None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #11179 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:01:413None[Preview] PresentationArmy NavalUnit_Era1_Common_Biremes #5113 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:01:413None[Preview] PresentationArmy NavalUnit_Era1_Common_Biremes #5113 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:01:413None[Preview] PresentationArmy LandUnit_Era3_Byzantium_VarangianGuards #12472 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:01:413None[Preview] PresentationArmy LandUnit_Era3_Byzantium_VarangianGuards #12472 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:03:077NoneHidePresentationBattlePreview for ticket #31115 with current ticket #31115.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
21:49:03:077NoneHidePresentationBattlePreview attacker #8130, defender #1644
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
21:49:03:077None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #8130 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:03:077None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #8130 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:03:077None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #11091 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:03:077None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #11091 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:03:077None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #11179 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:03:077None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #11179 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:03:077None[Preview] PresentationArmy NavalUnit_Era1_Common_Biremes #5113 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:03:077None[Preview] PresentationArmy NavalUnit_Era1_Common_Biremes #5113 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:03:077None[Preview] PresentationArmy LandUnit_Era3_Byzantium_VarangianGuards #12472 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:03:077None[Preview] PresentationArmy LandUnit_Era3_Byzantium_VarangianGuards #12472 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:03:077None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #8816 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:49:03:077None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #8573 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:49:03:077None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #6944 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:49:03:077None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #5122 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:49:03:078NoneReleasePresentationBattlePreview attacker #8130, defender #1644
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:03:078None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #8130 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:03:079None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #11091 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:03:079None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #11179 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:03:079None[Preview] PresentationArmy NavalUnit_Era1_Common_Biremes #5113 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:03:079None[Preview] PresentationArmy LandUnit_Era3_Byzantium_VarangianGuards #12472 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:06:166NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:06:221None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:06:292None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:06:480NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:06:547None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:06:627None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:06:808NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:06:872None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:06:956None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:07:114NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:07:175None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:07:223None[Empire 1] Army 12472 @ [28, 24] is far form 11986 @ [21, 17]
Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)
21:49:07:310None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:07:411None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:12:205NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:12:260None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:12:332None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:12:512NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:12:574None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:12:656None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:12:829NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:12:894None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:12:974None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:13:125NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:13:191None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:13:228None[Empire 1] Army 12472 @ [28, 24] is far form 11986 @ [21, 17]
Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)
21:49:13:315None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:13:415None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:17:933NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:18:057None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:18:171None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:18:465NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:18:587None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:18:708None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:18:999NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:19:129None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:19:239None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:19:511NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:19:623None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:19:718None[Empire 1] Army 12472 @ [28, 24] is far form 11986 @ [21, 17]
Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)
21:49:19:838None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:19:999None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:36:565NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:36:621None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:36:706None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:36:944NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:37:001None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:37:083None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:37:312NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:37:370None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:37:441None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:37:653NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:37:714None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:37:787None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:37:970NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:38:029None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:38:066None[Empire 1] Army 12472 @ [28, 24] is far form 11986 @ [21, 17]
Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)
21:49:38:145None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:38:360None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:40:937UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo) Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary() Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:NegociationGroup_TabSwitch(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen_TabItem:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch() Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState() Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo) Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Input.InputDevice_Unity:Update()
21:49:40:952UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo) Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary() Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:NegociationGroup_TabSwitch(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen_TabItem:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch() Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState() Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo) Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Input.InputDevice_Unity:Update()
21:49:40:952UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:NegociationGroup_TabSwitch(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen_TabItem:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch() Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState() Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo) Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Input.InputDevice_Unity:Update()
21:49:47:901NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:47:956None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:48:039None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:48:279NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:48:350None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:48:421None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:48:638NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:48:712None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:48:794None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:49:004NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:49:068None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:49:159None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:49:337NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:49:394None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:49:441None[Empire 1] Army 12472 @ [28, 24] is far form 11986 @ [21, 17]
Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)
21:49:49:515None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:49:749None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:51:666NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:51:719None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:51:799None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:52:034NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:52:088None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:52:166None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:52:368NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:52:422None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:52:504None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:52:706NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:52:763None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:52:833None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:53:018NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:49:53:081None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:53:123None[Empire 1] Army 12472 @ [28, 24] is far form 11986 @ [21, 17]
Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)
21:49:53:215None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:49:53:430None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:04:863NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:04:928None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:04:998None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:05:196NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:05:255None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:05:326None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:05:506NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:05:574None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:05:643None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:05:798NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:05:869None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:05:906None[Empire 1] Army 12472 @ [28, 24] is far form 11986 @ [21, 17]
Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)
21:50:05:979None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:06:069None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:15:627NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:15:686None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:15:767None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:15:957NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:16:020None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:16:092None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:16:271NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:16:332None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:16:406None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:16:551NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:16:617None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:16:660None[Empire 1] Army 12472 @ [28, 24] is far form 11986 @ [21, 17]
Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)
21:50:16:742None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:16:861None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:19:762NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:19:832None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:19:911None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:20:127NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:20:196None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:20:296None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:20:482NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:20:553None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:20:653None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:20:844NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:20:919None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:20:989None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:21:188NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:21:253None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:21:322None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:21:506NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:21:565None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:21:603None[Empire 1] Army 12472 @ [28, 24] is far form 11986 @ [21, 17]
Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)
21:50:21:677None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:21:865NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:21:930None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:22:012None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:22:209NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:22:268None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:22:339None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:22:536NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:22:599None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:22:687None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:22:853NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:22:914None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:22:985None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:23:180NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:23:280None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:23:325None[Empire 1] Army 12472 @ [28, 24] is far form 11986 @ [21, 17]
Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)
21:50:23:393None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:23:593NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:23:653None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:23:756None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:23:910NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:23:977None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:24:020None[Empire 1] Army 12472 @ [28, 24] is far form 11986 @ [21, 17]
Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)
21:50:24:100None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:25:909NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:25:986None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:26:058None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:26:241NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:26:305None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:26:376None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:26:543NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:26:600None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:26:672None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:26:822NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:26:887None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:26:931None[Empire 1] Army 12472 @ [28, 24] is far form 11986 @ [21, 17]
Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)
21:50:27:016None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:27:110None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:29:045NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:29:112None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:29:181None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:29:371NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:29:453None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:29:527None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:29:734NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:29:813None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:29:901None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:30:098NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:30:177None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:30:218None[Empire 1] Army 12472 @ [28, 24] is far form 11986 @ [21, 17]
Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)
21:50:30:290None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:30:393None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:32:319NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:32:380None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:32:464None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:32:666NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:32:728None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:32:800None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:32:989NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:33:057None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:33:136None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:33:346NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:33:410None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:33:480None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:33:682NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:33:747None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:33:824None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:34:001NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:34:068None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:34:192None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:34:392NoneAI Synchronization took 27.1046ms at frame 5561 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:50:34:407NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:34:477None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:34:549None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:34:554NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:34:558NoneCreatePresentationBattlePreview attacker #8130, defender #1644, ticketnumber #32118.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:34:742NoneRequestAsyncOperation_Completed for ticket #32118.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
21:50:34:742NonePreparePresentationBattlePreview attacker #8130, defender #1644, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)
21:50:34:742NoneRequestAsyncOperation_Dismissed for ticket #32118.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
21:50:34:761NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:34:841None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:34:974None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:35:175NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:35:239None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:35:276NoneDisplayPresentationBattlePreview attacker 8130, defender 1644
Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()
21:50:35:276None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #8130 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:35:277None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #8130 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:50:35:277None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #8130 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:35:277None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #6722 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:35:277None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #6722 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:50:35:277None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #6722 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:35:277None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #11091 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:35:277None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #11091 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:50:35:277None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #11091 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:35:277None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #11179 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:35:277None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #11179 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:50:35:277None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #11179 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:35:277None[Preview] PresentationArmy NavalUnit_Era1_Common_Biremes #5113 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:35:277None[Preview] PresentationArmy NavalUnit_Era1_Common_Biremes #5113 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:35:277None[Preview] PresentationArmy LandUnit_Era3_Byzantium_VarangianGuards #12472 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:35:277None[Preview] PresentationArmy LandUnit_Era3_Byzantium_VarangianGuards #12472 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:35:350None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:35:557NoneAI Synchronization took 26.8505ms at frame 5566 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
21:50:35:566NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:35:646None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:35:741None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:35:945NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:36:014None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:36:105None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:36:306NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:36:388None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:36:468None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:36:643NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:36:711None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
21:50:38:920NoneHidePresentationBattlePreview for ticket #32118 with current ticket #32118.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
21:50:38:928NoneHidePresentationBattlePreview attacker #8130, defender #1644
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
21:50:38:928None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #8130 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:38:928None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #8130 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:38:928None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #6722 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:38:928None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #6722 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:38:928None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #11091 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:38:928None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #11091 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:38:928None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #11179 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:38:928None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #11179 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:38:928None[Preview] PresentationArmy NavalUnit_Era1_Common_Biremes #5113 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:38:928None[Preview] PresentationArmy NavalUnit_Era1_Common_Biremes #5113 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:38:928None[Preview] PresentationArmy LandUnit_Era3_Byzantium_VarangianGuards #12472 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:38:928None[Preview] PresentationArmy LandUnit_Era3_Byzantium_VarangianGuards #12472 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:38:928None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #8816 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:50:38:928None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #8573 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:50:38:928None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #6944 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:50:38:928None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #5122 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
21:50:38:929NoneReleasePresentationBattlePreview attacker #8130, defender #1644
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:38:929None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #8130 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:38:929None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #6722 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:38:929None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #11091 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:38:929None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #11179 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:38:929None[Preview] PresentationArmy NavalUnit_Era1_Common_Biremes #5113 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:38:929None[Preview] PresentationArmy LandUnit_Era3_Byzantium_VarangianGuards #12472 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:40:749NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:40:752NoneCreatePresentationBattlePreview attacker #8130, defender #1644, ticketnumber #32198.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
21:50:40:753NoneHidePresentationBattlePreview for ticket #32198 with current ticket #32198.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
21:50:40:753NoneHidePresentationBattlePreview nothing to hide yet.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
21:50:40:936NoneRequestAsyncOperation_Dismissed for ticket #32198.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
22:00:38:290NoneReleasePresentationBattlePreview attacker #8130, defender #1644
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:00:38:290None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #8130 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:00:38:501NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:00:38:564None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:00:38:634None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:00:38:875NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:00:38:932None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:00:39:001None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:00:39:172NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:00:39:228None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:00:39:298None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:00:39:521None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:00:39:714None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:00:41:970NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:00:42:026None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:00:42:070None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #11179 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:00:42:111None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:00:42:296NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:00:42:356None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:00:42:426None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:00:42:596NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:00:42:653None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:00:42:731None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:00:42:946None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:00:43:150None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:00:45:091NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:00:45:155None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:00:45:228None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:00:45:411NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:00:45:471None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:00:45:541None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:00:45:705NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:00:45:765None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:00:45:849None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:00:46:065None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:00:46:254None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:01:15:779NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:15:834None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:01:15:906None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:01:16:099NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:16:159None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:01:16:230None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:01:16:392NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:16:446None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:01:16:527None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:01:16:752None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:01:16:935None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:01:16:982NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:16:986NoneCreatePresentationBattlePreview attacker #6722, defender #10473, ticketnumber #32584.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:17:170NoneRequestAsyncOperation_Completed for ticket #32584.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
22:01:17:170NonePreparePresentationBattlePreview attacker #6722, defender #10473, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:01:17:170NoneRequestAsyncOperation_Dismissed for ticket #32584.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
22:01:17:687NoneDisplayPresentationBattlePreview attacker 6722, defender 10473
Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()
22:01:17:687None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #6722 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:17:687None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #6722 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:01:17:687None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #6722 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:17:687None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #8130 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:17:687None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #8130 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:01:17:687None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #8130 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:17:687None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #8533 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:17:687None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #8533 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:01:17:687None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #8533 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:17:687None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #11091 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:17:687None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #11091 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:01:17:687None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #11091 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:17:687None[Preview] PresentationArmy LandUnit_Era3_Byzantium_VarangianGuards #12472 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:17:687None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12472 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:01:17:687None[Preview] PresentationArmy LandUnit_Era3_Byzantium_VarangianGuards #12472 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:17:688None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #11256 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:17:688None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #11256 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:01:17:688None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #11256 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:17:688None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #11179 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:17:688None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #11179 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:19:408None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:01:19:743None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:01:20:234NonePreview Loading completed attacker 6722, defender 10473
Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()
22:01:21:396NoneHidePresentationBattlePreview for ticket #32584 with current ticket #32584.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:01:21:397NoneHidePresentationBattlePreview attacker #6722, defender #10473
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:01:21:397None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #6722 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:21:397None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #6722 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:21:397None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #8130 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:21:397None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #8130 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:21:397None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #8533 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:21:397None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #8533 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:21:398None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #11091 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:21:398None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #11091 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:21:398None[Preview] PresentationArmy LandUnit_Era3_Byzantium_VarangianGuards #12472 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:21:398None[Preview] PresentationArmy LandUnit_Era3_Byzantium_VarangianGuards #12472 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:21:398None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #11256 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:21:399None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #11256 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:21:399None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #11179 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:21:399None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #11179 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:21:399None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #12181 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:01:21:399None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #12179 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:01:21:399None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #8332 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:01:21:399None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #6721 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:01:21:399None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:01:21:399None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:01:21:399None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:01:21:399None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:01:21:399NoneReleasePresentationBattlePreview attacker #6722, defender #10473
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:21:399None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #6722 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:21:399None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #8130 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:21:399None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #8533 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:21:399None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #11091 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:21:399None[Preview] PresentationArmy LandUnit_Era3_Byzantium_VarangianGuards #12472 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:21:399None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #11256 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:21:399None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #11179 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:24:215NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:24:282None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:01:24:355None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:01:24:534NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:24:601None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:01:24:673None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:01:24:847NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:24:904None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:01:24:995None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:01:25:207None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:01:25:401None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:01:25:594NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:25:595NoneCreatePresentationBattlePreview attacker #6722, defender #10473, ticketnumber #32648.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:25:596NoneKeepPresentationBattlePreviewDefenders for ticket #32648 with current ticket #32648.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:01:25:596NoneLockPresentationBattlePreview nothing to keep yet.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:01:25:749NoneAI Synchronization took 23.8312ms at frame 5583 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:01:25:762None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #11256 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:01:25:762None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #11091 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:01:25:762None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12472 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:01:25:780NoneRequestAsyncOperation_Dismissed for ticket #32648.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
22:01:25:961NonePresentation Battle 12614: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:01:25:962NonePresentation Battle 12614: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=11091. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:01:25:962NonePresentation Battle 12614: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=8130. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:01:25:962NonePresentation Battle 12614: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=8533. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:01:25:962NonePresentation Battle 12614: Execute action[4]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=11256. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:01:25:962NonePresentation Battle 12614: Execute action[5]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=11179. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:01:25:962NonePresentation Battle 12614: Execute action[6]: BattleLoaded. Loaded in progress=False, AdditionalData=786432, currentRound=0, maximumRoundCount=12 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:01:25:962NoneReleasePresentationBattlePreview attacker #6722, defender #10473
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:25:962None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #6722 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:25:963NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:25:965NoneRestorePresentationBattlePreview created ticket #32650.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:25:965NonePresentation Battle 12614: Execute action[7]: ParticipantJoined. EmpireIndex=0, Guid=6722, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:01:25:965NonePresentation Battle 12614: Execute action[8]: ParticipantJoined. EmpireIndex=0, Guid=12623, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:01:25:965NonePresentation Battle 12614: Execute action[9]: ParticipantJoined. EmpireIndex=0, Guid=8130, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:01:25:966NonePresentation Battle 12614: Execute action[10]: ParticipantJoined. EmpireIndex=0, Guid=8533, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:01:25:966NonePresentation Battle 12614: Execute action[11]: ParticipantJoined. EmpireIndex=1, Guid=12472, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:01:25:966None[Preview] PresentationArmy LandUnit_Era3_Byzantium_VarangianGuards #12472 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:25:966NonePresentation Battle 12614: Execute action[12]: ParticipantJoined. EmpireIndex=1, Guid=1636, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:01:25:966NonePresentation Battle 12614: Execute action[13]: ParticipantJoined. EmpireIndex=1, Guid=12616, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=6 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:01:25:967NonePresentation Battle 12614: Execute action[14]: ParticipantJoined. EmpireIndex=1, Guid=11091, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:01:25:967NonePresentation Battle 12614: Execute action[15]: ParticipantJoined. EmpireIndex=1, Guid=11256, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:01:25:967NonePresentation Battle 12614: Execute action[16]: ParticipantJoined. EmpireIndex=1, Guid=11179, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:01:25:967NonePresentation Battle 12614: Execute action[17]: StartSiege. EmpireIndex=0. (initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:01:25:967NonePresentation Battle 12614: Execute action[17]: UpdateSiegeStatus. Stock=0.00, Net=11.00. (initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:01:26:195NoneRequestRestoreAsyncOperation_Completed for ticket #32650.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
22:01:26:195NoneRestorePresentationBattlePreview skipped due to invalid battle #12614
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:01:26:195NoneRequestAsyncOperation_Dismissed for ticket #32650.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
22:01:27:351NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:27:421None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:01:27:502None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:01:27:676NoneAI Synchronization took 23.5657ms at frame 5596 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:01:27:712NonePresentation Battle 12614: Execute action[18]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:01:27:716NonePresentation Battle 12614: Execute action[19]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=20 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:01:27:720NonePresentation Battle 12614: Execute action[20]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=24 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:01:27:720NonePresentation Battle 12614: Execute action[21]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:01:27:789NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:27:847None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:01:27:921None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:01:28:103NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:28:175None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:01:28:244None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:01:28:293NonePresentation Battle 12614: Execute action[22]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:01:28:434NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:28:498None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:01:28:568None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:01:28:734NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:28:794None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:01:28:863None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:01:29:068None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:01:59:821NoneAI Synchronization took 21.3517ms at frame 5605 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:01:59:831NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:01:59:877None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:01:59:959None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:02:00:156NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:02:00:204None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:02:00:288None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:02:00:454NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:02:00:520None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:02:00:592None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:02:00:835None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:02:00:925NoneAI Synchronization took 20.908ms at frame 5608 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:02:00:952NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:02:01:007None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:02:01:090None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:02:01:279NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:02:01:331None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:02:01:404None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:02:01:566NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:02:01:616None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:02:01:687None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:02:01:868NoneAI Synchronization took 20.1167ms at frame 5611 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:02:03:520NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:02:03:575None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:02:03:645None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:02:03:821NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:02:03:879None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:02:03:959None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:02:04:125NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:02:04:191None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:02:04:272None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:02:04:506None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:02:04:694None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:02:07:026UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular76
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:02:21:248NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:02:21:305None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:02:21:375None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:02:21:554NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:02:21:620None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:02:21:701None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:02:21:865NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:02:21:937None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:02:22:008None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:02:22:231None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:02:22:435None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:04:696NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:04:751None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:04:820None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:04:997NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:05:054None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:05:119NonePresentation Battle 12614: Execute action[23]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:05:120NonePresentation Battle 12614: Execute action[24]: StartDeployment (initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:05:120NonePresentation Battle 12614: Execute action[25]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=6722, ParticipantGroup=Attacker, unitCount=4 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:05:123None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:05:142NonePresentation Battle 12614: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:05:288NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:05:338None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:05:409None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:05:636None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:05:828None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:05:853NonePresentation Battle 12614: Execute action[26]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=12623, ParticipantGroup=Attacker, unitCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:05:853NonePresentation Battle 12614: Execute action[26]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:05:853NonePresentation Battle 12614: Execute action[27]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=8130, ParticipantGroup=Attacker, unitCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:05:853NonePresentation Battle 12614: Execute action[27]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:05:853NonePresentation Battle 12614: Execute action[28]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=8533, ParticipantGroup=Attacker, unitCount=3 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:05:874NonePresentation Battle 12614: Execute action[28]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:06:586NonePresentation Battle 12614: Execute action[29]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=12472, ParticipantGroup=Defender, unitCount=2 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:06:606None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_Byzantium #12625 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
22:03:06:606NonePresentation Battle 12614: Execute action[29]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:06:836None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_Byzantium #12624 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
22:03:07:084NonePresentation Battle 12614: Execute action[30]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=1636, ParticipantGroup=Defender, unitCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:07:085NonePresentation Battle 12614: Execute action[30]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:07:085NonePresentation Battle 12614: Execute action[31]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=12616, ParticipantGroup=Defender, unitCount=6 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:07:111None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_Byzantium #12631 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
22:03:07:111NonePresentation Battle 12614: Execute action[31]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:07:307None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_Byzantium #12630 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
22:03:07:505None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_Byzantium #12629 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
22:03:07:689None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_Byzantium #12628 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
22:03:07:757NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:07:812None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:07:873None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_Byzantium #12627 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
22:03:07:882None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:08:055None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_Byzantium #12626 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
22:03:08:058NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:08:114None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:08:175None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:08:220NonePresentation Battle 12614: Execute action[32]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=11091, ParticipantGroup=Defender, unitCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:08:221NonePresentation Battle 12614: Execute action[32]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:08:221NonePresentation Battle 12614: Execute action[33]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=11256, ParticipantGroup=Defender, unitCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:08:222NonePresentation Battle 12614: Execute action[33]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:08:222NonePresentation Battle 12614: Execute action[34]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=11179, ParticipantGroup=Defender, unitCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:08:222NonePresentation Battle 12614: Execute action[34]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:08:222NonePresentation Battle 12614: Execute action[35]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:08:222NonePresentation Battle 12614: Execute action[36]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:08:223NonePresentation Battle 12614: Execute action[37]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:08:223NonePresentation Battle 12614: Execute action[38]: EndUnstack. EmpireIndex=1. (initialActionType: EndUnstack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:08:223NonePresentation Battle 12614: Execute action[39]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:08:373NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:08:442None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:08:511None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:08:599NonePresentation Battle 12614: Execute action[40]: ParticipantDeployed (initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:08:604None[Preview] PresentationArmy PresentationArmy #6722 of empire 0 #6722 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:08:604None[Preview] PresentationArmy PresentationArmy #6722 of empire 0 #6722 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:08:605None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #11091 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:08:605None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #11091 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:08:605None[Preview] PresentationArmy PresentationArmy #12472 of empire 1 #12472 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:08:605None[Preview] PresentationArmy PresentationArmy #12472 of empire 1 #12472 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:08:605None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #8130 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:08:605None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #8130 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:03:08:605None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #8130 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:08:605None[Preview] PresentationArmy PresentationArmy #8533 of empire 0 #8533 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:08:605None[Preview] PresentationArmy PresentationArmy #8533 of empire 0 #8533 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:08:605None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #11256 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:08:605None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #11256 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:08:605None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #11179 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:08:605None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #11179 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:08:605NoneReleasePresentationBattlePreview attacker #6722, defender #10473
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:08:605None[Preview] PresentationArmy PresentationArmy #6722 of empire 0 #6722 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:08:605NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:08:606NoneRestorePresentationBattlePreview created ticket #33276.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:08:606NonePresentation Battle 12614: Execute action[40]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:08:607NonePresentation Battle 12614: Execute action[41]: EndDeployment. EmpireIndex=1. (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:08:607NonePresentation Battle 12614: Execute action[41]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:08:702NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:08:755None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:08:798NoneRequestRestoreAsyncOperation_Completed for ticket #33276.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
22:03:08:798NoneRestorePresentationBattlePreview skipped due to invalid battle #12614
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:03:08:798NoneRequestAsyncOperation_Dismissed for ticket #33276.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
22:03:08:836None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:08:989NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:09:041None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:09:113None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:09:324None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:15:209NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:15:259None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:15:318None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:15:492NonePresentation Battle 12614: Execute action[42]: UnitTeleport. EmpireIndex=0. UnitGuid=12723, DestTile=[32, 25]. (initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:15:505NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:15:559None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:15:631None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:15:780NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:15:834None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:15:904None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:16:122None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:16:314None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:20:563NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:20:633None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:20:715None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:20:855NonePresentation Battle 12614: Execute action[43]: UnitTeleport. EmpireIndex=0. UnitGuid=12723, DestTile=[31, 27]. (initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:20:931NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:21:011None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:21:126None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:21:326NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:21:376None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:21:445None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:21:648None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:21:841None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:36:546NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:36:613None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:36:714None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:36:840NonePresentation Battle 12614: Execute action[44]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:36:841NonePresentation Battle 12614: Execute action[44]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:36:841NonePresentation Battle 12614: Execute action[45]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:36:903NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:36:978None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:37:070None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:37:274NonePresentation Battle 12614: Execute action[46]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:37:274NonePresentation Battle 12614: Execute action[47]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=5113, ParticipantGroup=Defender, unitCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:37:275NonePresentation Battle 12614: Execute action[47]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:37:275NonePresentation Battle 12614: Execute action[48]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=5113. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:37:275None[Preview] PresentationArmy NavalUnit_Era1_Common_Biremes #5113 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:37:275None[Preview] PresentationArmy NavalUnit_Era1_Common_Biremes #5113 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:37:275NonePresentation Battle 12614: Execute action[49]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=12740, ParticipantGroup=Attacker, unitCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:37:276NonePresentation Battle 12614: Execute action[49]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:37:276NonePresentation Battle 12614: Execute action[50]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=12740. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:37:276None[Preview] PresentationArmy LandUnit_Era3_GhanaEmpire_CamelCavalry #12740 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:37:276None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #12740 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:03:37:276None[Preview] PresentationArmy LandUnit_Era3_GhanaEmpire_CamelCavalry #12740 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:37:276NonePresentation Battle 12614: Execute action[51]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=27 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:37:277NonePresentation Battle 12614: Execute action[52]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=24 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:37:277NonePresentation Battle 12614: Execute action[53]: BattleGrown. MaximumRoundCount=18 (initialActionType: BattleGrown)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:37:277None[Preview] PresentationArmy PresentationArmy #6722 of empire 0 #6722 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:37:277None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #11091 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:37:277None[Preview] PresentationArmy PresentationArmy #12472 of empire 1 #12472 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:37:277None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #8130 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:37:277None[Preview] PresentationArmy PresentationArmy #8533 of empire 0 #8533 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:37:277None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #11256 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:37:277None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #11179 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:37:277None[Preview] PresentationArmy NavalUnit_Era1_Common_Biremes #5113 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:37:278None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #7771 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:37:278None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #7771 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:03:37:278None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #7771 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:37:278None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #10458 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:37:278None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #10458 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:37:278None[Preview] PresentationArmy LandUnit_Era3_GhanaEmpire_CamelCavalry #12740 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:37:278NonePresentation Battle 12614: Execute action[54]: NewRound. Round=0. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:37:281NonePresentation Battle 12614: Execute action[55]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:37:281NonePresentation Battle 12614: Execute action[56]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:37:281NonePresentation Battle 12614: Execute action[57]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:37:281NonePresentation Battle 12614: Execute action[58]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:37:281NonePresentation Battle 12614: Execute action[59]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:37:281NoneReleasePresentationBattlePreview attacker #6722, defender #10473
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:37:281None[Preview] PresentationArmy PresentationArmy #6722 of empire 0 #6722 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:37:282NonePresentation Battle 12614: Execute action[59]: UnitJoined. EmpireIndex=1. UnitGuid=12713, DestTile=[26, 24]. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:37:282None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12713 visual status as Hidden (previous visual status: ReinforcementStandby)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:03:37:282NonePresentation Battle 12614: Execute action[59]: UnitJoined. EmpireIndex=1. UnitGuid=12726, DestTile=[31, 28]. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:37:282NonePresentation Battle 12614: Execute action[59]: UnitJoined. EmpireIndex=1. UnitGuid=12727, DestTile=[25, 22]. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:37:284None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12727 visual status as Hidden (previous visual status: ReinforcementStandby)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:03:37:284NonePresentation Battle 12614: Execute action[59]: UnitJoined. EmpireIndex=1. UnitGuid=12890, DestTile=[24, 24]. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:37:284None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #12890 visual status as Hidden (previous visual status: ReinforcementStandby)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:03:37:285NonePresentation Battle 12614: Execute action[59]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:37:308UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/_TurnCapsuleSample|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play() Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play() Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:03:37:311NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:37:397None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:37:544None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:37:874NonePresentation Battle 12614: Execute action[60]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=12726. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:37:874NonePresentation Battle 12614: Execute action[60]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:37:874NonePresentation Battle 12614: Execute action[61]: UnitMoveAndAttack. EmpireIndex=1. Attacker=12726, DestTile=[32, 27]/[32, 27] (health=0.86), Defender =12633 (health =0.83). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:37:874NonePresentation Battle 12614: Execute action[61]: UnitMove. EmpireIndex=1. UnitGuid=12726, DestTile=[32, 27]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:37:874NonePresentation Battle 12614: Execute action[61]: UnitGoto. EmpireIndex=1. UnitGuid=12726, DestTile=[32, 28]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:37:875NonePresentation Battle 12614: Execute action[61]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:37:875NonePresentation Battle 12614: Execute action[61]: UnitGoto. EmpireIndex=1. UnitGuid=12726, DestTile=[32, 27]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:37:876NonePresentation Battle 12614: Execute action[61]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:37:876NonePresentation Battle 12614: Execute action[61]: UnitAttack. EmpireIndex=1. Attacker=12726 (health=0.86), Defender=12633 (health=0.83). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:37:877NonePresentation Battle 12614: Execute action[61]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:37:974NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:38:094None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:38:220None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:38:581NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:38:697None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:38:850None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:39:132NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:39:214None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:39:314None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:39:536NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:39:618None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:39:699None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:39:912NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:39:985None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:40:084None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:40:276NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:40:351None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:40:461None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:40:736None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:40:942NonePresentation Battle 12614: Execute action[62]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=12890. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:40:942NonePresentation Battle 12614: Execute action[62]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:40:942NonePresentation Battle 12614: Execute action[63]: UnitMove. EmpireIndex=1. UnitGuid=12890, DestTile=[25, 23]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:40:943NonePresentation Battle 12614: Execute action[63]: UnitGoto. EmpireIndex=1. UnitGuid=12890, DestTile=[25, 24]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:40:943NonePresentation Battle 12614: Execute action[63]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:40:943NonePresentation Battle 12614: Execute action[63]: UnitGoto. EmpireIndex=1. UnitGuid=12890, DestTile=[25, 23]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:40:944NonePresentation Battle 12614: Execute action[63]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:45:148NonePresentation Battle 12614: Execute action[64]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=12727. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:45:149NonePresentation Battle 12614: Execute action[64]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:45:149NonePresentation Battle 12614: Execute action[65]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:45:149NonePresentation Battle 12614: Execute action[66]: UnitMove. EmpireIndex=1. UnitGuid=12727, DestTile=[28, 26]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:45:149NonePresentation Battle 12614: Execute action[66]: UnitGoto. EmpireIndex=1. UnitGuid=12727, DestTile=[25, 23]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:45:150NonePresentation Battle 12614: Execute action[66]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:45:150NonePresentation Battle 12614: Execute action[66]: UnitGoto. EmpireIndex=1. UnitGuid=12727, DestTile=[26, 24]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:45:150NonePresentation Battle 12614: Execute action[66]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:45:150NonePresentation Battle 12614: Execute action[66]: UnitGoto. EmpireIndex=1. UnitGuid=12727, DestTile=[25, 25]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:45:150NonePresentation Battle 12614: Execute action[66]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:45:150NonePresentation Battle 12614: Execute action[66]: UnitGoto. EmpireIndex=1. UnitGuid=12727, DestTile=[25, 26]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:45:151NonePresentation Battle 12614: Execute action[66]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:45:151NonePresentation Battle 12614: Execute action[66]: UnitGoto. EmpireIndex=1. UnitGuid=12727, DestTile=[25, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:45:151NonePresentation Battle 12614: Execute action[66]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:45:151NonePresentation Battle 12614: Execute action[66]: UnitGoto. EmpireIndex=1. UnitGuid=12727, DestTile=[26, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:45:152NonePresentation Battle 12614: Execute action[66]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:45:152NonePresentation Battle 12614: Execute action[66]: UnitGoto. EmpireIndex=1. UnitGuid=12727, DestTile=[27, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:45:152NonePresentation Battle 12614: Execute action[66]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:45:152NonePresentation Battle 12614: Execute action[66]: UnitGoto. EmpireIndex=1. UnitGuid=12727, DestTile=[28, 26]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:45:153NonePresentation Battle 12614: Execute action[66]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:45:153NonePresentation Battle 12614: Execute action[66]: UnitJoined. EmpireIndex=1. UnitGuid=12728, DestTile=[25, 22]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:45:158None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12728 visual status as Hidden (previous visual status: ReinforcementStandby)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:03:45:159None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.
Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:45:159None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.
Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:48:668NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:48:734None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:48:828None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:49:028NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:49:089None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:49:169None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:49:349NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:49:413None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:49:502None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:49:746None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:49:936None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:51:868NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:51:933None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:52:005None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:52:195NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:52:260None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:52:350None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:52:580NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:03:52:646None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:52:726None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:52:929None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:53:134None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:03:53:956NonePresentation Battle 12614: Execute action[67]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=12728. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:53:956NonePresentation Battle 12614: Execute action[67]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:53:956NonePresentation Battle 12614: Execute action[68]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:53:956NonePresentation Battle 12614: Execute action[69]: UnitMove. EmpireIndex=1. UnitGuid=12728, DestTile=[28, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:53:956NonePresentation Battle 12614: Execute action[69]: UnitGoto. EmpireIndex=1. UnitGuid=12728, DestTile=[25, 23]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:53:956NonePresentation Battle 12614: Execute action[69]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:53:956NonePresentation Battle 12614: Execute action[69]: UnitGoto. EmpireIndex=1. UnitGuid=12728, DestTile=[26, 24]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:53:957NonePresentation Battle 12614: Execute action[69]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:53:957NonePresentation Battle 12614: Execute action[69]: UnitGoto. EmpireIndex=1. UnitGuid=12728, DestTile=[25, 25]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:53:957NonePresentation Battle 12614: Execute action[69]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:53:957NonePresentation Battle 12614: Execute action[69]: UnitGoto. EmpireIndex=1. UnitGuid=12728, DestTile=[25, 26]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:53:958NonePresentation Battle 12614: Execute action[69]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:53:958NonePresentation Battle 12614: Execute action[69]: UnitGoto. EmpireIndex=1. UnitGuid=12728, DestTile=[25, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:53:958NonePresentation Battle 12614: Execute action[69]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:53:958NonePresentation Battle 12614: Execute action[69]: UnitGoto. EmpireIndex=1. UnitGuid=12728, DestTile=[26, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:53:958NonePresentation Battle 12614: Execute action[69]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:53:959NonePresentation Battle 12614: Execute action[69]: UnitGoto. EmpireIndex=1. UnitGuid=12728, DestTile=[27, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:53:959NonePresentation Battle 12614: Execute action[69]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:53:959NonePresentation Battle 12614: Execute action[69]: UnitGoto. EmpireIndex=1. UnitGuid=12728, DestTile=[28, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:53:959NonePresentation Battle 12614: Execute action[69]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:53:959NonePresentation Battle 12614: Execute action[69]: UnitJoined. EmpireIndex=1. UnitGuid=12729, DestTile=[25, 22]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:03:53:962None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12729 visual status as Hidden (previous visual status: ReinforcementStandby)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:04:02:426NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:04:02:488None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:02:568None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:02:699NonePresentation Battle 12614: Execute action[70]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=12729. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:02:699NonePresentation Battle 12614: Execute action[70]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:02:699NonePresentation Battle 12614: Execute action[71]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:02:700NonePresentation Battle 12614: Execute action[72]: UnitMove. EmpireIndex=1. UnitGuid=12729, DestTile=[27, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:02:700NonePresentation Battle 12614: Execute action[72]: UnitGoto. EmpireIndex=1. UnitGuid=12729, DestTile=[25, 23]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:02:700NonePresentation Battle 12614: Execute action[72]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:02:700NonePresentation Battle 12614: Execute action[72]: UnitGoto. EmpireIndex=1. UnitGuid=12729, DestTile=[26, 24]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:02:700NonePresentation Battle 12614: Execute action[72]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:02:700NonePresentation Battle 12614: Execute action[72]: UnitGoto. EmpireIndex=1. UnitGuid=12729, DestTile=[25, 25]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:02:701NonePresentation Battle 12614: Execute action[72]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:02:701NonePresentation Battle 12614: Execute action[72]: UnitGoto. EmpireIndex=1. UnitGuid=12729, DestTile=[25, 26]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:02:701NonePresentation Battle 12614: Execute action[72]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:02:701NonePresentation Battle 12614: Execute action[72]: UnitGoto. EmpireIndex=1. UnitGuid=12729, DestTile=[25, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:02:702NonePresentation Battle 12614: Execute action[72]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:02:702NonePresentation Battle 12614: Execute action[72]: UnitGoto. EmpireIndex=1. UnitGuid=12729, DestTile=[26, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:02:702NonePresentation Battle 12614: Execute action[72]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:02:702NonePresentation Battle 12614: Execute action[72]: UnitGoto. EmpireIndex=1. UnitGuid=12729, DestTile=[27, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:02:703NonePresentation Battle 12614: Execute action[72]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:02:703NonePresentation Battle 12614: Execute action[72]: UnitJoined. EmpireIndex=1. UnitGuid=12730, DestTile=[25, 22]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:02:707None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12730 visual status as Hidden (previous visual status: ReinforcementStandby)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:04:02:735NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:04:02:790None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:02:863None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:03:014NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:04:03:065None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:03:157None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:03:380None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:03:574None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:10:658NonePresentation Battle 12614: Execute action[73]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=12730. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:10:658NonePresentation Battle 12614: Execute action[73]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:10:659NonePresentation Battle 12614: Execute action[74]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:10:659NonePresentation Battle 12614: Execute action[75]: UnitMove. EmpireIndex=1. UnitGuid=12730, DestTile=[26, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:10:659NonePresentation Battle 12614: Execute action[75]: UnitGoto. EmpireIndex=1. UnitGuid=12730, DestTile=[25, 23]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:10:659NonePresentation Battle 12614: Execute action[75]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:10:659NonePresentation Battle 12614: Execute action[75]: UnitGoto. EmpireIndex=1. UnitGuid=12730, DestTile=[26, 24]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:10:660NonePresentation Battle 12614: Execute action[75]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:10:660NonePresentation Battle 12614: Execute action[75]: UnitGoto. EmpireIndex=1. UnitGuid=12730, DestTile=[25, 25]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:10:660NonePresentation Battle 12614: Execute action[75]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:10:660NonePresentation Battle 12614: Execute action[75]: UnitGoto. EmpireIndex=1. UnitGuid=12730, DestTile=[25, 26]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:10:660NonePresentation Battle 12614: Execute action[75]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:10:660NonePresentation Battle 12614: Execute action[75]: UnitGoto. EmpireIndex=1. UnitGuid=12730, DestTile=[25, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:10:661NonePresentation Battle 12614: Execute action[75]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:10:661NonePresentation Battle 12614: Execute action[75]: UnitGoto. EmpireIndex=1. UnitGuid=12730, DestTile=[26, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:10:661NonePresentation Battle 12614: Execute action[75]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:10:661NonePresentation Battle 12614: Execute action[75]: UnitJoined. EmpireIndex=1. UnitGuid=12731, DestTile=[25, 22]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:10:665None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12731 visual status as Hidden (previous visual status: ReinforcementStandby)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:04:11:446NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:04:11:498None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:11:571None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:11:747NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:04:11:804None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:11:866None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:12:019NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:04:12:079None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:12:149None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:12:363None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:12:568None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:17:318NonePresentation Battle 12614: Execute action[76]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=12731. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:17:319NonePresentation Battle 12614: Execute action[76]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:17:319NonePresentation Battle 12614: Execute action[77]: UnitMove. EmpireIndex=1. UnitGuid=12731, DestTile=[28, 28]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:17:319NonePresentation Battle 12614: Execute action[77]: UnitGoto. EmpireIndex=1. UnitGuid=12731, DestTile=[25, 23]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:17:319NonePresentation Battle 12614: Execute action[77]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:17:319NonePresentation Battle 12614: Execute action[77]: UnitGoto. EmpireIndex=1. UnitGuid=12731, DestTile=[26, 24]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:17:320NonePresentation Battle 12614: Execute action[77]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:17:320NonePresentation Battle 12614: Execute action[77]: UnitGoto. EmpireIndex=1. UnitGuid=12731, DestTile=[25, 25]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:17:320NonePresentation Battle 12614: Execute action[77]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:17:320NonePresentation Battle 12614: Execute action[77]: UnitGoto. EmpireIndex=1. UnitGuid=12731, DestTile=[25, 26]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:17:321NonePresentation Battle 12614: Execute action[77]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:17:321NonePresentation Battle 12614: Execute action[77]: UnitGoto. EmpireIndex=1. UnitGuid=12731, DestTile=[25, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:17:321NonePresentation Battle 12614: Execute action[77]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:17:321NonePresentation Battle 12614: Execute action[77]: UnitGoto. EmpireIndex=1. UnitGuid=12731, DestTile=[26, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:17:321NonePresentation Battle 12614: Execute action[77]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:17:321NonePresentation Battle 12614: Execute action[77]: UnitGoto. EmpireIndex=1. UnitGuid=12731, DestTile=[27, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:17:322NonePresentation Battle 12614: Execute action[77]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:17:322NonePresentation Battle 12614: Execute action[77]: UnitGoto. EmpireIndex=1. UnitGuid=12731, DestTile=[28, 28]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:17:322NonePresentation Battle 12614: Execute action[77]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:17:932NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:04:17:996None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:18:066None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:18:237NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:04:18:291None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:18:359None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:18:524NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:04:18:584None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:18:665None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:18:876None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:19:069None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:23:997NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:04:24:047None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:24:120None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:24:303NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:04:24:373None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:24:444None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:24:603NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:04:24:667None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:24:749None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:24:991None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:25:194None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:26:078NonePresentation Battle 12614: Execute action[78]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=12713. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:26:078NonePresentation Battle 12614: Execute action[78]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:26:078NonePresentation Battle 12614: Execute action[79]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:26:078NonePresentation Battle 12614: Execute action[80]: UnitMove. EmpireIndex=1. UnitGuid=12713, DestTile=[27, 28]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:26:078NonePresentation Battle 12614: Execute action[80]: UnitGoto. EmpireIndex=1. UnitGuid=12713, DestTile=[25, 25]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:26:079NonePresentation Battle 12614: Execute action[80]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:26:079NonePresentation Battle 12614: Execute action[80]: UnitGoto. EmpireIndex=1. UnitGuid=12713, DestTile=[25, 26]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:26:079NonePresentation Battle 12614: Execute action[80]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:26:079NonePresentation Battle 12614: Execute action[80]: UnitGoto. EmpireIndex=1. UnitGuid=12713, DestTile=[25, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:26:080NonePresentation Battle 12614: Execute action[80]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:26:080NonePresentation Battle 12614: Execute action[80]: UnitGoto. EmpireIndex=1. UnitGuid=12713, DestTile=[26, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:26:080NonePresentation Battle 12614: Execute action[80]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:26:080NonePresentation Battle 12614: Execute action[80]: UnitGoto. EmpireIndex=1. UnitGuid=12713, DestTile=[27, 28]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:26:080NonePresentation Battle 12614: Execute action[80]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:26:080NonePresentation Battle 12614: Execute action[80]: UnitJoined. EmpireIndex=1. UnitGuid=12714, DestTile=[26, 24]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:26:084None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #12714 visual status as Hidden (previous visual status: ReinforcementStandby)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:04:32:007NonePresentation Battle 12614: Execute action[81]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=12714. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:32:007NonePresentation Battle 12614: Execute action[81]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:32:007NonePresentation Battle 12614: Execute action[82]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:32:007NonePresentation Battle 12614: Execute action[83]: UnitMove. EmpireIndex=1. UnitGuid=12714, DestTile=[25, 25]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:32:007NonePresentation Battle 12614: Execute action[83]: UnitGoto. EmpireIndex=1. UnitGuid=12714, DestTile=[25, 25]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:32:008NonePresentation Battle 12614: Execute action[83]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:32:008NonePresentation Battle 12614: Execute action[83]: UnitJoined. EmpireIndex=1. UnitGuid=12715, DestTile=[26, 24]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:32:011None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #12715 visual status as Hidden (previous visual status: ReinforcementStandby)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:04:34:602NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:04:34:667None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:34:688NonePresentation Battle 12614: Execute action[84]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=12715. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:34:688NonePresentation Battle 12614: Execute action[84]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:34:689NonePresentation Battle 12614: Execute action[85]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:34:689NonePresentation Battle 12614: Execute action[86]: UnitMove. EmpireIndex=1. UnitGuid=12715, DestTile=[27, 29]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:34:689NonePresentation Battle 12614: Execute action[86]: UnitGoto. EmpireIndex=1. UnitGuid=12715, DestTile=[25, 25]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:34:689NonePresentation Battle 12614: Execute action[86]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:34:689NonePresentation Battle 12614: Execute action[86]: UnitGoto. EmpireIndex=1. UnitGuid=12715, DestTile=[25, 26]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:34:689NonePresentation Battle 12614: Execute action[86]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:34:690NonePresentation Battle 12614: Execute action[86]: UnitGoto. EmpireIndex=1. UnitGuid=12715, DestTile=[25, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:34:690NonePresentation Battle 12614: Execute action[86]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:34:690NonePresentation Battle 12614: Execute action[86]: UnitGoto. EmpireIndex=1. UnitGuid=12715, DestTile=[26, 28]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:34:690NonePresentation Battle 12614: Execute action[86]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:34:690NonePresentation Battle 12614: Execute action[86]: UnitGoto. EmpireIndex=1. UnitGuid=12715, DestTile=[26, 29]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:34:691NonePresentation Battle 12614: Execute action[86]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:34:691NonePresentation Battle 12614: Execute action[86]: UnitGoto. EmpireIndex=1. UnitGuid=12715, DestTile=[27, 29]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:34:691NonePresentation Battle 12614: Execute action[86]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:34:691NonePresentation Battle 12614: Execute action[86]: UnitJoined. EmpireIndex=1. UnitGuid=12716, DestTile=[26, 24]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:34:694None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #12716 visual status as Hidden (previous visual status: ReinforcementStandby)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:04:34:738None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:34:911NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:04:34:973None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:35:044None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:35:203NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:04:35:267None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:35:349None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:35:582None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:35:719None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12713 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:04:35:775None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:37:855NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:04:37:903None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:37:971None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:38:151NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:04:38:209None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:38:288None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:38:492NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:04:38:553None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:38:624None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:38:802NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:04:38:856None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:38:940None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:39:102NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:04:39:162None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:39:232None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:39:447None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:41:478NonePresentation Battle 12614: Execute action[87]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=12716. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:41:478NonePresentation Battle 12614: Execute action[87]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:41:478NonePresentation Battle 12614: Execute action[88]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:41:478NonePresentation Battle 12614: Execute action[89]: UnitMove. EmpireIndex=1. UnitGuid=12716, DestTile=[25, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:41:478NonePresentation Battle 12614: Execute action[89]: UnitGoto. EmpireIndex=1. UnitGuid=12716, DestTile=[25, 25]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:41:479NonePresentation Battle 12614: Execute action[89]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:41:479NonePresentation Battle 12614: Execute action[89]: UnitGoto. EmpireIndex=1. UnitGuid=12716, DestTile=[25, 26]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:41:479NonePresentation Battle 12614: Execute action[89]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:41:479NonePresentation Battle 12614: Execute action[89]: UnitGoto. EmpireIndex=1. UnitGuid=12716, DestTile=[25, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:41:480NonePresentation Battle 12614: Execute action[89]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:41:480NonePresentation Battle 12614: Execute action[89]: UnitJoined. EmpireIndex=1. UnitGuid=12717, DestTile=[26, 24]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:41:483None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #12717 visual status as Hidden (previous visual status: ReinforcementStandby)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:04:47:223NonePresentation Battle 12614: Execute action[90]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=12717. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:47:224NonePresentation Battle 12614: Execute action[90]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:47:224NonePresentation Battle 12614: Execute action[91]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:47:224NonePresentation Battle 12614: Execute action[92]: UnitMove. EmpireIndex=1. UnitGuid=12717, DestTile=[26, 29]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:47:224NonePresentation Battle 12614: Execute action[92]: UnitGoto. EmpireIndex=1. UnitGuid=12717, DestTile=[25, 25]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:47:224NonePresentation Battle 12614: Execute action[92]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:47:225NonePresentation Battle 12614: Execute action[92]: UnitGoto. EmpireIndex=1. UnitGuid=12717, DestTile=[25, 26]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:47:225NonePresentation Battle 12614: Execute action[92]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:47:225NonePresentation Battle 12614: Execute action[92]: UnitGoto. EmpireIndex=1. UnitGuid=12717, DestTile=[25, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:47:225NonePresentation Battle 12614: Execute action[92]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:47:225NonePresentation Battle 12614: Execute action[92]: UnitGoto. EmpireIndex=1. UnitGuid=12717, DestTile=[26, 28]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:47:226NonePresentation Battle 12614: Execute action[92]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:47:226NonePresentation Battle 12614: Execute action[92]: UnitGoto. EmpireIndex=1. UnitGuid=12717, DestTile=[26, 29]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:47:226NonePresentation Battle 12614: Execute action[92]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:47:226NonePresentation Battle 12614: Execute action[92]: UnitJoined. EmpireIndex=1. UnitGuid=12718, DestTile=[26, 24]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:47:229None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #12718 visual status as Hidden (previous visual status: ReinforcementStandby)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:04:49:894NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:04:49:951None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:50:022None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:50:190NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:04:50:245None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:50:316None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:50:476NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:04:50:530None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:50:611None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:50:823None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:51:019None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:52:958NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:04:53:007None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:53:078None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:53:167NonePresentation Battle 12614: Execute action[93]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=12718. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:53:167NonePresentation Battle 12614: Execute action[93]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:53:167NonePresentation Battle 12614: Execute action[94]: UnitMove. EmpireIndex=1. UnitGuid=12718, DestTile=[25, 24]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:53:167NonePresentation Battle 12614: Execute action[94]: UnitGoto. EmpireIndex=1. UnitGuid=12718, DestTile=[25, 24]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:53:168NonePresentation Battle 12614: Execute action[94]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:53:274NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:04:53:333None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:53:405None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:53:556NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:04:53:608None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:53:690None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:53:904None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:54:106None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:55:816NonePresentation Battle 12614: Execute action[95]: UnitMoveAndAttack. EmpireIndex=1. Attacker=12625, DestTile=[30, 26]/[30, 26] (health=0.93), Defender =12634 (health =0.66). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:55:816NonePresentation Battle 12614: Execute action[95]: UnitMove. EmpireIndex=1. UnitGuid=12625, DestTile=[30, 26]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:55:816NonePresentation Battle 12614: Execute action[95]: UnitGoto. EmpireIndex=1. UnitGuid=12625, DestTile=[27, 25]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:55:816NonePresentation Battle 12614: Execute action[95]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:55:816NonePresentation Battle 12614: Execute action[95]: UnitGoto. EmpireIndex=1. UnitGuid=12625, DestTile=[28, 25]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:55:817NonePresentation Battle 12614: Execute action[95]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:55:817NonePresentation Battle 12614: Execute action[95]: UnitGoto. EmpireIndex=1. UnitGuid=12625, DestTile=[29, 26]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:55:817NonePresentation Battle 12614: Execute action[95]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:55:817NonePresentation Battle 12614: Execute action[95]: UnitGoto. EmpireIndex=1. UnitGuid=12625, DestTile=[30, 26]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:55:817NonePresentation Battle 12614: Execute action[95]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:55:817NonePresentation Battle 12614: Execute action[95]: UnitAttack. EmpireIndex=1. Attacker=12625 (health=0.93), Defender=12634 (health=0.66). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:55:818NonePresentation Battle 12614: Execute action[95]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:04:59:246NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:04:59:297None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:59:367None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:59:544NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:04:59:598None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:59:680None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:59:844NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:04:59:904None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:04:59:975None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:00:187None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:00:402None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:00:878NonePresentation Battle 12614: Execute action[96]: UnitMoveAndAttack. EmpireIndex=1. Attacker=12624, DestTile=[30, 24]/[30, 24] (health=0.82), Defender =12725 (health =0.44). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:00:878NonePresentation Battle 12614: Execute action[96]: UnitMove. EmpireIndex=1. UnitGuid=12624, DestTile=[30, 24]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:00:878NonePresentation Battle 12614: Execute action[96]: UnitGoto. EmpireIndex=1. UnitGuid=12624, DestTile=[27, 23]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:00:879NonePresentation Battle 12614: Execute action[96]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:00:879NonePresentation Battle 12614: Execute action[96]: UnitGoto. EmpireIndex=1. UnitGuid=12624, DestTile=[28, 24]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:00:879NonePresentation Battle 12614: Execute action[96]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:00:879NonePresentation Battle 12614: Execute action[96]: UnitGoto. EmpireIndex=1. UnitGuid=12624, DestTile=[28, 25]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:00:880NonePresentation Battle 12614: Execute action[96]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:00:880NonePresentation Battle 12614: Execute action[96]: UnitGoto. EmpireIndex=1. UnitGuid=12624, DestTile=[29, 25]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:00:880NonePresentation Battle 12614: Execute action[96]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:00:880NonePresentation Battle 12614: Execute action[96]: UnitGoto. EmpireIndex=1. UnitGuid=12624, DestTile=[30, 24]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:00:880NonePresentation Battle 12614: Execute action[96]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:00:881NonePresentation Battle 12614: Execute action[96]: UnitAttack. EmpireIndex=1. Attacker=12624 (health=0.82), Defender=12725 (health=0.44). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:00:881NonePresentation Battle 12614: Execute action[96]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:02:125None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12625 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:05:02:326NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:05:02:377None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:02:448None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:02:625NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:05:02:682None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:02:755None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:02:910NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:05:02:968None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:03:036None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:03:251None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:03:443None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:06:007None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.
Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:05:06:007None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.
Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:05:06:729NonePresentation Battle 12614: Execute action[97]: UnitAttack. EmpireIndex=1. Attacker=12627 (health=0.82), Defender=12724 (health=0.80). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:06:730NonePresentation Battle 12614: Execute action[97]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:07:806NonePresentation Battle 12614: Execute action[98]: UnitMoveAndAttack. EmpireIndex=1. Attacker=12631, DestTile=[30, 23]/[30, 23] (health=0.65), Defender =12725 (health =0.27). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:07:806NonePresentation Battle 12614: Execute action[98]: UnitMove. EmpireIndex=1. UnitGuid=12631, DestTile=[30, 23]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:07:806NonePresentation Battle 12614: Execute action[98]: UnitGoto. EmpireIndex=1. UnitGuid=12631, DestTile=[29, 25]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:07:806NonePresentation Battle 12614: Execute action[98]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:07:806NonePresentation Battle 12614: Execute action[98]: UnitGoto. EmpireIndex=1. UnitGuid=12631, DestTile=[30, 24]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:07:807NonePresentation Battle 12614: Execute action[98]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:07:807NonePresentation Battle 12614: Execute action[98]: UnitGoto. EmpireIndex=1. UnitGuid=12631, DestTile=[30, 23]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:07:807NonePresentation Battle 12614: Execute action[98]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:07:807NonePresentation Battle 12614: Execute action[98]: UnitAttack. EmpireIndex=1. Attacker=12631 (health=0.65), Defender=12725 (health=0.27). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:07:807NonePresentation Battle 12614: Execute action[98]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:07:969None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era3_GhanaEmpire_Common_Pikemen_01.
Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:05:07:971None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12624 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:05:08:040NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:05:08:096None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:08:176None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:08:338None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.
Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:05:08:339None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.
Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:05:08:353NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:05:08:411None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:08:481None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:08:640NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:05:08:692None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:08:763None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:08:977None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:09:170None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:11:108NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:05:11:168None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:11:251None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:11:420NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:05:11:477None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:11:570None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:11:716NonePresentation Battle 12614: Execute action[99]: UnitMoveAndAttack. EmpireIndex=1. Attacker=12628, DestTile=[31, 23]/[31, 23] (health=0.68), Defender =12725 (health =0.14). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:11:716NonePresentation Battle 12614: Execute action[99]: UnitMove. EmpireIndex=1. UnitGuid=12628, DestTile=[31, 23]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:11:716NonePresentation Battle 12614: Execute action[99]: UnitGoto. EmpireIndex=1. UnitGuid=12628, DestTile=[29, 25]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:11:717NonePresentation Battle 12614: Execute action[99]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:11:717NonePresentation Battle 12614: Execute action[99]: UnitGoto. EmpireIndex=1. UnitGuid=12628, DestTile=[30, 24]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:11:717NonePresentation Battle 12614: Execute action[99]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:11:717NonePresentation Battle 12614: Execute action[99]: UnitGoto. EmpireIndex=1. UnitGuid=12628, DestTile=[30, 23]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:11:718NonePresentation Battle 12614: Execute action[99]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:11:718NonePresentation Battle 12614: Execute action[99]: UnitGoto. EmpireIndex=1. UnitGuid=12628, DestTile=[31, 23]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:11:718NonePresentation Battle 12614: Execute action[99]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:11:718NonePresentation Battle 12614: Execute action[99]: UnitAttack. EmpireIndex=1. Attacker=12628 (health=0.68), Defender=12725 (health=0.14). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:11:718NonePresentation Battle 12614: Execute action[99]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:11:723NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:05:11:779None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:11:852None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:11:899None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era3_GhanaEmpire_Common_Pikemen_01.
Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:05:12:074None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:12:276None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:16:512NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:05:16:570None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:16:631NonePresentation Battle 12614: Execute action[100]: UnitMove. EmpireIndex=1. UnitGuid=12626, DestTile=[29, 26]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:16:631NonePresentation Battle 12614: Execute action[100]: UnitGoto. EmpireIndex=1. UnitGuid=12626, DestTile=[28, 24]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:16:631NonePresentation Battle 12614: Execute action[100]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:16:632NonePresentation Battle 12614: Execute action[100]: UnitGoto. EmpireIndex=1. UnitGuid=12626, DestTile=[28, 25]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:16:632NonePresentation Battle 12614: Execute action[100]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:16:632NonePresentation Battle 12614: Execute action[100]: UnitGoto. EmpireIndex=1. UnitGuid=12626, DestTile=[29, 26]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:16:632NonePresentation Battle 12614: Execute action[100]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:16:642None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:16:817NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:05:16:866None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:16:938None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:17:098NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:05:17:150None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:17:224None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:17:435None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:17:637None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:22:240NonePresentation Battle 12614: Execute action[101]: UnitMove. EmpireIndex=1. UnitGuid=12630, DestTile=[26, 25]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:22:240NonePresentation Battle 12614: Execute action[101]: UnitGoto. EmpireIndex=1. UnitGuid=12630, DestTile=[26, 25]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:22:241NonePresentation Battle 12614: Execute action[101]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:22:707None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12626 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:05:24:821NonePresentation Battle 12614: Execute action[102]: UnitMove. EmpireIndex=1. UnitGuid=12629, DestTile=[26, 23]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:24:821NonePresentation Battle 12614: Execute action[102]: UnitGoto. EmpireIndex=1. UnitGuid=12629, DestTile=[27, 24]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:24:822NonePresentation Battle 12614: Execute action[102]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:24:822NonePresentation Battle 12614: Execute action[102]: UnitGoto. EmpireIndex=1. UnitGuid=12629, DestTile=[26, 23]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:24:822NonePresentation Battle 12614: Execute action[102]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:26:086None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era3_GhanaEmpire_Common_Pikemen_01.
Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:05:26:086None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era3_GhanaEmpire_Common_Pikemen_01.
Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:05:26:523NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:05:26:573None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:26:645None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:26:822NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:05:26:880None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:26:952None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:27:108NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:05:27:162None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:27:243None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:27:447None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:27:639None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:27:901None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era3_GhanaEmpire_Common_Pikemen_01.
Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:05:28:967NonePresentation Battle 12614: Execute action[103]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:29:584NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:05:29:633None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:29:705None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:29:879NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:05:29:948None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:30:026None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:30:179NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:05:30:241None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:30:332None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:30:567None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:30:757None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:31:298None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12629 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:05:32:691NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:05:32:751None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:32:821None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:32:986NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:05:33:044None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:33:116None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:33:275NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:05:33:340None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:33:411None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:33:622None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:33:756NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:05:33:817None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:33:898None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:34:071NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:05:34:131None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:34:204None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:34:363NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:05:34:415None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:34:497None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:41:623NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:05:41:672None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:41:747None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:41:929NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:05:41:990None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:42:062None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:42:224NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:05:42:275None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:42:354None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:42:558None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:42:764None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:05:44:053NonePresentation Battle 12614: Execute action[104]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:44:053NonePresentation Battle 12614: Execute action[105]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:44:053NonePresentation Battle 12614: Execute action[106]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:44:053NonePresentation Battle 12614: Execute action[107]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:44:054NonePresentation Battle 12614: Execute action[108]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:44:054NonePresentation Battle 12614: Execute action[109]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:44:054NonePresentation Battle 12614: Execute action[110]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:44:054NonePresentation Battle 12614: Execute action[111]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:44:054NonePresentation Battle 12614: Execute action[112]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:44:054NonePresentation Battle 12614: Execute action[113]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:44:054NonePresentation Battle 12614: Execute action[114]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:44:054NonePresentation Battle 12614: Execute action[115]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:44:054NonePresentation Battle 12614: Execute action[116]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:44:054NonePresentation Battle 12614: Execute action[117]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:44:055NonePresentation Battle 12614: Execute action[118]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:44:055NonePresentation Battle 12614: Execute action[119]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:44:055NonePresentation Battle 12614: Execute action[120]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:44:055NonePresentation Battle 12614: Execute action[121]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:44:055NonePresentation Battle 12614: Execute action[122]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:44:055NonePresentation Battle 12614: Execute action[123]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:44:055NonePresentation Battle 12614: Execute action[124]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:44:055NonePresentation Battle 12614: Execute action[125]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:44:055NonePresentation Battle 12614: Execute action[126]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:44:055NonePresentation Battle 12614: Execute action[127]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:44:056NonePresentation Battle 12614: Execute action[128]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:44:056NonePresentation Battle 12614: Execute action[129]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:44:056NonePresentation Battle 12614: Execute action[130]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:44:056NonePresentation Battle 12614: Execute action[131]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:44:056NonePresentation Battle 12614: Execute action[132]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:44:056NonePresentation Battle 12614: Execute action[133]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:44:056NoneCould not find PresentationBattlePreview with armyEntityGUID=6722, targetEntityGUID=10473.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:05:44:057NonePresentation Battle 12614: Execute action[133]: UnitJoined. EmpireIndex=0. UnitGuid=12719, DestTile=[28, 21]. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:44:057NonePresentation Battle 12614: Execute action[133]: UnitJoined. EmpireIndex=0. UnitGuid=12891, DestTile=[31, 17]. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:05:44:057NonePresentation Battle 12614: Execute action[133]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:06:32:951NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:06:33:006None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:06:33:079None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:06:33:240NonePresentation Battle 12614: Execute action[134]: UnitConfirmDeployment. EmpireIndex=0. UnitGuid=12891. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:06:33:241NonePresentation Battle 12614: Execute action[134]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:06:33:248NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:06:33:313None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:06:33:392None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:06:33:553NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:06:33:608None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:06:33:691None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:06:33:893None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:06:34:090None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:06:39:716NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:06:39:769None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:06:39:855None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:06:40:018NonePresentation Battle 12614: Execute action[135]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:06:40:018NonePresentation Battle 12614: Execute action[136]: UnitMoveAndAttack. EmpireIndex=0. Attacker=12891, DestTile=[30, 22]/[30, 22] (health=0.83), Defender =12631 (health =0.00). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:06:40:018NonePresentation Battle 12614: Execute action[136]: UnitMove. EmpireIndex=0. UnitGuid=12891, DestTile=[30, 22]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:06:40:018NonePresentation Battle 12614: Execute action[136]: UnitGoto. EmpireIndex=0. UnitGuid=12891, DestTile=[31, 18]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:06:40:019NonePresentation Battle 12614: Execute action[136]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:06:40:019NonePresentation Battle 12614: Execute action[136]: UnitGoto. EmpireIndex=0. UnitGuid=12891, DestTile=[30, 19]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:06:40:019NonePresentation Battle 12614: Execute action[136]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:06:40:019NonePresentation Battle 12614: Execute action[136]: UnitGoto. EmpireIndex=0. UnitGuid=12891, DestTile=[30, 20]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:06:40:020NonePresentation Battle 12614: Execute action[136]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:06:40:020NonePresentation Battle 12614: Execute action[136]: UnitGoto. EmpireIndex=0. UnitGuid=12891, DestTile=[30, 21]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:06:40:020NonePresentation Battle 12614: Execute action[136]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:06:40:020NonePresentation Battle 12614: Execute action[136]: UnitGoto. EmpireIndex=0. UnitGuid=12891, DestTile=[30, 22]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:06:40:021NonePresentation Battle 12614: Execute action[136]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:06:40:021NonePresentation Battle 12614: Execute action[136]: UnitAttack. EmpireIndex=0. Attacker=12891 (health=0.83), Defender=12631 (health=0.00). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:06:40:021NonePresentation Battle 12614: Execute action[136]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:06:40:021NonePresentation Battle 12614: Execute action[136]: UnitJoined. EmpireIndex=0. UnitGuid=12892, DestTile=[31, 17]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:06:40:035NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:06:40:105None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:06:40:189None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:06:40:329NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:06:40:390None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:06:40:459None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:06:40:673None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:06:40:856None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:06:43:867NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:06:43:921None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:06:43:993None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:06:44:164NonePresentation Battle 12614: Execute action[137]: UnitConfirmDeployment. EmpireIndex=0. UnitGuid=12892. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:06:44:164NonePresentation Battle 12614: Execute action[137]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:06:44:166NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:06:44:228None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:06:44:308None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:06:44:454NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:06:44:517None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:06:44:588None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:06:44:800None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:06:44:995None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:06:47:671NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:06:47:732None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:06:47:805None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:06:47:960NonePresentation Battle 12614: Execute action[138]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:06:47:960NonePresentation Battle 12614: Execute action[139]: UnitMoveAndAttack. EmpireIndex=0. Attacker=12892, DestTile=[32, 22]/[32, 22] (health=0.87), Defender =12628 (health =0.18). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:06:47:960NonePresentation Battle 12614: Execute action[139]: UnitMove. EmpireIndex=0. UnitGuid=12892, DestTile=[32, 22]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:06:47:960NonePresentation Battle 12614: Execute action[139]: UnitGoto. EmpireIndex=0. UnitGuid=12892, DestTile=[32, 18]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:06:47:961NonePresentation Battle 12614: Execute action[139]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:06:47:961NonePresentation Battle 12614: Execute action[139]: UnitGoto. EmpireIndex=0. UnitGuid=12892, DestTile=[31, 19]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:06:47:961NonePresentation Battle 12614: Execute action[139]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:06:47:961NonePresentation Battle 12614: Execute action[139]: UnitGoto. EmpireIndex=0. UnitGuid=12892, DestTile=[32, 20]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:06:47:962NonePresentation Battle 12614: Execute action[139]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:06:47:962NonePresentation Battle 12614: Execute action[139]: UnitGoto. EmpireIndex=0. UnitGuid=12892, DestTile=[32, 21]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:06:47:962NonePresentation Battle 12614: Execute action[139]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:06:47:962NonePresentation Battle 12614: Execute action[139]: UnitGoto. EmpireIndex=0. UnitGuid=12892, DestTile=[32, 22]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:06:47:962NonePresentation Battle 12614: Execute action[139]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:06:47:962NonePresentation Battle 12614: Execute action[139]: UnitAttack. EmpireIndex=0. Attacker=12892 (health=0.87), Defender=12628 (health=0.18). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:06:47:963NonePresentation Battle 12614: Execute action[139]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:06:47:963NonePresentation Battle 12614: Execute action[139]: UnitJoined. EmpireIndex=0. UnitGuid=12893, DestTile=[31, 17]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:06:47:983NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:06:48:059None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:06:48:132None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:06:48:347NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:06:48:399None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:06:48:481None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:06:48:696None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:06:48:896None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:06:51:833NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:06:51:887None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:06:51:945None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:06:52:127NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:06:52:141NonePresentation Battle 12614: Execute action[140]: UnitConfirmDeployment. EmpireIndex=0. UnitGuid=12893. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:06:52:142NonePresentation Battle 12614: Execute action[140]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:06:52:199None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:06:52:271None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:06:52:430NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:06:52:487None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:06:52:557None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:06:52:790None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:06:52:972None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:06:53:739NonePresentation Battle 12614: Execute action[141]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:06:53:740NonePresentation Battle 12614: Execute action[142]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:06:54:915NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:06:54:974None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:06:55:046None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:06:55:223NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:06:55:282None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:06:55:362None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:06:55:512NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:06:55:576None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:06:55:605None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#0 TriggerCavalryCharge failed due to pawn unable to charge!
Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()
22:06:55:657None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:06:55:869None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:06:56:073None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:02:019NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:02:077None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:02:148None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:02:279NonePresentation Battle 12614: Execute action[143]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:02:280NonePresentation Battle 12614: Execute action[144]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:02:333NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:02:389None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:02:459None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:02:617NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:02:686None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:02:754None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:02:957None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:03:152None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:04:011NonePresentation Battle 12614: Execute action[145]: UnitMoveAndAttack. EmpireIndex=0. Attacker=12893, DestTile=[31, 22]/[31, 22] (health=0.87), Defender =12628 (health =0.00). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:04:012NonePresentation Battle 12614: Execute action[145]: UnitMove. EmpireIndex=0. UnitGuid=12893, DestTile=[31, 22]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:04:012NonePresentation Battle 12614: Execute action[145]: UnitGoto. EmpireIndex=0. UnitGuid=12893, DestTile=[31, 18]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:04:012NonePresentation Battle 12614: Execute action[145]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:04:012NonePresentation Battle 12614: Execute action[145]: UnitGoto. EmpireIndex=0. UnitGuid=12893, DestTile=[30, 19]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:04:013NonePresentation Battle 12614: Execute action[145]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:04:013NonePresentation Battle 12614: Execute action[145]: UnitGoto. EmpireIndex=0. UnitGuid=12893, DestTile=[30, 20]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:04:013NonePresentation Battle 12614: Execute action[145]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:04:013NonePresentation Battle 12614: Execute action[145]: UnitGoto. EmpireIndex=0. UnitGuid=12893, DestTile=[30, 21]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:04:014NonePresentation Battle 12614: Execute action[145]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:04:014NonePresentation Battle 12614: Execute action[145]: UnitGoto. EmpireIndex=0. UnitGuid=12893, DestTile=[31, 22]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:04:014NonePresentation Battle 12614: Execute action[145]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:04:014NonePresentation Battle 12614: Execute action[145]: UnitAttack. EmpireIndex=0. Attacker=12893 (health=0.87), Defender=12628 (health=0.00). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:04:014NonePresentation Battle 12614: Execute action[145]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:05:094NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:05:143None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:05:216None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:05:396NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:05:459None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:05:544None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:05:698NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:05:757None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:05:839None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:06:062None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:06:261None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:09:111NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:09:165None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:09:236None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:09:390NonePresentation Battle 12614: Execute action[146]: UnitConfirmDeployment. EmpireIndex=0. UnitGuid=12719. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:09:391NonePresentation Battle 12614: Execute action[146]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:09:410NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:09:470None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:09:543None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:09:704NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:09:757None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:09:837None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:10:058None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:10:264None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:17:899NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:17:954None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:18:034None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:18:164NonePresentation Battle 12614: Execute action[147]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:18:165NonePresentation Battle 12614: Execute action[148]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:18:223NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:18:275None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:18:348None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:18:525NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:18:582None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:18:655None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:18:885None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:19:069None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:20:362NonePresentation Battle 12614: Execute action[149]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:20:362NonePresentation Battle 12614: Execute action[150]: UnitMove. EmpireIndex=0. UnitGuid=12719, DestTile=[28, 22]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:20:363NonePresentation Battle 12614: Execute action[150]: UnitGoto. EmpireIndex=0. UnitGuid=12719, DestTile=[28, 22]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:20:363NonePresentation Battle 12614: Execute action[150]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:20:363NonePresentation Battle 12614: Execute action[150]: UnitJoined. EmpireIndex=0. UnitGuid=12720, DestTile=[28, 21]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:21:012NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:21:067None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:21:146None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:21:316NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:21:371None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:21:443None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:21:593NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:21:644None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:21:717None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:21:939None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:22:131None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:22:411NonePresentation Battle 12614: Execute action[151]: UnitAttack. EmpireIndex=0. Attacker=12719 (health=1.00), Defender=12629 (health=0.82). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:22:411NonePresentation Battle 12614: Execute action[151]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:23:444NonePresentation Battle 12614: Execute action[152]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:24:065NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:24:120None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:24:192None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:24:366NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:24:424None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:24:495None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:24:696NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:24:750None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:24:819None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:24:924NonePresentation Battle 12614: Execute action[153]: UnitConfirmDeployment. EmpireIndex=0. UnitGuid=12720. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:24:925NonePresentation Battle 12614: Execute action[153]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:25:009NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:25:062None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:25:134None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:25:302NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:25:358None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:25:430None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:25:656None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:27:489NonePresentation Battle 12614: Execute action[154]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:27:489NonePresentation Battle 12614: Execute action[155]: UnitMove. EmpireIndex=0. UnitGuid=12720, DestTile=[28, 23]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:27:490NonePresentation Battle 12614: Execute action[155]: UnitGoto. EmpireIndex=0. UnitGuid=12720, DestTile=[29, 22]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:27:490NonePresentation Battle 12614: Execute action[155]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:27:490NonePresentation Battle 12614: Execute action[155]: UnitGoto. EmpireIndex=0. UnitGuid=12720, DestTile=[28, 23]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:27:491NonePresentation Battle 12614: Execute action[155]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:27:491NonePresentation Battle 12614: Execute action[155]: UnitJoined. EmpireIndex=0. UnitGuid=12721, DestTile=[28, 21]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:27:579NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:27:639None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:27:719None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:27:890NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:27:943None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:28:027None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:28:183NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:28:252None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:28:322None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:28:558None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:28:750None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:31:319NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:31:378None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:31:449None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:31:619NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:31:673None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:31:743None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:31:753NonePresentation Battle 12614: Execute action[156]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:31:753NonePresentation Battle 12614: Execute action[157]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:31:918NonePresentation Battle 12614: Execute action[158]: UnitAttack. EmpireIndex=0. Attacker=12720 (health=1.00), Defender=12629 (health=0.62). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:31:918NonePresentation Battle 12614: Execute action[158]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:31:929NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:31:987None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:32:058None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:32:264NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:32:269NonePresentation Battle 12614: Execute action[159]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:32:344None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:32:414None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:32:574NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:32:628None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:32:709None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:32:856NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:32:903None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:32:975None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:33:197None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:33:933NonePresentation Battle 12614: Execute action[160]: UnitConfirmDeployment. EmpireIndex=0. UnitGuid=12721. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:33:934NonePresentation Battle 12614: Execute action[160]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:35:120NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:35:178None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:35:238None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:35:410NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:35:465None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:35:533None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:35:700NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:35:756None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:35:830None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:36:049None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:36:256None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:39:844NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:39:895None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:39:963None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:40:110NonePresentation Battle 12614: Execute action[161]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:40:110NonePresentation Battle 12614: Execute action[162]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:40:138NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:40:196None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:40:268None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:40:415NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:40:474None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:40:544None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:40:746None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:40:938None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:44:627NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:44:673None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:44:746None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:44:923NonePresentation Battle 12614: Execute action[163]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:44:923NonePresentation Battle 12614: Execute action[164]: UnitMove. EmpireIndex=0. UnitGuid=12721, DestTile=[27, 22]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:44:924NonePresentation Battle 12614: Execute action[164]: UnitGoto. EmpireIndex=0. UnitGuid=12721, DestTile=[28, 22]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:44:924NonePresentation Battle 12614: Execute action[164]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:44:924NonePresentation Battle 12614: Execute action[164]: UnitGoto. EmpireIndex=0. UnitGuid=12721, DestTile=[27, 22]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:44:924NonePresentation Battle 12614: Execute action[164]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:44:924NonePresentation Battle 12614: Execute action[164]: UnitJoined. EmpireIndex=0. UnitGuid=12722, DestTile=[28, 21]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:44:925NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:44:981None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:45:052None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:45:205NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:45:257None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:45:326None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:45:549None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:45:736None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:47:037NonePresentation Battle 12614: Execute action[165]: UnitConfirmDeployment. EmpireIndex=0. UnitGuid=12722. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:47:038NonePresentation Battle 12614: Execute action[165]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:47:675NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:47:728None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:47:802None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:47:966NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:48:025None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:48:097None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:48:245NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:48:308None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:48:379None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:48:594None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:48:728NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:48:779None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:48:847None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:48:936NonePresentation Battle 12614: Execute action[166]: UnitMove. EmpireIndex=0. UnitGuid=12722, DestTile=[29, 22]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:48:936NonePresentation Battle 12614: Execute action[166]: UnitGoto. EmpireIndex=0. UnitGuid=12722, DestTile=[29, 22]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:48:937NonePresentation Battle 12614: Execute action[166]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:49:024NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:49:082None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:49:153None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:49:303NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:49:355None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:49:426None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:50:833NonePresentation Battle 12614: Execute action[167]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:51:258NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:51:314None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:51:382None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:51:549NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:51:607None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:51:677None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:51:837NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:51:891None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:51:964None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:52:132NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:52:185None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:52:266None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:52:317NonePresentation Battle 12614: Execute action[168]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:52:443NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:52:501None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:52:582None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:52:736NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:52:795None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:52:865None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:53:076None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:56:314NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:56:368None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:56:439None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:56:596NonePresentation Battle 12614: Execute action[169]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:07:56:617NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:56:674None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:56:735None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:56:903NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:07:56:960None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:57:038None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:57:254None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:07:57:445None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:04:957NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:08:05:012None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:05:086None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:05:253NonePresentation Battle 12614: Execute action[170]: UnitAttack. EmpireIndex=0. Attacker=12633 (health=0.83), Defender=12726 (health=0.60). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:08:05:253NonePresentation Battle 12614: Execute action[170]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:08:05:256NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:08:05:321None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:05:393None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:05:557NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:08:05:614None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:05:697None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:05:919None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:06:120None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:08:848NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:08:08:904None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:08:976None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:09:149NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:08:09:168NonePresentation Battle 12614: Execute action[171]: UnitMove. EmpireIndex=0. UnitGuid=12723, DestTile=[32, 28]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:08:09:169NonePresentation Battle 12614: Execute action[171]: UnitGoto. EmpireIndex=0. UnitGuid=12723, DestTile=[32, 28]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:08:09:169NonePresentation Battle 12614: Execute action[171]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:08:09:212None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:09:280None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:09:354None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.
Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:08:09:354None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.
Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:08:09:354None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.
Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:08:09:429NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:08:09:485None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:09:555None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:09:741NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:08:09:803None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:09:872None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:09:882NonePresentation Battle 12614: Execute action[172]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:08:09:882NonePresentation Battle 12614: Execute action[173]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:08:10:049NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:08:10:115None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:10:187None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:10:341NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:08:10:399None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:10:468None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:10:650NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:08:10:703None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:10:773None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:10:800NonePresentation Battle 12614: Execute action[174]: UnitAttack. EmpireIndex=0. Attacker=12723 (health=0.77), Defender=12726 (health=0.48). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:08:10:801NonePresentation Battle 12614: Execute action[174]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:08:10:950NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:08:11:006None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:11:080None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:11:246NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:08:11:304None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:11:374None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:13:778NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:08:13:832None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:13:903None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:14:047NonePresentation Battle 12614: Execute action[175]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:08:14:072NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:08:14:130None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:14:198None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:14:351NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:08:14:400None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:14:482None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:14:697None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:14:889None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:15:443None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era3_Byzantium_Common_Pikemen_01.
Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:08:15:443None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era3_Byzantium_Common_Pikemen_01.
Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:08:17:846NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:08:17:898None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:17:969None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:18:141NonePresentation Battle 12614: Execute action[176]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:08:18:141NonePresentation Battle 12614: Execute action[177]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:08:18:145NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:08:18:200None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:18:273None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:18:439NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:08:18:499None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:18:566None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:18:790None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:18:992None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:29:201NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:08:29:257None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:29:328None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:29:482NonePresentation Battle 12614: Execute action[178]: UnitMove. EmpireIndex=0. UnitGuid=12725, DestTile=[33, 24]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:08:29:482NonePresentation Battle 12614: Execute action[178]: UnitGoto. EmpireIndex=0. UnitGuid=12725, DestTile=[30, 25]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:08:29:483NonePresentation Battle 12614: Execute action[178]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:08:29:483NonePresentation Battle 12614: Execute action[178]: UnitGoto. EmpireIndex=0. UnitGuid=12725, DestTile=[31, 25]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:08:29:483NonePresentation Battle 12614: Execute action[178]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:08:29:483NonePresentation Battle 12614: Execute action[178]: UnitGoto. EmpireIndex=0. UnitGuid=12725, DestTile=[32, 25]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:08:29:483NonePresentation Battle 12614: Execute action[178]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:08:29:483NonePresentation Battle 12614: Execute action[178]: UnitGoto. EmpireIndex=0. UnitGuid=12725, DestTile=[33, 24]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:08:29:484NonePresentation Battle 12614: Execute action[178]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:08:29:502NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:08:29:563None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:29:635None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:29:796NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:08:29:853None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:29:933None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:30:157None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:30:339None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:34:867NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:08:34:916None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:34:990None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:35:164NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:08:35:233None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:35:325None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:35:327NonePresentation Battle 12614: Execute action[179]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:08:35:503NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:08:35:577None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:35:647None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:35:861None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:36:062None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:40:302NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:08:40:355None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:40:426None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:40:593NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:08:40:621NonePresentation Battle 12614: Execute action[180]: UnitMove. EmpireIndex=0. UnitGuid=12632, DestTile=[32, 25]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:08:40:622NonePresentation Battle 12614: Execute action[180]: UnitGoto. EmpireIndex=0. UnitGuid=12632, DestTile=[32, 25]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:08:40:622NonePresentation Battle 12614: Execute action[180]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:08:40:657None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:40:729None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:40:887NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:08:40:940None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:41:022None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:41:235None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:41:428None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:43:369NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:08:43:424None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:43:506None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:43:651NonePresentation Battle 12614: Execute action[181]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:08:43:673NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:08:43:734None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:43:795None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:43:950NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:08:44:005None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:44:076None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:44:282None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:44:473None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:52:502NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:08:52:552None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:52:623None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:52:797NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:08:52:827NonePresentation Battle 12614: Execute action[182]: UnitAttack. EmpireIndex=0. Attacker=12632 (health=1.00), Defender=12624 (health=0.71). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:08:52:828NonePresentation Battle 12614: Execute action[182]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:08:52:859None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:52:939None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:53:096NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:08:53:150None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:53:232None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:53:457None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:53:651None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:08:59:970None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.
Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:08:59:970None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.
Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:09:00:224NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:09:00:281None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:00:360None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:00:524NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:09:00:584None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:00:655None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:00:805NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:09:00:821NonePresentation Battle 12614: Execute action[183]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:00:821NonePresentation Battle 12614: Execute action[184]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:00:867None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:00:937None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:01:154None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:01:360None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:13:289NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:09:13:340None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:13:411None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:13:582NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:09:13:588NonePresentation Battle 12614: Execute action[185]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:13:648None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:13:719None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:13:878NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:09:13:932None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:14:013None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:14:227None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:14:432None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:20:019NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:09:20:067None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:20:138None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:20:309NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:09:20:316NonePresentation Battle 12614: Execute action[186]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:20:369None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:20:441None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:20:592NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:09:20:648None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:20:731None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:20:941None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:21:155None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:23:970NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:09:24:022None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:24:092None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:24:263NonePresentation Battle 12614: Execute action[187]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:24:264NonePresentation Battle 12614: Execute action[188]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:24:268NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:09:24:338None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:24:411None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:24:585NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:09:24:649None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:24:763NonePresentation Battle 12614: Execute action[189]: NewRound. Round=1. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:24:763NonePresentation Battle 12614: Execute action[190]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:24:764NoneCould not find PresentationBattlePreview with armyEntityGUID=6722, targetEntityGUID=10473.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:09:24:764None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:24:764NonePresentation Battle 12614: Execute action[190]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:25:020NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:09:25:081None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:25:129NonePresentation Battle 12614: Execute action[191]: UnitMoveAndAttack. EmpireIndex=1. Attacker=12624, DestTile=[32, 24]/[32, 24] (health=0.64), Defender =12632 (health =0.13). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:25:129NonePresentation Battle 12614: Execute action[191]: UnitMove. EmpireIndex=1. UnitGuid=12624, DestTile=[32, 24]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:25:130NonePresentation Battle 12614: Execute action[191]: UnitGoto. EmpireIndex=1. UnitGuid=12624, DestTile=[31, 24]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:25:130NonePresentation Battle 12614: Execute action[191]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:25:130NonePresentation Battle 12614: Execute action[191]: UnitGoto. EmpireIndex=1. UnitGuid=12624, DestTile=[32, 24]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:25:131NonePresentation Battle 12614: Execute action[191]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:25:131NonePresentation Battle 12614: Execute action[191]: UnitAttack. EmpireIndex=1. Attacker=12624 (health=0.64), Defender=12632 (health=0.13). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:25:131NonePresentation Battle 12614: Execute action[191]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:25:163None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:25:351NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:09:25:410None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:25:470None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:25:671NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:09:25:748None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:25:830None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:26:004NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:09:26:064None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:26:133None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:26:235NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:09:26:297None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:26:370None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:26:521None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:28:160NonePresentation Battle 12614: Execute action[192]: UnitMoveAndAttack. EmpireIndex=1. Attacker=12625, DestTile=[27, 23]/[27, 23] (health=0.73), Defender =12720 (health =0.00). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:28:160NonePresentation Battle 12614: Execute action[192]: UnitMove. EmpireIndex=1. UnitGuid=12625, DestTile=[27, 23]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:28:160NonePresentation Battle 12614: Execute action[192]: UnitGoto. EmpireIndex=1. UnitGuid=12625, DestTile=[29, 26]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:28:161NonePresentation Battle 12614: Execute action[192]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:28:161NonePresentation Battle 12614: Execute action[192]: UnitGoto. EmpireIndex=1. UnitGuid=12625, DestTile=[28, 25]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:28:161NonePresentation Battle 12614: Execute action[192]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:28:161NonePresentation Battle 12614: Execute action[192]: UnitGoto. EmpireIndex=1. UnitGuid=12625, DestTile=[27, 25]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:28:161NonePresentation Battle 12614: Execute action[192]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:28:161NonePresentation Battle 12614: Execute action[192]: UnitGoto. EmpireIndex=1. UnitGuid=12625, DestTile=[27, 24]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:28:162NonePresentation Battle 12614: Execute action[192]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:28:162NonePresentation Battle 12614: Execute action[192]: UnitGoto. EmpireIndex=1. UnitGuid=12625, DestTile=[27, 23]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:28:162NonePresentation Battle 12614: Execute action[192]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:28:162NonePresentation Battle 12614: Execute action[192]: UnitAttack. EmpireIndex=1. Attacker=12625 (health=0.73), Defender=12720 (health=0.00). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:28:163NonePresentation Battle 12614: Execute action[192]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:34:902NonePresentation Battle 12614: Execute action[193]: UnitMoveAndAttack. EmpireIndex=1. Attacker=12726, DestTile=[33, 26]/[33, 26] (health=0.41), Defender =12632 (health =0.00). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:34:903NonePresentation Battle 12614: Execute action[193]: UnitMove. EmpireIndex=1. UnitGuid=12726, DestTile=[33, 26]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:34:904NonePresentation Battle 12614: Execute action[193]: UnitGoto. EmpireIndex=1. UnitGuid=12726, DestTile=[33, 26]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:34:907NonePresentation Battle 12614: Execute action[193]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:34:908NonePresentation Battle 12614: Execute action[193]: UnitAttack. EmpireIndex=1. Attacker=12726 (health=0.41), Defender=12632 (health=0.00). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:34:909NonePresentation Battle 12614: Execute action[193]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:36:023None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12625 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:09:36:935NonePresentation Battle 12614: Execute action[194]: UnitMoveAndAttack. EmpireIndex=1. Attacker=12630, DestTile=[28, 23]/[28, 23] (health=0.79), Defender =12719 (health =0.71). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:36:936NonePresentation Battle 12614: Execute action[194]: UnitMove. EmpireIndex=1. UnitGuid=12630, DestTile=[28, 23]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:36:937NonePresentation Battle 12614: Execute action[194]: UnitGoto. EmpireIndex=1. UnitGuid=12630, DestTile=[27, 25]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:36:937NonePresentation Battle 12614: Execute action[194]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:36:937NonePresentation Battle 12614: Execute action[194]: UnitGoto. EmpireIndex=1. UnitGuid=12630, DestTile=[28, 24]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:36:938NonePresentation Battle 12614: Execute action[194]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:36:938NonePresentation Battle 12614: Execute action[194]: UnitGoto. EmpireIndex=1. UnitGuid=12630, DestTile=[28, 23]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:36:938NonePresentation Battle 12614: Execute action[194]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:36:938NonePresentation Battle 12614: Execute action[194]: UnitAttack. EmpireIndex=1. Attacker=12630 (health=0.79), Defender=12719 (health=0.71). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:36:938NonePresentation Battle 12614: Execute action[194]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:37:968NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:09:38:023None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:38:125None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:38:320NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:09:38:389None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:38:469None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:38:638NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:09:38:704None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:38:775None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:39:000None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:39:205None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:40:866NonePresentation Battle 12614: Execute action[195]: UnitAttack. EmpireIndex=1. Attacker=12629 (health=0.32), Defender=12721 (health=0.88). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:40:867NonePresentation Battle 12614: Execute action[195]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:42:010None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era3_GhanaEmpire_Common_Pikemen_01.
Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:09:42:197None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era3_GhanaEmpire_Common_Pikemen_01.
Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:09:42:401None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era3_GhanaEmpire_Common_Pikemen_01.
Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:09:42:620None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.
Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:09:45:044NonePresentation Battle 12614: Execute action[196]: UnitAttack. EmpireIndex=1. Attacker=12627 (health=0.54), Defender=12724 (health=0.65). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:45:051NonePresentation Battle 12614: Execute action[196]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:46:086NonePresentation Battle 12614: Execute action[197]: UnitMoveAndAttack. EmpireIndex=1. Attacker=12626, DestTile=[30, 26]/[30, 26] (health=0.50), Defender =12634 (health =0.48). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:46:087NonePresentation Battle 12614: Execute action[197]: UnitMove. EmpireIndex=1. UnitGuid=12626, DestTile=[30, 26]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:46:087NonePresentation Battle 12614: Execute action[197]: UnitGoto. EmpireIndex=1. UnitGuid=12626, DestTile=[30, 26]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:46:087NonePresentation Battle 12614: Execute action[197]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:46:088NonePresentation Battle 12614: Execute action[197]: UnitAttack. EmpireIndex=1. Attacker=12626 (health=0.50), Defender=12634 (health=0.48). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:46:090NonePresentation Battle 12614: Execute action[197]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:48:178NonePresentation Battle 12614: Execute action[198]: UnitMove. EmpireIndex=1. UnitGuid=12718, DestTile=[25, 29]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:48:178NonePresentation Battle 12614: Execute action[198]: UnitGoto. EmpireIndex=1. UnitGuid=12718, DestTile=[25, 25]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:48:179NonePresentation Battle 12614: Execute action[198]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:48:179NonePresentation Battle 12614: Execute action[198]: UnitGoto. EmpireIndex=1. UnitGuid=12718, DestTile=[25, 26]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:48:179NonePresentation Battle 12614: Execute action[198]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:48:179NonePresentation Battle 12614: Execute action[198]: UnitGoto. EmpireIndex=1. UnitGuid=12718, DestTile=[25, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:48:179NonePresentation Battle 12614: Execute action[198]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:48:179NonePresentation Battle 12614: Execute action[198]: UnitGoto. EmpireIndex=1. UnitGuid=12718, DestTile=[26, 28]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:48:180NonePresentation Battle 12614: Execute action[198]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:48:180NonePresentation Battle 12614: Execute action[198]: UnitGoto. EmpireIndex=1. UnitGuid=12718, DestTile=[25, 29]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:48:180NonePresentation Battle 12614: Execute action[198]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:49:328NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:09:49:386None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:49:474None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:49:675NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:09:49:741None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:49:833None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:50:076NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:09:50:136None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:50:218None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:50:402None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era3_GhanaEmpire_Common_Pikemen_01.
Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:09:50:402None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era3_GhanaEmpire_Common_Pikemen_01.
Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:09:50:443NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:09:50:513None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:50:596None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:50:602None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era3_GhanaEmpire_Common_Pikemen_01.
Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:09:50:781NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:09:50:965None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:51:472None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:51:893NoneThe AI decision process took 1.2 seconds to be executed (0.7 seconds of AI processing and 0.5 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:09:52:104NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:09:52:313None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:52:423None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:52:696NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:09:52:776None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:52:876None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:53:073NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:09:53:129None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:53:222None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:54:242NonePresentation Battle 12614: Execute action[199]: EndEmpireRound. EmpireIndex=1. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:09:55:686None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #12718 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:09:57:576NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:09:57:646None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:57:735None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:57:934NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:09:57:992None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:58:083None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:58:300NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:09:58:379None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:58:472None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:58:774None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:58:979None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:09:59:112None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.
Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:09:59:113None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.
Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:10:01:421NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:10:01:485None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:10:01:559None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:10:01:737NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:10:01:820None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:10:01:901None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:10:02:087NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:10:02:159None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:10:02:248None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:10:02:505None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:10:02:697None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:10:04:628NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:10:04:694None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:10:04:784None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:10:04:987NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:10:05:060None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:10:05:134None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:10:05:313NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:10:05:378None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:10:05:479None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:10:05:714None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:10:05:908None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:10:05:991NonePresentation Battle 12614: Execute action[200]: UpdateBattleUnits. EmpireIndex=1, unitCount=19 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:10:05:991NonePresentation Battle 12614: Execute action[201]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:10:05:991NonePresentation Battle 12614: Execute action[202]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:10:05:991NonePresentation Battle 12614: Execute action[203]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:10:05:991NonePresentation Battle 12614: Execute action[204]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:10:05:992NonePresentation Battle 12614: Execute action[205]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:10:05:992NonePresentation Battle 12614: Execute action[206]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:10:05:992NonePresentation Battle 12614: Execute action[207]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:10:05:992NonePresentation Battle 12614: Execute action[208]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:10:05:992NonePresentation Battle 12614: Execute action[209]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:10:05:992NonePresentation Battle 12614: Execute action[210]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:10:05:992NonePresentation Battle 12614: Execute action[211]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:10:05:992NonePresentation Battle 12614: Execute action[212]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:10:05:992NonePresentation Battle 12614: Execute action[213]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:10:05:992NonePresentation Battle 12614: Execute action[214]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:10:05:992NonePresentation Battle 12614: Execute action[215]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:10:05:992NonePresentation Battle 12614: Execute action[216]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:10:06:388NonePresentation Battle 12614: Execute action[217]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:10:06:388NoneCould not find PresentationBattlePreview with armyEntityGUID=6722, targetEntityGUID=10473.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:10:06:389NonePresentation Battle 12614: Execute action[217]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:10:07:859NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:10:07:923None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:10:07:996None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:10:08:210NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:10:08:284None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:10:08:366None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:10:08:575NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:10:08:649None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:10:08:731None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:10:09:004None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:10:09:197None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:15:32:069NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:15:32:126None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:15:32:203None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:15:32:352NonePresentation Battle 12614: Execute action[218]: UnitMove. EmpireIndex=0. UnitGuid=12719, DestTile=[28, 21]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:15:32:353NonePresentation Battle 12614: Execute action[218]: UnitGoto. EmpireIndex=0. UnitGuid=12719, DestTile=[28, 21]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:15:32:353NonePresentation Battle 12614: Execute action[218]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:15:32:375NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:15:32:434None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:15:32:507None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:15:32:666NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:15:32:730None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:15:32:801None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:15:33:022None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:15:33:223None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:15:35:156NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:15:35:229None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:15:35:319None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:15:35:382NonePresentation Battle 12614: Execute action[219]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:15:35:516NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:15:35:569None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:15:35:652None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:15:35:821NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:15:35:873None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:15:35:946None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:15:36:162None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:15:36:352None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:15:38:457NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:15:38:509None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:15:38:580None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:15:38:744NonePresentation Battle 12614: Execute action[220]: UnitMoveAndAttack. EmpireIndex=0. Attacker=12721, DestTile=[28, 22]/[28, 22] (health=0.71), Defender =12630 (health =0.46). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:15:38:745NonePresentation Battle 12614: Execute action[220]: UnitMove. EmpireIndex=0. UnitGuid=12721, DestTile=[28, 22]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:15:38:745NonePresentation Battle 12614: Execute action[220]: UnitGoto. EmpireIndex=0. UnitGuid=12721, DestTile=[28, 22]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:15:38:746NonePresentation Battle 12614: Execute action[220]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:15:38:746NonePresentation Battle 12614: Execute action[220]: UnitAttack. EmpireIndex=0. Attacker=12721 (health=0.71), Defender=12630 (health=0.46). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:15:38:748NonePresentation Battle 12614: Execute action[220]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:15:38:750NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:15:38:816None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:15:38:884None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:15:39:036NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:15:39:099None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:15:39:170None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:15:39:381None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:15:39:586None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:15:40:742NonePresentation Battle 12614: Execute action[221]: UnitAttack. EmpireIndex=0. Attacker=12722 (health=0.83), Defender=12630 (health=0.13). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:15:40:743NonePresentation Battle 12614: Execute action[221]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:15:41:516NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:15:41:567None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:15:41:640None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:15:41:816NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:15:41:870None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:15:41:948None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:15:42:103NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:15:42:173None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:15:42:243None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:15:42:458None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:15:42:649None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:15:46:406NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:15:46:464None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:15:46:538None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:15:46:673NonePresentation Battle 12614: Execute action[222]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:15:46:673NonePresentation Battle 12614: Execute action[223]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:15:46:696NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:15:46:760None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:15:46:832None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:15:46:991NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:15:47:049None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:15:47:130None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:15:47:344None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:15:47:549None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:15:51:118NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:15:51:173None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:15:51:245None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:15:51:410NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:15:51:469None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:15:51:516NonePresentation Battle 12614: Execute action[224]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:15:51:516NonePresentation Battle 12614: Execute action[225]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:15:51:549None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:15:51:709NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:15:51:769None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:15:51:853None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:15:52:075None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:15:52:271None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:05:604NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:16:05:622NoneCan't find entity 11256 of ongoing task. Fails the task 6747.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:16:05:665None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:05:747None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:05:900NonePresentation Battle 12614: Execute action[226]: UnitAttack. EmpireIndex=0. Attacker=12633 (health=0.83), Defender=12726 (health=0.12). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:16:05:901NonePresentation Battle 12614: Execute action[226]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:16:05:925NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:16:05:984None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:06:055None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:06:222NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:16:06:277None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:06:360None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:06:571None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:06:778None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:10:721NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:16:10:774None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:10:848None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:10:998NonePresentation Battle 12614: Execute action[227]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:16:10:998NonePresentation Battle 12614: Execute action[228]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:16:11:020NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:16:11:070None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:11:145None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:11:304NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:16:11:357None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:11:438None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:11:662None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:11:852None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:12:947NonePresentation Battle 12614: Execute action[229]: UnitMoveAndAttack. EmpireIndex=0. Attacker=12723, DestTile=[32, 27]/[32, 27] (health=0.59), Defender =12726 (health =0.00). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:16:12:947NonePresentation Battle 12614: Execute action[229]: UnitMove. EmpireIndex=0. UnitGuid=12723, DestTile=[32, 27]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:16:12:948NonePresentation Battle 12614: Execute action[229]: UnitGoto. EmpireIndex=0. UnitGuid=12723, DestTile=[32, 27]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:16:12:948NonePresentation Battle 12614: Execute action[229]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:16:12:948NonePresentation Battle 12614: Execute action[229]: UnitAttack. EmpireIndex=0. Attacker=12723 (health=0.59), Defender=12726 (health=0.00). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:16:12:949NonePresentation Battle 12614: Execute action[229]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:16:13:795NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:16:13:847None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:13:916None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:14:091NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:16:14:139None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:14:220None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:14:389NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:16:14:437None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:14:521None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:14:736None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:14:947None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:15:511None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era3_Byzantium_Common_Pikemen_01.
Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:16:16:377NonePresentation Battle 12614: Execute action[230]: UnitMove. EmpireIndex=0. UnitGuid=12892, DestTile=[32, 23]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:16:16:378NonePresentation Battle 12614: Execute action[230]: UnitGoto. EmpireIndex=0. UnitGuid=12892, DestTile=[32, 23]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:16:16:378NonePresentation Battle 12614: Execute action[230]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:16:16:868NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:16:16:910None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:16:991None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:17:092NonePresentation Battle 12614: Execute action[231]: UnitAttack. EmpireIndex=0. Attacker=12892 (health=0.48), Defender=12624 (health=0.50). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:16:17:092NonePresentation Battle 12614: Execute action[231]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:16:17:164NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:16:17:214None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:17:314None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:17:466NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:16:17:514None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:17:588None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:17:824None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:18:027None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:19:965NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:16:20:014None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:20:088None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:20:261NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:16:20:311None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:20:403None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:20:406NonePresentation Battle 12614: Execute action[232]: UnitMoveAndAttack. EmpireIndex=0. Attacker=12893, DestTile=[31, 23]/[31, 23] (health=0.48), Defender =12624 (health =0.41). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:16:20:406NonePresentation Battle 12614: Execute action[232]: UnitMove. EmpireIndex=0. UnitGuid=12893, DestTile=[31, 23]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:16:20:406NonePresentation Battle 12614: Execute action[232]: UnitGoto. EmpireIndex=0. UnitGuid=12893, DestTile=[31, 23]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:16:20:406NonePresentation Battle 12614: Execute action[232]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:16:20:406NonePresentation Battle 12614: Execute action[232]: UnitAttack. EmpireIndex=0. Attacker=12893 (health=0.48), Defender=12624 (health=0.41). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:16:20:407NonePresentation Battle 12614: Execute action[232]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:16:20:573NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:16:20:626None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:20:697None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:20:910None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:21:110None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:21:406NonePresentation Battle 12614: Execute action[233]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:16:21:921NonePresentation Battle 12614: Execute action[234]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:16:21:921NonePresentation Battle 12614: Execute action[235]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:16:23:043NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:16:23:092None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:23:164None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:23:319NonePresentation Battle 12614: Execute action[236]: UnitMoveAndAttack. EmpireIndex=0. Attacker=12891, DestTile=[31, 24]/[31, 24] (health=0.59), Defender =12624 (health =0.28). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:16:23:319NonePresentation Battle 12614: Execute action[236]: UnitMove. EmpireIndex=0. UnitGuid=12891, DestTile=[31, 24]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:16:23:319NonePresentation Battle 12614: Execute action[236]: UnitGoto. EmpireIndex=0. UnitGuid=12891, DestTile=[30, 23]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:16:23:320NonePresentation Battle 12614: Execute action[236]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:16:23:320NonePresentation Battle 12614: Execute action[236]: UnitGoto. EmpireIndex=0. UnitGuid=12891, DestTile=[31, 24]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:16:23:320NonePresentation Battle 12614: Execute action[236]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:16:23:320NonePresentation Battle 12614: Execute action[236]: UnitAttack. EmpireIndex=0. Attacker=12891 (health=0.59), Defender=12624 (health=0.28). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:16:23:321NonePresentation Battle 12614: Execute action[236]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:16:23:346NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:16:23:399None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:23:471None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:23:630NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:16:23:669None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era3_Byzantium_VarangianGuards_01.
Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:16:23:682None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:23:783None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:23:997None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:24:188None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:29:469NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:16:29:516None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:29:598None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:29:765NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:16:29:821None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:29:904None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:29:913NonePresentation Battle 12614: Execute action[237]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:16:29:913NonePresentation Battle 12614: Execute action[238]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:16:30:068NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:16:30:096None'PresentationPawn(Clone)' of empire#1 is unavailable because it's turning
Amplitude.Mercury.Presentation.PresentationPawn:IsAvailable(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:16:30:105NoneDefender PresentationBattleUnit #12624 (LandUnit_Era3_Byzantium_VarangianGuards) of empire #1 (Amplitude.Mercury.Presentation.PresentationBattleUnit) is not ready to receive a charge
Amplitude.Mercury.Presentation.UnitActionWaitForPawnsAvailability:OnUnitActionEnd()
22:16:30:115None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:30:228None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:30:439None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:30:651None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:33:759None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era3_Byzantium_VarangianGuards_01.
Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:16:37:927NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:16:37:972None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:38:043None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:38:219NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:16:38:222NonePresentation Battle 12614: Execute action[239]: UnitMoveAndAttack. EmpireIndex=0. Attacker=12635, DestTile=[32, 25]/[32, 25] (health=0.80), Defender =12624 (health =0.07). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:16:38:222NonePresentation Battle 12614: Execute action[239]: UnitMove. EmpireIndex=0. UnitGuid=12635, DestTile=[32, 25]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:16:38:222NonePresentation Battle 12614: Execute action[239]: UnitGoto. EmpireIndex=0. UnitGuid=12635, DestTile=[32, 26]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:16:38:223NonePresentation Battle 12614: Execute action[239]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:16:38:223NonePresentation Battle 12614: Execute action[239]: UnitGoto. EmpireIndex=0. UnitGuid=12635, DestTile=[32, 25]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:16:38:223NonePresentation Battle 12614: Execute action[239]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:16:38:223NonePresentation Battle 12614: Execute action[239]: UnitAttack. EmpireIndex=0. Attacker=12635 (health=0.80), Defender=12624 (health=0.07). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:16:38:223NonePresentation Battle 12614: Execute action[239]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:16:38:276None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:38:357None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:38:521NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:16:38:566None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:38:668None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:38:876None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:39:066None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:39:653NonePresentation Battle 12614: Execute action[240]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:16:39:654NonePresentation Battle 12614: Execute action[241]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:16:41:006NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:16:41:053None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:41:133None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:41:304NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:16:41:348None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:41:420None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:41:604NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:16:41:662None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:41:796None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:42:018None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:42:201None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:45:115None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era3_Byzantium_VarangianGuards_01.
Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:16:45:816None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#0 TriggerCavalryCharge failed due to pawn unable to charge!
Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()
22:16:54:675NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:16:54:714None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:54:787None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:54:963NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:16:55:007None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:55:090NonePresentation Battle 12614: Execute action[242]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:16:55:090NonePresentation Battle 12614: Execute action[243]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:16:55:098None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:55:254NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:16:55:314None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:55:415None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:55:631None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:55:850None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:16:58:451None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era3_Byzantium_VarangianGuards_01.
Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:17:05:371NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:17:05:428None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:17:05:509None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:17:05:646NonePresentation Battle 12614: Execute action[244]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:17:05:646NonePresentation Battle 12614: Execute action[245]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:17:05:682NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:17:05:732None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:17:05:812None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:17:05:958NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:17:06:007None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:17:06:127None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:17:06:350None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:17:06:544None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:17:40:881NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:17:40:925None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:17:40:996None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:17:41:162NonePresentation Battle 12614: Execute action[246]: UnitMove. EmpireIndex=0. UnitGuid=12725, DestTile=[31, 25]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:17:41:163NonePresentation Battle 12614: Execute action[246]: UnitGoto. EmpireIndex=0. UnitGuid=12725, DestTile=[32, 25]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:17:41:163NonePresentation Battle 12614: Execute action[246]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:17:41:164NonePresentation Battle 12614: Execute action[246]: UnitGoto. EmpireIndex=0. UnitGuid=12725, DestTile=[31, 25]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:17:41:164NonePresentation Battle 12614: Execute action[246]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:17:41:178NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:17:41:240None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:17:41:322None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:17:41:479NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:17:41:527None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:17:41:648None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:17:41:870None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:17:42:065None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:17:46:464NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:17:46:511None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:17:46:582None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:17:46:741NonePresentation Battle 12614: Execute action[247]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:17:46:755NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:17:46:811None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:17:46:882None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:17:47:046NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:17:47:096None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:17:47:217None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:17:47:441None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:17:47:634None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:17:49:746NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:17:49:799None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:17:49:878None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:17:50:038NonePresentation Battle 12614: Execute action[248]: UnitMoveAndAttack. EmpireIndex=0. Attacker=12724, DestTile=[33, 24]/[33, 24] (health=0.41), Defender =12624 (health =0.00). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:17:50:038NonePresentation Battle 12614: Execute action[248]: UnitMove. EmpireIndex=0. UnitGuid=12724, DestTile=[33, 24]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:17:50:038NonePresentation Battle 12614: Execute action[248]: UnitGoto. EmpireIndex=0. UnitGuid=12724, DestTile=[31, 25]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:17:50:038NonePresentation Battle 12614: Execute action[248]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:17:50:039NonePresentation Battle 12614: Execute action[248]: UnitGoto. EmpireIndex=0. UnitGuid=12724, DestTile=[32, 25]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:17:50:039NonePresentation Battle 12614: Execute action[248]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:17:50:039NonePresentation Battle 12614: Execute action[248]: UnitGoto. EmpireIndex=0. UnitGuid=12724, DestTile=[33, 24]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:17:50:039NonePresentation Battle 12614: Execute action[248]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:17:50:039NonePresentation Battle 12614: Execute action[248]: UnitAttack. EmpireIndex=0. Attacker=12724 (health=0.41), Defender=12624 (health=0.00). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:17:50:040NonePresentation Battle 12614: Execute action[248]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:17:50:063NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:17:50:114None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:17:50:186None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:17:50:340NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:17:50:396None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:17:50:519None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:17:50:754None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:17:50:942None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:17:54:650None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era3_Byzantium_VarangianGuards_01.
Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:17:56:097None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era3_Byzantium_VarangianGuards_01.
Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:18:01:019NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:18:01:066None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:18:01:137None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:18:01:313NonePresentation Battle 12614: Execute action[249]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:18:01:313NonePresentation Battle 12614: Execute action[250]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:18:01:316NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:18:01:372None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:18:01:444None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:18:01:601NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:18:01:647None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:18:01:759None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:18:01:983None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:18:02:177None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:18:32:618NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:18:32:664None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:18:32:724None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:18:32:898NonePresentation Battle 12614: Execute action[251]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:18:32:907NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:18:32:958None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:18:33:029None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:18:33:188NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:18:33:245None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:18:33:356None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:18:33:569None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:18:33:781None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:18:40:817NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:18:40:865None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:18:40:938None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:18:41:112NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:18:41:122NonePresentation Battle 12614: Execute action[252]: UnitAttack. EmpireIndex=0. Attacker=12634 (health=0.30), Defender=12626 (health=0.03). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:18:41:123NonePresentation Battle 12614: Execute action[252]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:18:41:123NonePresentation Battle 12614: Execute action[253]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:18:41:172None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:18:41:249None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:18:41:437NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:18:41:483None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:18:41:556None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:18:41:743NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:18:41:788None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:18:41:902None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:18:42:056NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:18:42:106None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:18:42:217None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:18:42:440None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:18:47:443NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:18:47:502None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:18:47:592None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:18:47:827NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:18:47:887None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:18:47:968None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:18:48:171NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:18:48:233None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:18:48:315None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:18:48:560NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:18:48:633None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:18:48:724None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:18:48:933NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:18:48:934NonePresentation Battle 12614: Execute action[254]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:18:48:934NonePresentation Battle 12614: Execute action[255]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:18:48:934NonePresentation Battle 12614: Execute action[256]: NewRound. Round=2. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:18:48:934NonePresentation Battle 12614: Execute action[257]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:18:48:934NoneCould not find PresentationBattlePreview with armyEntityGUID=6722, targetEntityGUID=10473.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:18:48:935NonePresentation Battle 12614: Execute action[257]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:18:48:935NonePresentation Battle 12614: Execute action[258]: UnitAttack. EmpireIndex=1. Attacker=12625 (health=0.64), Defender=12721 (health=0.06). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:18:48:936NonePresentation Battle 12614: Execute action[258]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:18:49:007None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:18:49:130None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:18:49:311NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:18:49:374None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:18:49:527None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:18:49:781None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:18:50:495None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era3_GhanaEmpire_Common_Pikemen_01.
Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:18:54:864NonePresentation Battle 12614: Execute action[259]: UnitMoveAndAttack. EmpireIndex=1. Attacker=12627, DestTile=[30, 25]/[30, 25] (health=0.04), Defender =12725 (health =0.07). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:18:54:864NonePresentation Battle 12614: Execute action[259]: UnitMove. EmpireIndex=1. UnitGuid=12627, DestTile=[30, 25]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:18:54:865NonePresentation Battle 12614: Execute action[259]: UnitGoto. EmpireIndex=1. UnitGuid=12627, DestTile=[30, 25]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:18:54:865NonePresentation Battle 12614: Execute action[259]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:18:54:865NonePresentation Battle 12614: Execute action[259]: UnitAttack. EmpireIndex=1. Attacker=12627 (health=0.04), Defender=12725 (health=0.07). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:18:54:866NonePresentation Battle 12614: Execute action[259]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:18:54:962NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:18:55:025None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:18:55:108None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:18:55:316NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:18:55:371None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:18:55:452None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:18:55:614NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:18:55:667None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:18:55:780None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:18:55:994None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:18:56:201None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:18:56:960NonePresentation Battle 12614: Execute action[260]: UnitAttack. EmpireIndex=1. Attacker=12626 (health=0.00), Defender=12634 (health=0.17). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:18:56:975NonePresentation Battle 12614: Execute action[260]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:18:59:231None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#1 TriggerCharge impossible as pawn is not in good anim state! tagHash=-1091269362/tagName=WalkStop shortNameHash=276822721/shortName=SA_C_Walk_Forward_00_To_SA_C_Idle_Ref
Amplitude.Mercury.Presentation.PawnActionTriggerCharge:StartChargeSequence()
22:18:59:574NonePresentation Battle 12614: Execute action[261]: UnitMoveAndAttack. EmpireIndex=1. Attacker=12629, DestTile=[27, 22]/[27, 22] (health=0.05), Defender =12721 (health =0.00). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:18:59:574NonePresentation Battle 12614: Execute action[261]: UnitMove. EmpireIndex=1. UnitGuid=12629, DestTile=[27, 22]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:18:59:574NonePresentation Battle 12614: Execute action[261]: UnitGoto. EmpireIndex=1. UnitGuid=12629, DestTile=[27, 22]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:18:59:575NonePresentation Battle 12614: Execute action[261]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:18:59:575NonePresentation Battle 12614: Execute action[261]: UnitAttack. EmpireIndex=1. Attacker=12629 (health=0.05), Defender=12721 (health=0.00). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:18:59:575NonePresentation Battle 12614: Execute action[261]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:19:01:652NonePresentation Battle 12614: Execute action[262]: UnitAttack. EmpireIndex=1. Attacker=12630 (health=0.00), Defender=12722 (health=0.72). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:19:01:655NonePresentation Battle 12614: Execute action[262]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:19:02:246NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:19:02:301None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:19:02:374None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:19:02:560NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:19:02:618None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:19:02:686None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:19:02:841NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:19:02:897None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:19:03:009None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:19:03:217None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era3_GhanaEmpire_Common_Pikemen_01.
Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:19:03:243None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:19:03:396None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.
Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:19:03:429None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:19:04:949None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era3_GhanaEmpire_Common_Pikemen_01.
Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:19:05:370NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:19:05:418None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:19:05:498None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:19:05:653NonePresentation Battle 12614: Execute action[263]: UnitMove. EmpireIndex=1. UnitGuid=12714, DestTile=[26, 22]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:19:05:653NonePresentation Battle 12614: Execute action[263]: UnitGoto. EmpireIndex=1. UnitGuid=12714, DestTile=[25, 24]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:19:05:654NonePresentation Battle 12614: Execute action[263]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:19:05:654NonePresentation Battle 12614: Execute action[263]: UnitGoto. EmpireIndex=1. UnitGuid=12714, DestTile=[25, 23]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:19:05:654NonePresentation Battle 12614: Execute action[263]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:19:05:654NonePresentation Battle 12614: Execute action[263]: UnitGoto. EmpireIndex=1. UnitGuid=12714, DestTile=[26, 22]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:19:05:655NonePresentation Battle 12614: Execute action[263]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:19:05:676NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:19:05:733None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:19:05:823None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:19:05:992NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:19:06:048None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:19:06:161None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:19:06:398None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:19:06:589None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:19:08:520NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:19:08:573None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:19:08:656None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:19:08:836NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:19:08:893None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:19:08:973None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:19:09:135NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:19:09:187None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:19:09:288None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:19:09:522None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:19:09:702None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:19:11:376NonePresentation Battle 12614: Execute action[264]: EndEmpireRound. EmpireIndex=1. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:19:11:635NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:19:11:694None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:19:11:765None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:19:11:975NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:19:12:038None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:19:12:120None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:19:12:282NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:19:12:344None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:19:12:465None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:19:12:700None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:19:12:881None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:19:16:781NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:19:16:826None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:19:16:870NonePresentation Battle 12614: Execute action[265]: UpdateBattleUnits. EmpireIndex=1, unitCount=15 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:19:16:871NonePresentation Battle 12614: Execute action[266]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:19:16:871NonePresentation Battle 12614: Execute action[267]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:19:16:871NonePresentation Battle 12614: Execute action[268]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:19:16:871NonePresentation Battle 12614: Execute action[269]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:19:16:871NonePresentation Battle 12614: Execute action[270]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:19:16:871NonePresentation Battle 12614: Execute action[271]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:19:16:872NonePresentation Battle 12614: Execute action[272]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:19:16:873NonePresentation Battle 12614: Execute action[273]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:19:16:873NonePresentation Battle 12614: Execute action[274]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:19:16:873NonePresentation Battle 12614: Execute action[275]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:19:16:873NonePresentation Battle 12614: Execute action[276]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:19:16:898None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:19:17:041NonePresentation Battle 12614: Execute action[277]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:19:17:110NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:19:17:164None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:19:17:222NonePresentation Battle 12614: Execute action[278]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:19:17:223NoneCould not find PresentationBattlePreview with armyEntityGUID=6722, targetEntityGUID=10473.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:19:17:223NonePresentation Battle 12614: Execute action[278]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:19:17:246None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:19:17:412NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:19:17:470None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:19:17:573None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:19:17:808None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:19:17:990None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:24:41:904NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:24:41:952None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:24:42:032None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:24:42:166NonePresentation Battle 12614: Execute action[279]: UnitMoveAndAttack. EmpireIndex=0. Attacker=12722, DestTile=[28, 22]/[28, 22] (health=0.55), Defender =12629 (health =0.00). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:24:42:166NonePresentation Battle 12614: Execute action[279]: UnitMove. EmpireIndex=0. UnitGuid=12722, DestTile=[28, 22]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:24:42:166NonePresentation Battle 12614: Execute action[279]: UnitGoto. EmpireIndex=0. UnitGuid=12722, DestTile=[28, 22]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:24:42:167NonePresentation Battle 12614: Execute action[279]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:24:42:167NonePresentation Battle 12614: Execute action[279]: UnitAttack. EmpireIndex=0. Attacker=12722 (health=0.55), Defender=12629 (health=0.00). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:24:42:168NonePresentation Battle 12614: Execute action[279]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:24:42:201NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:24:42:253None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:24:42:323None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:24:42:485NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:24:42:535None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:24:42:650None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:24:42:849None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:24:43:054None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:24:46:861NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:24:46:912None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:24:46:971None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:24:47:130NonePresentation Battle 12614: Execute action[280]: UnitMove. EmpireIndex=0. UnitGuid=12719, DestTile=[29, 22]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:24:47:131NonePresentation Battle 12614: Execute action[280]: UnitGoto. EmpireIndex=0. UnitGuid=12719, DestTile=[29, 22]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:24:47:131NonePresentation Battle 12614: Execute action[280]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:24:47:156NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:24:47:204None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:24:47:288None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:24:47:446NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:24:47:515None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:24:47:614None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:24:47:830None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:24:48:028None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:24:49:965NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:24:49:994NonePresentation Battle 12614: Execute action[281]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:24:50:018None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:24:50:092None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:24:50:259NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:24:50:306None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:24:50:397None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:24:50:562NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:24:50:612None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:24:50:720None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:24:50:925None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:24:51:118None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:24:53:767NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:24:53:819None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:24:53:890None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:24:54:041NonePresentation Battle 12614: Execute action[282]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:24:54:042NonePresentation Battle 12614: Execute action[283]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:24:54:060NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:24:54:115None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:24:54:187None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:24:54:343NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:24:54:403None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:24:54:504None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:24:54:718None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:24:54:930None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:05:851NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:25:05:901None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:05:974None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:06:145NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:25:06:163NonePresentation Battle 12614: Execute action[284]: UnitMove. EmpireIndex=0. UnitGuid=12725, DestTile=[33, 26]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:25:06:164NonePresentation Battle 12614: Execute action[284]: UnitGoto. EmpireIndex=0. UnitGuid=12725, DestTile=[32, 25]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:25:06:164NonePresentation Battle 12614: Execute action[284]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:25:06:164NonePresentation Battle 12614: Execute action[284]: UnitGoto. EmpireIndex=0. UnitGuid=12725, DestTile=[33, 26]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:25:06:165NonePresentation Battle 12614: Execute action[284]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:25:06:198None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:06:276None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:06:428NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:25:06:482None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:06:586None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:06:811None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:06:993None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:11:057NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:25:11:107None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:11:178None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:11:325NonePresentation Battle 12614: Execute action[285]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:25:11:346NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:25:11:394None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:11:476None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:11:633NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:25:11:688None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:11:790None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:12:024None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:12:223None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:15:334NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:25:15:378None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:15:451None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:15:630NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:25:15:635NonePresentation Battle 12614: Execute action[286]: UnitAttack. EmpireIndex=0. Attacker=12633 (health=0.83), Defender=12627 (health=0.00). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:25:15:636NonePresentation Battle 12614: Execute action[286]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:25:15:686None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:15:758None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:15:920NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:25:15:969None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:16:059None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:16:287None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:16:478None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:19:086NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:25:19:132None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:19:206None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:19:332NonePresentation Battle 12614: Execute action[287]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:25:19:332NonePresentation Battle 12614: Execute action[288]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:25:19:386NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:25:19:439None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:19:520None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:19:687NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:25:19:748None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:19:846None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:20:067None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:20:249None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:22:179NonePresentation Battle 12614: Execute action[289]: UnitMove. EmpireIndex=0. UnitGuid=12635, DestTile=[31, 25]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:25:22:180NonePresentation Battle 12614: Execute action[289]: UnitGoto. EmpireIndex=0. UnitGuid=12635, DestTile=[31, 25]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:25:22:181NonePresentation Battle 12614: Execute action[289]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:25:22:192NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:25:22:238None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:22:308None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:22:484NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:25:22:530None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:22:599None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:22:747NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:25:22:793None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:22:902None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:23:103None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:23:301None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:25:460NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:25:25:510None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:25:591None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:25:694NonePresentation Battle 12614: Execute action[290]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:25:25:762NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:25:25:814None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:25:883None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:26:043NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:25:26:098None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:26:198None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:26:412None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:26:625None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:29:601NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:25:29:652None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:29:724None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:29:889NonePresentation Battle 12614: Execute action[291]: UnitMove. EmpireIndex=0. UnitGuid=12634, DestTile=[31, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:25:29:889NonePresentation Battle 12614: Execute action[291]: UnitGoto. EmpireIndex=0. UnitGuid=12634, DestTile=[31, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:25:29:890NonePresentation Battle 12614: Execute action[291]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:25:29:909NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:25:29:964None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:30:037None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:30:198NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:25:30:253None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:30:366None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:30:581None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:30:781None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:33:411NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:25:33:455None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:33:525None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:33:669NonePresentation Battle 12614: Execute action[292]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:25:33:705NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:25:33:761None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:33:831None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:34:013NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:25:34:069None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:34:181None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:34:402None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:34:599None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:52:619NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:25:52:664None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:52:736None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:52:913NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:25:52:917NonePresentation Battle 12614: Execute action[293]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:25:52:918NonePresentation Battle 12614: Execute action[294]: UpdateBattleUnits. EmpireIndex=0, unitCount=11 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:25:52:918NonePresentation Battle 12614: Execute action[295]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:25:52:967None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:53:039None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:53:238NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:25:53:267NonePresentation Battle 12614: Execute action[296]: WaitForTurnBegin (initialActionType: WaitForTurnBegin)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:25:53:293None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:53:363None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:53:559NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:25:53:607None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:53:709None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:53:870NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:25:53:919None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:54:021None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:25:54:256None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:26:05:524None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12625 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:26:05:524None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12727 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:26:05:524None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #12890 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:26:05:524None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12728 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:26:05:524None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12729 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:26:05:524None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12730 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:26:05:524None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12731 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:26:05:524None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #12714 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:26:05:524None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #12715 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:26:05:698NoneAI Synchronization took 22.9208ms at frame 6277 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:26:17:518NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:26:17:518NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:26:18:926NonePresentation Battle 12614: Execute action[297]: NewRound. Round=3. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:26:18:926NonePresentation Battle 12614: Execute action[298]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:26:18:927NoneCould not find PresentationBattlePreview with armyEntityGUID=6722, targetEntityGUID=10473.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:26:18:927NonePresentation Battle 12614: Execute action[298]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:26:19:476NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:26:19:574None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:26:19:712None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:26:20:027NonePresentation Battle 12614: Execute action[299]: UnitMoveAndAttack. EmpireIndex=1. Attacker=12625, DestTile=[28, 23]/[28, 23] (health=0.55), Defender =12719 (health =0.00). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:26:20:027NonePresentation Battle 12614: Execute action[299]: UnitMove. EmpireIndex=1. UnitGuid=12625, DestTile=[28, 23]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:26:20:027NonePresentation Battle 12614: Execute action[299]: UnitGoto. EmpireIndex=1. UnitGuid=12625, DestTile=[28, 23]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:26:20:028NonePresentation Battle 12614: Execute action[299]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:26:20:028NonePresentation Battle 12614: Execute action[299]: UnitAttack. EmpireIndex=1. Attacker=12625 (health=0.55), Defender=12719 (health=0.00). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:26:20:028NonePresentation Battle 12614: Execute action[299]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:26:20:073NoneAI Synchronization took 35.937ms at frame 6314 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:26:20:184NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:26:20:336None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:26:20:626NoneAI Synchronization took 29.7394ms at frame 6340 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:26:20:709NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it
Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:26:20:939None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 1171.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:26:21:177NoneAI Synchronization took 27.6954ms at frame 6364 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:26:21:326NoneCan't find entity 9129 of ongoing task. Fails the task 12704.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:26:21:326NoneCan't find entity 10559 of ongoing task. Fails the task 12703.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:26:21:363None[Empire 2] No suitable tiles found to place construction Extension_Base_Luxury in settlement 8616.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildResourceExtractor, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:26:21:642NoneAI Synchronization took 35.2459ms at frame 6382 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:26:22:030NoneAI Synchronization took 29.9239ms at frame 6390 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:26:22:630NoneAI Synchronization took 42.4567ms at frame 6409 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:26:23:016NoneAI Synchronization took 23.5206ms at frame 6424 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:26:24:040NoneAI Synchronization took 25.9695ms at frame 6453 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:26:24:378NoneAI Synchronization took 29.8507ms at frame 6469 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:26:25:111NoneAI Synchronization took 27.9959ms at frame 6487 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:26:25:645NoneAI Synchronization took 29.7954ms at frame 6497 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:26:26:037NoneAI Synchronization took 27.4231ms at frame 6504 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:26:27:120NoneAI Synchronization took 26.4803ms at frame 6515 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:26:27:457NoneAI Synchronization took 31.9426ms at frame 6521 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:26:28:942NoneAI Synchronization took 32.2395ms at frame 6538 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:26:30:367NoneAI Synchronization took 28.412ms at frame 6551 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:26:31:382NoneAI Synchronization took 29.2243ms at frame 6559 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:26:31:666NoneAI Synchronization took 26.1648ms at frame 6563 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:26:32:554NoneAI Synchronization took 33.7107ms at frame 6574 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:26:33:363NoneAI Synchronization took 27.2079ms at frame 6580 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:26:34:639NoneAI Synchronization took 22.952ms at frame 6586 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:26:35:711NoneAI Synchronization took 26.5979ms at frame 6589 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:26:36:766NoneAI Synchronization took 29.8986ms at frame 6592 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:26:37:850NoneAI Synchronization took 35.2613ms at frame 6595 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:26:38:483NoneAI Synchronization took 37.0053ms at frame 6598 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:26:39:044NonePresentation Battle 12614: Execute action[300]: UnitMove. EmpireIndex=1. UnitGuid=12714, DestTile=[25, 25]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:26:39:044NonePresentation Battle 12614: Execute action[300]: UnitGoto. EmpireIndex=1. UnitGuid=12714, DestTile=[25, 23]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:26:39:045NonePresentation Battle 12614: Execute action[300]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:26:39:045NonePresentation Battle 12614: Execute action[300]: UnitGoto. EmpireIndex=1. UnitGuid=12714, DestTile=[25, 24]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:26:39:045NonePresentation Battle 12614: Execute action[300]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:26:39:045NonePresentation Battle 12614: Execute action[300]: UnitGoto. EmpireIndex=1. UnitGuid=12714, DestTile=[25, 25]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:26:39:046NonePresentation Battle 12614: Execute action[300]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:26:57:473None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #12575 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:27:29:876NonePresentation Battle 12614: Execute action[301]: EndEmpireRound. EmpireIndex=1. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:28:17:531NonePresentation Battle 12614: Execute action[302]: UpdateBattleUnits. EmpireIndex=1, unitCount=13 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:28:17:531NonePresentation Battle 12614: Execute action[303]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:28:17:531NonePresentation Battle 12614: Execute action[304]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:28:17:531NonePresentation Battle 12614: Execute action[305]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:28:17:682NonePresentation Battle 12614: Execute action[306]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:28:17:831NonePresentation Battle 12614: Execute action[307]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:28:17:831NoneCould not find PresentationBattlePreview with armyEntityGUID=6722, targetEntityGUID=10473.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:28:17:831NonePresentation Battle 12614: Execute action[307]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:19:149None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #10936 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:20:445NonePresentation Battle 12614: Execute action[308]: StartReinforcement. EmpireIndex=0. (initialActionType: StartReinforcement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:20:445NonePresentation Battle 12614: Execute action[309]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:20:446NonePresentation Battle 12614: Execute action[310]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=12183, ParticipantGroup=Attacker, unitCount=1 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:20:447NonePresentation Battle 12614: Execute action[310]: UnitJoined. EmpireIndex=0. UnitGuid=12928, DestTile=[29, 19]. (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:20:447NonePresentation Battle 12614: Execute action[310]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:20:594NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/PresentationBattleUnit #12928 (LandUnit_Era3_GhanaEmpire_CamelCavalry) of empire #0 [Amplitude.Mercury.Presentation.PresentationEntityFeedback is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:31:24:090NonePresentation Battle 12614: Execute action[311]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=12183. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:24:090None[Preview] PresentationArmy PresentationArmy #12183 of empire 0 #12183 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:31:24:090None[Preview] PresentationArmy PresentationArmy #12183 of empire 0 #12183 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:31:27:321NonePresentation Battle 12614: Execute action[312]: UnitMove. EmpireIndex=0. UnitGuid=12722, DestTile=[27, 23]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:27:322NonePresentation Battle 12614: Execute action[312]: UnitGoto. EmpireIndex=0. UnitGuid=12722, DestTile=[27, 23]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:27:322NonePresentation Battle 12614: Execute action[312]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:29:636NonePresentation Battle 12614: Execute action[313]: UnitConfirmDeployment. EmpireIndex=0. UnitGuid=12928. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:29:637NonePresentation Battle 12614: Execute action[313]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:31:169NonePresentation Battle 12614: Execute action[314]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:31:169NonePresentation Battle 12614: Execute action[315]: UnitMove. EmpireIndex=0. UnitGuid=12928, DestTile=[29, 22]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:31:170NonePresentation Battle 12614: Execute action[315]: UnitGoto. EmpireIndex=0. UnitGuid=12928, DestTile=[29, 20]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:31:171NonePresentation Battle 12614: Execute action[315]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:31:171NonePresentation Battle 12614: Execute action[315]: UnitGoto. EmpireIndex=0. UnitGuid=12928, DestTile=[28, 21]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:31:172NonePresentation Battle 12614: Execute action[315]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:31:172NonePresentation Battle 12614: Execute action[315]: UnitGoto. EmpireIndex=0. UnitGuid=12928, DestTile=[29, 22]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:31:173NonePresentation Battle 12614: Execute action[315]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:31:173NonePresentation Battle 12614: Execute action[315]: UnitJoined. EmpireIndex=0. UnitGuid=12929, DestTile=[29, 19]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:32:117NonePresentation Battle 12614: Execute action[316]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:32:585NonePresentation Battle 12614: Execute action[317]: UnitAttack. EmpireIndex=0. Attacker=12928 (health=0.62), Defender=12625 (health=0.37). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:32:585NonePresentation Battle 12614: Execute action[317]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:32:658NoneCan't find entity 12305 of ongoing task. Fails the task 11055.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:31:36:732NonePresentation Battle 12614: Execute action[318]: UnitConfirmDeployment. EmpireIndex=0. UnitGuid=12929. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:36:733NonePresentation Battle 12614: Execute action[318]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:36:898NonePresentation Battle 12614: Execute action[319]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:38:610NonePresentation Battle 12614: Execute action[320]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:38:610NonePresentation Battle 12614: Execute action[321]: UnitMoveAndAttack. EmpireIndex=0. Attacker=12929, DestTile=[28, 22]/[28, 22] (health=0.65), Defender =12625 (health =0.17). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:38:610NonePresentation Battle 12614: Execute action[321]: UnitMove. EmpireIndex=0. UnitGuid=12929, DestTile=[28, 22]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:38:611NonePresentation Battle 12614: Execute action[321]: UnitGoto. EmpireIndex=0. UnitGuid=12929, DestTile=[29, 20]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:38:611NonePresentation Battle 12614: Execute action[321]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:38:611NonePresentation Battle 12614: Execute action[321]: UnitGoto. EmpireIndex=0. UnitGuid=12929, DestTile=[28, 21]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:38:611NonePresentation Battle 12614: Execute action[321]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:38:612NonePresentation Battle 12614: Execute action[321]: UnitGoto. EmpireIndex=0. UnitGuid=12929, DestTile=[28, 22]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:38:612NonePresentation Battle 12614: Execute action[321]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:38:612NonePresentation Battle 12614: Execute action[321]: UnitAttack. EmpireIndex=0. Attacker=12929 (health=0.65), Defender=12625 (health=0.17). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:38:612NonePresentation Battle 12614: Execute action[321]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:38:612NonePresentation Battle 12614: Execute action[321]: UnitJoined. EmpireIndex=0. UnitGuid=12930, DestTile=[29, 19]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:40:141None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era3_Byzantium_VarangianGuards_01.
Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:31:44:623NonePresentation Battle 12614: Execute action[322]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:44:623NonePresentation Battle 12614: Execute action[323]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:45:870NonePresentation Battle 12614: Execute action[324]: UnitConfirmDeployment. EmpireIndex=0. UnitGuid=12930. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:45:871NonePresentation Battle 12614: Execute action[324]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:48:685NonePresentation Battle 12614: Execute action[325]: UnitMove. EmpireIndex=0. UnitGuid=12930, DestTile=[28, 21]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:48:686NonePresentation Battle 12614: Execute action[325]: UnitGoto. EmpireIndex=0. UnitGuid=12930, DestTile=[29, 20]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:48:686NonePresentation Battle 12614: Execute action[325]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:48:686NonePresentation Battle 12614: Execute action[325]: UnitGoto. EmpireIndex=0. UnitGuid=12930, DestTile=[28, 21]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:48:686NonePresentation Battle 12614: Execute action[325]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:49:598None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era3_Byzantium_VarangianGuards_01.
Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:31:49:599None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#0 TriggerCavalryCharge failed due to pawn unable to charge!
Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()
22:31:49:749None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#0 TriggerCavalryCharge failed due to pawn unable to charge!
Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()
22:31:53:529NonePresentation Battle 12614: Execute action[326]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:54:161NonePresentation Battle 12614: Execute action[327]: UnitAttack. EmpireIndex=0. Attacker=12722 (health=0.05), Defender=12625 (health=0.05). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:54:162NonePresentation Battle 12614: Execute action[327]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:59:310NonePresentation Battle 12614: Execute action[328]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:31:59:310NonePresentation Battle 12614: Execute action[329]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:32:07:766NonePresentation Battle 12614: Execute action[330]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:32:07:766NonePresentation Battle 12614: Execute action[331]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:32:24:499NonePresentation Battle 12614: Execute action[332]: UnitMove. EmpireIndex=0. UnitGuid=12635, DestTile=[30, 25]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:32:24:499NonePresentation Battle 12614: Execute action[332]: UnitGoto. EmpireIndex=0. UnitGuid=12635, DestTile=[30, 25]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:32:24:500NonePresentation Battle 12614: Execute action[332]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:32:28:049NonePresentation Battle 12614: Execute action[333]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:32:32:793NonePresentation Battle 12614: Execute action[334]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:32:32:793NonePresentation Battle 12614: Execute action[335]: UpdateBattleUnits. EmpireIndex=0, unitCount=13 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:32:32:793NonePresentation Battle 12614: Execute action[336]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:32:33:110NonePresentation Battle 12614: Execute action[337]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:32:33:111NonePresentation Battle 12614: Execute action[338]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=33 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:32:33:111NonePresentation Battle 12614: Execute action[339]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=24 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:32:33:111NonePresentation Battle 12614: Execute action[340]: BattleGrown. MaximumRoundCount=18 (initialActionType: BattleGrown)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:32:33:111None[Preview] PresentationArmy PresentationArmy #6722 of empire 0 #6722 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:32:33:111None[Preview] PresentationArmy PresentationArmy #11091 of empire 1 #11091 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:32:33:111None[Preview] PresentationArmy PresentationArmy #12472 of empire 1 #12472 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:32:33:112None[Preview] PresentationArmy PresentationArmy #8130 of empire 0 #8130 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:32:33:112None[Preview] PresentationArmy PresentationArmy #8533 of empire 0 #8533 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:32:33:112None[Preview] PresentationArmy PresentationArmy #11256 of empire 1 #11256 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:32:33:112None[Preview] PresentationArmy PresentationArmy #11179 of empire 1 #11179 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:32:33:112None[Preview] PresentationArmy PresentationArmy #5113 of empire 1 #5113 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:32:33:112None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #7771 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:32:33:112None[Preview] PresentationArmy PresentationArmy #12183 of empire 0 #12183 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:32:33:112None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #10458 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:32:33:112None[Preview] PresentationArmy PresentationArmy #12740 of empire 0 #12740 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:32:33:112NonePresentation Battle 12614: Execute action[341]: NewRound. Round=4. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:32:33:112NonePresentation Battle 12614: Execute action[342]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:32:33:112NoneCould not find PresentationBattlePreview with armyEntityGUID=6722, targetEntityGUID=10473.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:32:33:113NonePresentation Battle 12614: Execute action[342]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:32:33:410NonePresentation Battle 12614: Execute action[343]: UnitMoveAndAttack. EmpireIndex=1. Attacker=12625, DestTile=[28, 24]/[28, 24] (health=0.00), Defender =12722 (health =0.00). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:32:33:410NonePresentation Battle 12614: Execute action[343]: UnitMove. EmpireIndex=1. UnitGuid=12625, DestTile=[28, 24]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:32:33:410NonePresentation Battle 12614: Execute action[343]: UnitGoto. EmpireIndex=1. UnitGuid=12625, DestTile=[28, 24]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:32:33:410NonePresentation Battle 12614: Execute action[343]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:32:33:410NonePresentation Battle 12614: Execute action[343]: UnitAttack. EmpireIndex=1. Attacker=12625 (health=0.00), Defender=12722 (health=0.00). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:32:33:411NonePresentation Battle 12614: Execute action[343]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:32:35:322NonePresentation Battle 12614: Execute action[344]: EndEmpireRound. EmpireIndex=1. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:32:39:153NonePawnActionReturnPostFight with a dead pawn
Amplitude.Mercury.Presentation.PawnActionReturnPostFight:StartPawnAction()
22:32:39:303NonePresentation Battle 12614: Execute action[345]: UpdateBattleUnits. EmpireIndex=1, unitCount=12 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:32:39:304NonePresentation Battle 12614: Execute action[346]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:32:39:769NonePresentation Battle 12614: Execute action[347]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:32:39:770NonePresentation Battle 12614: Execute action[348]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:32:39:770NonePresentation Battle 12614: Execute action[349]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:32:39:770NoneCould not find PresentationBattlePreview with armyEntityGUID=6722, targetEntityGUID=10473.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:32:39:770NonePresentation Battle 12614: Execute action[349]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:32:57:435NonePresentation Battle 12614: Execute action[350]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:32:57:435NonePresentation Battle 12614: Execute action[351]: UpdateBattleUnits. EmpireIndex=0, unitCount=12 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:32:57:435NonePresentation Battle 12614: Execute action[352]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:32:57:752NonePresentation Battle 12614: Execute action[353]: NewRound. Round=5. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:32:57:753NonePresentation Battle 12614: Execute action[354]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:32:57:753NoneCould not find PresentationBattlePreview with armyEntityGUID=6722, targetEntityGUID=10473.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:32:57:753NonePresentation Battle 12614: Execute action[354]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:32:58:634NonePresentation Battle 12614: Execute action[355]: EndEmpireRound. EmpireIndex=1. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:32:58:634NonePresentation Battle 12614: Execute action[356]: UpdateBattleUnits. EmpireIndex=1, unitCount=12 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:32:58:634NonePresentation Battle 12614: Execute action[357]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:32:58:934NonePresentation Battle 12614: Execute action[358]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:32:58:934NoneCould not find PresentationBattlePreview with armyEntityGUID=6722, targetEntityGUID=10473.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:32:58:935NonePresentation Battle 12614: Execute action[358]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:33:00:432NonePresentation Battle 12614: Execute action[359]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:33:00:432NonePresentation Battle 12614: Execute action[360]: UpdateBattleUnits. EmpireIndex=0, unitCount=12 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:33:00:432NonePresentation Battle 12614: Execute action[361]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:33:00:732NonePresentation Battle 12614: Execute action[362]: WaitForTurnBegin (initialActionType: WaitForTurnBegin)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:33:00:884None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12727 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:33:00:884None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #12890 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:33:00:884None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12728 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:33:00:884None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12731 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:33:00:884None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #12714 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:35:09:553NoneAI Synchronization took 23.1895ms at frame 6817 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:35:09:604None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #12938 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:35:10:102NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:35:10:102NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:35:11:929NonePresentation Battle 12614: Execute action[363]: NewRound. Round=6. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:35:11:930NonePresentation Battle 12614: Execute action[364]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:35:11:930NoneCould not find PresentationBattlePreview with armyEntityGUID=6722, targetEntityGUID=10473.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:35:11:932NonePresentation Battle 12614: Execute action[364]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:35:12:587None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12955 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:35:12:636NoneCan't find entity 12407 of ongoing task. Fails the task 14399.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:35:12:636NoneCan't find entity 12575 of ongoing task. Fails the task 14415.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:35:13:094NonePresentation Battle 12614: Execute action[365]: EndEmpireRound. EmpireIndex=1. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:35:13:095NonePresentation Battle 12614: Execute action[366]: UpdateBattleUnits. EmpireIndex=1, unitCount=12 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:35:13:095NonePresentation Battle 12614: Execute action[367]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:35:13:475NoneThe AI decision process took 1.4 seconds to be executed (0.6 seconds of AI processing and 0.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:35:13:476NonePresentation Battle 12614: Execute action[368]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:35:13:476NoneCould not find PresentationBattlePreview with armyEntityGUID=6722, targetEntityGUID=10473.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:35:13:477NonePresentation Battle 12614: Execute action[368]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:35:13:680NoneAI Synchronization took 36.3584ms at frame 6860 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:35:14:083NoneCan't find entity 9688 of ongoing task. Fails the task 12067.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:35:14:548NoneAI Synchronization took 47.4726ms at frame 6890 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:35:15:248NoneAI Synchronization took 32.2754ms at frame 6913 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:35:15:634NoneAI Synchronization took 36.9587ms at frame 6933 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:35:15:888NoneCan't find entity 12899 of ongoing task. Fails the task 5135.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:35:16:882NoneAI Synchronization took 33.9015ms at frame 6993 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:35:17:678NoneAI Synchronization took 29.7803ms at frame 7016 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:35:18:372NoneAI Synchronization took 34.3852ms at frame 7044 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:35:18:755NoneCan't find entity 12899 of ongoing task. Fails the task 5193.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:35:19:196NoneAI Synchronization took 94.731ms at frame 7051 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:35:19:862NoneAI Synchronization took 65.6881ms at frame 7057 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:35:20:886NoneAI Synchronization took 66.2392ms at frame 7074 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:35:22:974NoneAI Synchronization took 25.178ms at frame 7089 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:35:24:459NoneAI Synchronization took 30.8034ms at frame 7103 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:35:25:921NoneAI Synchronization took 32.3471ms at frame 7116 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:35:27:413NoneAI Synchronization took 42.1528ms at frame 7127 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:35:29:163NoneAI Synchronization took 47.2281ms at frame 7140 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:35:30:189NoneAI Synchronization took 51.301ms at frame 7143 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:35:31:334NoneAI Synchronization took 51.3166ms at frame 7146 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:35:32:168NoneAI Synchronization took 56.8387ms at frame 7149 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:35:33:717NoneAI Synchronization took 38.057ms at frame 7156 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:35:34:979NoneAI Synchronization took 44.9934ms at frame 7159 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:42:14:829NonePresentation Battle 12614: Execute action[369]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:14:830NonePresentation Battle 12614: Execute action[370]: UpdateBattleUnits. EmpireIndex=0, unitCount=12 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:14:830NonePresentation Battle 12614: Execute action[371]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:15:228NonePresentation Battle 12614: Execute action[372]: NewRound. Round=7. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:15:229NonePresentation Battle 12614: Execute action[373]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:15:229NoneCould not find PresentationBattlePreview with armyEntityGUID=6722, targetEntityGUID=10473.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:15:229NonePresentation Battle 12614: Execute action[373]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:15:777NonePresentation Battle 12614: Execute action[374]: EndEmpireRound. EmpireIndex=1. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:15:777NonePresentation Battle 12614: Execute action[375]: UpdateBattleUnits. EmpireIndex=1, unitCount=12 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:15:778NonePresentation Battle 12614: Execute action[376]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:16:177NonePresentation Battle 12614: Execute action[377]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:16:177NoneCould not find PresentationBattlePreview with armyEntityGUID=6722, targetEntityGUID=10473.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:16:177NonePresentation Battle 12614: Execute action[377]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:16:793NonePresentation Battle 12614: Execute action[378]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:16:794NonePresentation Battle 12614: Execute action[379]: UpdateBattleUnits. EmpireIndex=0, unitCount=12 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:16:794NonePresentation Battle 12614: Execute action[380]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:17:210NonePresentation Battle 12614: Execute action[381]: NewRound. Round=8. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:17:211NonePresentation Battle 12614: Execute action[382]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:17:211NoneCould not find PresentationBattlePreview with armyEntityGUID=6722, targetEntityGUID=10473.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:17:211NonePresentation Battle 12614: Execute action[382]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:17:409NonePresentation Battle 12614: Execute action[383]: EndEmpireRound. EmpireIndex=1. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:17:409NonePresentation Battle 12614: Execute action[384]: UpdateBattleUnits. EmpireIndex=1, unitCount=12 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:17:409NonePresentation Battle 12614: Execute action[385]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:17:827NonePresentation Battle 12614: Execute action[386]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:17:828NoneCould not find PresentationBattlePreview with armyEntityGUID=6722, targetEntityGUID=10473.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:17:828NonePresentation Battle 12614: Execute action[386]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:20:059NonePresentation Battle 12614: Execute action[387]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:20:059NonePresentation Battle 12614: Execute action[388]: UpdateBattleUnits. EmpireIndex=0, unitCount=12 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:20:059NonePresentation Battle 12614: Execute action[389]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:20:657NonePresentation Battle 12614: Execute action[390]: WaitForTurnBegin (initialActionType: WaitForTurnBegin)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:24:654None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12727 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:42:24:654None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #12890 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:42:24:654None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12728 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:42:24:654None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12731 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:42:24:654None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #12714 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:42:24:791NoneAI Synchronization took 28.274ms at frame 7236 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:42:27:045None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #12961 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:42:27:200NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:27:200NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:28:353None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #12970 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:42:28:785NonePresentation Battle 12614: Execute action[391]: NewRound. Round=9. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:28:785NonePresentation Battle 12614: Execute action[392]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:28:785NoneCould not find PresentationBattlePreview with armyEntityGUID=6722, targetEntityGUID=10473.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:28:786NonePresentation Battle 12614: Execute action[392]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:29:256NoneBegin ProcessMergeCityCostsRequest unknown settlement Guid 12493
Amplitude.Mercury.Sandbox.Sandbox:ProcessMergeCityCostsRequest(System.Reflection.MonoParameterInfo)
22:42:29:657NoneAI Synchronization took 25.6827ms at frame 7272 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:42:29:798NonePresentation Battle 12614: Execute action[393]: EndEmpireRound. EmpireIndex=1. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:29:798NonePresentation Battle 12614: Execute action[394]: UpdateBattleUnits. EmpireIndex=1, unitCount=12 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:29:798NonePresentation Battle 12614: Execute action[395]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:30:217NonePresentation Battle 12614: Execute action[396]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:30:217NoneCould not find PresentationBattlePreview with armyEntityGUID=6722, targetEntityGUID=10473.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:30:217NonePresentation Battle 12614: Execute action[396]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:30:265NoneAI Synchronization took 31.403ms at frame 7303 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:42:30:807NoneAI Synchronization took 23.1256ms at frame 7326 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:42:31:266NoneAI Synchronization took 28.9058ms at frame 7347 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:42:32:041NoneAI Synchronization took 33.6375ms at frame 7370 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:42:32:181NonePresentation Battle 12614: Execute action[397]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:32:182NonePresentation Battle 12614: Execute action[398]: UpdateBattleUnits. EmpireIndex=0, unitCount=12 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:32:182NonePresentation Battle 12614: Execute action[399]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:32:334NoneAI Synchronization took 24.7105ms at frame 7380 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:42:32:547NonePresentation Battle 12614: Execute action[400]: NewRound. Round=10. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:32:548NonePresentation Battle 12614: Execute action[401]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:32:548NoneCould not find PresentationBattlePreview with armyEntityGUID=6722, targetEntityGUID=10473.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:32:548NonePresentation Battle 12614: Execute action[401]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:32:929NonePresentation Battle 12614: Execute action[402]: EndEmpireRound. EmpireIndex=1. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:32:929NonePresentation Battle 12614: Execute action[403]: UpdateBattleUnits. EmpireIndex=1, unitCount=12 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:32:929NonePresentation Battle 12614: Execute action[404]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:33:165NoneAI Synchronization took 32.7998ms at frame 7403 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:42:33:295NonePresentation Battle 12614: Execute action[405]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:33:295NoneCould not find PresentationBattlePreview with armyEntityGUID=6722, targetEntityGUID=10473.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:33:295NonePresentation Battle 12614: Execute action[405]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:33:501NoneAI Synchronization took 30.9288ms at frame 7419 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:42:33:832NoneAI Synchronization took 28.295ms at frame 7424 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:42:34:370NoneAI Synchronization took 22.6581ms at frame 7429 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:42:34:778NonePresentation Battle 12614: Execute action[406]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:34:778NonePresentation Battle 12614: Execute action[407]: UpdateBattleUnits. EmpireIndex=0, unitCount=12 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:34:778NonePresentation Battle 12614: Execute action[408]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:35:043NoneAI Synchronization took 29.4852ms at frame 7448 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:42:35:145NonePresentation Battle 12614: Execute action[409]: NewRound. Round=11. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:35:145NonePresentation Battle 12614: Execute action[410]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:35:145NoneCould not find PresentationBattlePreview with armyEntityGUID=6722, targetEntityGUID=10473.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:35:146NonePresentation Battle 12614: Execute action[410]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:35:526NonePresentation Battle 12614: Execute action[411]: EndEmpireRound. EmpireIndex=1. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:35:526NonePresentation Battle 12614: Execute action[412]: UpdateBattleUnits. EmpireIndex=1, unitCount=12 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:35:526NonePresentation Battle 12614: Execute action[413]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:35:545NoneAI Synchronization took 27.5002ms at frame 7459 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:42:36:142NonePresentation Battle 12614: Execute action[414]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:36:142NoneCould not find PresentationBattlePreview with armyEntityGUID=6722, targetEntityGUID=10473.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:36:143NonePresentation Battle 12614: Execute action[414]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:36:159NoneAI Synchronization took 29.126ms at frame 7466 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:42:36:880NoneAI Synchronization took 29.8404ms at frame 7477 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:42:37:145NoneAI Synchronization took 29.8896ms at frame 7483 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:42:37:608NonePresentation Battle 12614: Execute action[415]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:37:609NonePresentation Battle 12614: Execute action[416]: UpdateBattleUnits. EmpireIndex=0, unitCount=12 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:37:609NonePresentation Battle 12614: Execute action[417]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:37:992NonePresentation Battle 12614: Execute action[418]: WaitForTurnBegin (initialActionType: WaitForTurnBegin)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:38:175None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12727 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:42:38:175None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #12890 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:42:38:175None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12728 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:42:38:176None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12731 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:42:38:176None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #12714 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:42:38:283NoneAI Synchronization took 32.2054ms at frame 7493 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:42:39:788NoneAI Synchronization took 27.673ms at frame 7504 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:42:41:313NoneAI Synchronization took 25.8301ms at frame 7520 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:42:44:718NoneAI Synchronization took 40.8318ms at frame 7543 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:42:44:980NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:44:983NoneCreatePresentationBattlePreview attacker #11520, defender #10909, ticketnumber #45063.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:44:990NoneCannot go from [32, 6] to [29, 8] - defaulting
Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.MonoParameterInfo)
22:42:45:141NoneRequestAsyncOperation_Completed for ticket #45063.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
22:42:45:142NonePreparePresentationBattlePreview attacker #11520, defender #10909, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:42:45:142NoneRequestAsyncOperation_Dismissed for ticket #45063.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
22:42:45:726NoneDisplayPresentationBattlePreview attacker 11520, defender 10909
Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()
22:42:45:726None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #11520 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:45:726None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_VenetianRepublic #11520 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:42:45:726None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #11520 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:45:726None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #10909 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:45:726None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #10909 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:42:45:726None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #10909 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:45:873None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #10919 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:42:46:015NoneAI Synchronization took 44.8524ms at frame 7553 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:42:46:088None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #10918 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:42:46:239None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #10917 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:42:46:571None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #10882 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:42:46:671NoneAI Synchronization took 34.6838ms at frame 7556 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:42:47:533NonePreview Loading completed attacker 11520, defender 10909
Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()
22:42:47:847NoneHidePresentationBattlePreview for ticket #45063 with current ticket #45063.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:42:47:855NoneHidePresentationBattlePreview attacker #11520, defender #10909
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:42:47:855None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #11520 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:47:855None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #11520 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:47:855None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #10909 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:47:855None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #10909 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:47:855None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_VenetianRepublic #12927 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:42:47:856None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_VenetianRepublic #11523 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:42:47:856None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_VenetianRepublic #11522 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:42:47:856None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_VenetianRepublic #11521 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:42:47:856None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #10915 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:42:47:856None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #10881 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:42:47:856NoneReleasePresentationBattlePreview attacker #11520, defender #10909
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:47:856None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #11520 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:47:856None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #10909 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:50:969NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:50:969NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:55:303NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:55:307NoneCreatePresentationBattlePreview attacker #11520, defender #10909, ticketnumber #45172.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:55:317NoneCannot go from [31, 8] to [29, 8] - defaulting
Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.MonoParameterInfo)
22:42:55:474NoneRequestAsyncOperation_Completed for ticket #45172.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
22:42:55:474NonePreparePresentationBattlePreview attacker #11520, defender #10909, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:42:55:474NoneRequestAsyncOperation_Dismissed for ticket #45172.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
22:42:56:157NoneDisplayPresentationBattlePreview attacker 11520, defender 10909
Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()
22:42:56:157None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #11520 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:56:157None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_VenetianRepublic #11520 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:42:56:157None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #11520 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:56:157None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #10909 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:56:157None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #10909 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:42:56:158None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #10909 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:57:843None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #10919 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:42:57:843None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #10918 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:42:57:843None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #10917 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:42:57:843None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #10915 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:42:57:843None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #10882 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:42:57:843None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #10881 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:42:58:004NonePresentation Battle 12975: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:58:005NonePresentation Battle 12975: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:58:005NoneHidePresentationBattlePreview for ticket #45172 with current ticket #45172.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:42:58:005NoneHidePresentationBattlePreview attacker #11520, defender #10909
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:42:58:005None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #11520 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:58:005None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #11520 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:58:005None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #10909 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:58:005None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #10909 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:58:005None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_VenetianRepublic #12927 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:42:58:005None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_VenetianRepublic #11523 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:42:58:005None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_VenetianRepublic #11522 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:42:58:005None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_VenetianRepublic #11521 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:42:58:005NoneReleasePresentationBattlePreview attacker #11520, defender #10909
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:58:005None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #11520 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:58:005None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #10909 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:58:006NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:58:140NoneRestorePresentationBattlePreview created ticket #45201.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:58:150NonePresentation Battle 12975: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=11520, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:58:152NonePresentation Battle 12975: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=10909, Group=Defender, Modifiers=None, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:58:153None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #10909 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:58:154NonePresentation Battle 12975: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:58:158NonePresentation Battle 12975: Execute action[5]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:58:178NonePresentation Battle 12975: Execute action[6]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=8 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:58:179NonePresentation Battle 12975: Execute action[7]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:58:192NoneRequestRestoreAsyncOperation_Completed for ticket #45201.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
22:42:58:192NoneRestorePresentationBattlePreview skipped due to ended battle #12975
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:42:58:192NoneRequestAsyncOperation_Dismissed for ticket #45201.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
22:42:58:571NonePresentation Battle 12975: Execute action[8]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:58:903NonePresentation Battle 12975: Execute action[9]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:58:903None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #11520 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:58:903None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #10909 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:58:903None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #10909 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:58:904None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #11520 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:58:904NoneReleasePresentationBattlePreview attacker #11520, defender #10909
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:58:904NoneHidePresentationBattlePreview attacker #11520, defender #10909
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:42:58:904None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #11520 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:58:904None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #10909 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:58:904None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #11520 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:58:904None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #10909 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:59:202NoneAI Synchronization took 37.269ms at frame 7597 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:43:04:517None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #10909 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:52:28:677NoneAI Synchronization took 22.4457ms at frame 7612 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:52:28:765None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #13042 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:52:28:779None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #13040 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:52:29:003NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:52:29:003NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:52:30:317None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_Eastern #13052 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:52:30:483NonePresentation Battle 12614: Execute action[419]: NewRound. Round=12. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:52:30:484NonePresentation Battle 12614: Execute action[420]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:52:30:484NoneCould not find PresentationBattlePreview with armyEntityGUID=6722, targetEntityGUID=10473.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:52:30:484NonePresentation Battle 12614: Execute action[420]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:52:31:181None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:31:369NoneCan't find entity 12357 of ongoing task. Fails the task 4863.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:52:31:675NonePresentation Battle 12614: Execute action[421]: EndEmpireRound. EmpireIndex=1. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:52:31:675NonePresentation Battle 12614: Execute action[422]: UpdateBattleUnits. EmpireIndex=1, unitCount=12 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:52:31:675NonePresentation Battle 12614: Execute action[423]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:52:31:902NoneAI Synchronization took 42.5946ms at frame 7657 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:52:32:051NonePresentation Battle 12614: Execute action[424]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:52:32:051NoneCould not find PresentationBattlePreview with armyEntityGUID=6722, targetEntityGUID=10473.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:52:32:051NonePresentation Battle 12614: Execute action[424]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:52:33:504NoneAI Synchronization took 35.1563ms at frame 7722 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:52:34:048NoneAI Synchronization took 30.3668ms at frame 7746 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:52:35:255NoneAI Synchronization took 25.1259ms at frame 7782 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:52:35:655NoneAI Synchronization took 24.4177ms at frame 7801 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:52:36:528NoneAI Synchronization took 36.1773ms at frame 7823 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:52:37:300NoneAI Synchronization took 26.6989ms at frame 7837 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:52:38:460NoneAI Synchronization took 27.5181ms at frame 7852 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:52:38:925NoneAI Synchronization took 32.8475ms at frame 7856 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:52:40:417NoneAI Synchronization took 25.0001ms at frame 7867 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:52:42:066NoneAI Synchronization took 36.4814ms at frame 7882 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:52:43:732NoneAI Synchronization took 31.5035ms at frame 7893 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:52:47:169NoneAI Synchronization took 27.945ms at frame 7916 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:52:57:348NoneAI Synchronization took 35.1675ms at frame 7947 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:52:57:492None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #10874 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:52:59:043NoneAI Synchronization took 28.0344ms at frame 7959 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:53:00:143NoneAI Synchronization took 30.9832ms at frame 7965 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:53:00:218NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:53:00:222NoneCreatePresentationBattlePreview attacker #11520, defender #10936, ticketnumber #46501.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:53:00:233NoneCannot go from [27, 8] to [24, 11] - defaulting
Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.MonoParameterInfo)
22:53:00:375NoneRequestAsyncOperation_Completed for ticket #46501.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
22:53:00:375NonePreparePresentationBattlePreview attacker #11520, defender #10936, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:53:00:375NoneRequestAsyncOperation_Dismissed for ticket #46501.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
22:53:00:872NoneDisplayPresentationBattlePreview attacker 11520, defender 10936
Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()
22:53:00:872None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #11520 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:53:00:872None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_VenetianRepublic #11520 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:53:00:872None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #11520 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:53:00:872None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #10936 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:53:00:872None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #10936 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:53:00:872None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #10936 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:53:00:872None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #10909 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:53:00:873None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #10909 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:53:00:873None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #10874 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:53:00:873None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #10874 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:53:01:009None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #10964 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:53:01:176None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #10947 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:53:01:424None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #10944 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:53:01:564None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #10921 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:53:01:943NoneKeepPresentationBattlePreviewDefenders for ticket #46501 with current ticket #46501.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:53:01:943NoneLockPresentationBattlePreview attacker #11520, defender #10936, battlePreviewId 46501
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:53:01:943NoneHidePresentationBattlePreview attacker #11520, defender #10936
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:53:01:943None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #11520 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:53:01:943None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #11520 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:53:01:944None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #10936 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:53:01:944None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #10936 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:53:01:944None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #10909 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:53:01:944None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #10909 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:53:01:944None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #10874 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:53:01:944None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #10874 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:53:01:944None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_VenetianRepublic #12927 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:53:01:944None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #10946 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:53:01:944None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #10905 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:53:05:168None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #10936 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:53:05:168None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #10874 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:53:05:168None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #10909 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:53:05:316NonePresentation Battle 13061: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:53:05:316NonePresentation Battle 13061: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=10874. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:53:05:316NonePresentation Battle 13061: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:53:05:318NonePresentation Battle 13061: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=11520, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:53:05:318NonePresentation Battle 13061: Execute action[4]: ParticipantJoined. EmpireIndex=1, Guid=10936, Group=Defender, Modifiers=None, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:53:05:319None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #10936 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:53:05:319NonePresentation Battle 13061: Execute action[5]: ParticipantJoined. EmpireIndex=1, Guid=10909, Group=Defender, Modifiers=None, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:53:05:319NonePresentation Battle 13061: Execute action[6]: ParticipantJoined. EmpireIndex=1, Guid=10874, Group=Defender, Modifiers=None, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:53:05:319NonePresentation Battle 13061: Execute action[7]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:53:05:321NonePresentation Battle 13061: Execute action[8]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=7 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:53:05:324NonePresentation Battle 13061: Execute action[9]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=26 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:53:05:324NonePresentation Battle 13061: Execute action[10]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:53:05:650NonePresentation Battle 13061: Execute action[11]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:53:08:746NonePresentation Battle 13061: Execute action[12]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:53:08:823NoneAI Synchronization took 21.405ms at frame 7994 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:53:09:046NonePresentation Battle 13061: Execute action[13]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:53:09:046None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #11520 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:53:09:046None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #10936 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:53:09:046None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #10909 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:53:09:046None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #10874 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:53:09:046None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #11520 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:53:09:046None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #10936 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:53:09:046None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #10909 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:53:09:047None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #10874 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:53:09:047NoneReleasePresentationBattlePreview attacker #11520, defender #10936
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:53:09:047NoneHidePresentationBattlePreview attacker #11520, defender #10936
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:53:09:047None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #11520 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:53:09:047None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #10936 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:53:09:047None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #10909 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:53:09:047None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #10874 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:53:09:047None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #11520 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:53:09:047None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #10936 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:53:09:047None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #10909 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:53:09:047None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #10874 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:53:25:516NonePresentation Battle 12614: Execute action[425]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:53:25:517NonePresentation Battle 12614: Execute action[426]: UpdateBattleUnits. EmpireIndex=0, unitCount=12 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:53:25:517NonePresentation Battle 12614: Execute action[427]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:53:26:097NonePresentation Battle 12614: Execute action[428]: NewRound. Round=13. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:53:26:097NonePresentation Battle 12614: Execute action[429]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:53:26:098NoneCould not find PresentationBattlePreview with armyEntityGUID=6722, targetEntityGUID=10473.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:53:26:098NonePresentation Battle 12614: Execute action[429]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:53:26:283NonePresentation Battle 12614: Execute action[430]: EndEmpireRound. EmpireIndex=1. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:53:26:283NonePresentation Battle 12614: Execute action[431]: UpdateBattleUnits. EmpireIndex=1, unitCount=12 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:53:26:283NonePresentation Battle 12614: Execute action[432]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:53:26:649NonePresentation Battle 12614: Execute action[433]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:53:26:649NoneCould not find PresentationBattlePreview with armyEntityGUID=6722, targetEntityGUID=10473.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:53:26:650NonePresentation Battle 12614: Execute action[433]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:53:29:326NonePresentation Battle 12614: Execute action[434]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:53:29:327NonePresentation Battle 12614: Execute action[435]: UpdateBattleUnits. EmpireIndex=0, unitCount=12 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:53:29:327NonePresentation Battle 12614: Execute action[436]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:53:29:693NonePresentation Battle 12614: Execute action[437]: NewRound. Round=14. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:53:29:693NonePresentation Battle 12614: Execute action[438]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:53:29:693NoneCould not find PresentationBattlePreview with armyEntityGUID=6722, targetEntityGUID=10473.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:53:29:693NonePresentation Battle 12614: Execute action[438]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:53:30:244NonePresentation Battle 12614: Execute action[439]: EndEmpireRound. EmpireIndex=1. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:53:30:245NonePresentation Battle 12614: Execute action[440]: UpdateBattleUnits. EmpireIndex=1, unitCount=12 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:53:30:245NonePresentation Battle 12614: Execute action[441]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:53:30:612NonePresentation Battle 12614: Execute action[442]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:53:30:612NoneCould not find PresentationBattlePreview with armyEntityGUID=6722, targetEntityGUID=10473.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:53:30:612NonePresentation Battle 12614: Execute action[442]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:53:32:609NonePresentation Battle 12614: Execute action[443]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:53:32:609NonePresentation Battle 12614: Execute action[444]: UpdateBattleUnits. EmpireIndex=0, unitCount=12 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:53:32:609NonePresentation Battle 12614: Execute action[445]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:53:32:975NonePresentation Battle 12614: Execute action[446]: WaitForTurnBegin (initialActionType: WaitForTurnBegin)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:53:56:619None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12727 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:53:56:620None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #12890 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:53:56:620None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12728 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:53:56:620None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12731 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:53:56:620None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #12714 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:53:58:537UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Economy01
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:54:02:741NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)
22:54:02:750NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)
22:54:02:750NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)
22:54:21:267NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.CivicDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
22:54:21:284NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)
22:54:21:285NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)
22:54:21:285NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)
22:54:27:766NoneAI Synchronization took 23.5102ms at frame 8045 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:54:27:815None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #13132 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:54:28:358NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:54:28:358NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:54:29:608None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #13137 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:54:30:371None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:30:407NonePresentation Battle 12614: Execute action[447]: NewRound. Round=15. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:54:30:407NonePresentation Battle 12614: Execute action[448]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:54:30:407NoneCould not find PresentationBattlePreview with armyEntityGUID=6722, targetEntityGUID=10473.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:54:30:408NonePresentation Battle 12614: Execute action[448]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:54:30:622NonePresentation Battle 12614: Execute action[449]: EndEmpireRound. EmpireIndex=1. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:54:30:622NonePresentation Battle 12614: Execute action[450]: UpdateBattleUnits. EmpireIndex=1, unitCount=12 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:54:30:623NonePresentation Battle 12614: Execute action[451]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:54:30:918None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:30:988NonePresentation Battle 12614: Execute action[452]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:54:30:988NoneCould not find PresentationBattlePreview with armyEntityGUID=6722, targetEntityGUID=10473.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:54:30:988NonePresentation Battle 12614: Execute action[452]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:54:31:508NoneAI Synchronization took 29.7914ms at frame 8109 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:54:31:634None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:31:937NoneCan't find entity 13049 of ongoing task. Fails the task 5373.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:54:31:937NoneCan't find entity 12899 of ongoing task. Fails the task 5394.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:54:32:154NoneAI Synchronization took 28.1912ms at frame 8133 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:54:32:240None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:32:595None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:32:699NoneCan't find entity 12310 of ongoing task. Fails the task 5348.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:54:32:991None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:33:436NoneAI Synchronization took 41.2462ms at frame 8185 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:54:33:511None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:33:984NoneAI Synchronization took 36.8598ms at frame 8209 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:54:34:088None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:34:383NoneAI Synchronization took 26.6482ms at frame 8222 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:54:34:495None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:34:948None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:35:259NoneAI Synchronization took 27.582ms at frame 8247 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:54:35:371None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:35:533NoneCan't find entity 12613 of ongoing task. Fails the task 6211.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:54:35:661NoneAI Synchronization took 25.3044ms at frame 8252 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:54:35:787None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:36:275None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:36:613None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:36:908NoneAI Synchronization took 29.7607ms at frame 8279 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:54:37:018None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:37:440NoneAI Synchronization took 23.3772ms at frame 8286 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:54:37:521None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:37:878None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:38:282None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:38:948None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:39:235NoneAI Synchronization took 25.5414ms at frame 8310 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:54:39:382None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:39:694None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:40:161None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:40:531None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:40:768NoneAI Synchronization took 26.0318ms at frame 8325 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:54:40:927None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:41:339None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:41:684None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:41:990None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:42:412None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #10936 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:54:42:434NoneAI Synchronization took 32.7184ms at frame 8336 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:54:42:499None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:42:819None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:43:113None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:43:622None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:43:913NoneAI Synchronization took 25.1646ms at frame 8343 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:54:44:068None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:44:381None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:44:837None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:45:082None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:45:435None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:47:432None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:47:730None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:48:014None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:48:430None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:48:742None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:52:761None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:53:140None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:53:478None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:53:943None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:54:198None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:54:570None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:08:916None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:09:247None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:09:576None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:10:009None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:10:326None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:15:713UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo) Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary() Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:NegociationGroup_TabSwitch(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen_TabItem:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch() Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState() Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo) Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Input.InputDevice_Unity:Update()
22:55:15:715UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo) Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary() Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:NegociationGroup_TabSwitch(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen_TabItem:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch() Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState() Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo) Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Input.InputDevice_Unity:Update()
22:55:15:716UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:NegociationGroup_TabSwitch(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen_TabItem:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch() Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState() Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo) Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Input.InputDevice_Unity:Update()
22:55:15:717UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:NegociationGroup_TabSwitch(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen_TabItem:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch() Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState() Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo) Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Input.InputDevice_Unity:Update()
22:55:15:717UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:NegociationGroup_TabSwitch(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen_TabItem:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch() Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState() Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo) Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Input.InputDevice_Unity:Update()
22:55:37:931None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:38:229None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:38:514None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:38:977None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:39:272None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:53:114None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:53:419None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:53:737None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:54:182None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:54:521None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:00:826None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:01:133None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:01:404None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:01:864None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:02:156None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:02:444None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:02:870None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:03:153None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:05:161None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:05:457None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:05:743None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:06:201None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:06:509None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:48:342None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:48:648None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:48:931None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:49:339None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:49:643None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:53:288None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:53:594None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:53:878None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:54:296None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:54:588None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:56:591None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:56:886None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:56:898NonePresentation Battle 12614: Execute action[453]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:56:899NonePresentation Battle 12614: Execute action[454]: UpdateBattleUnits. EmpireIndex=0, unitCount=12 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:56:899NonePresentation Battle 12614: Execute action[455]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:57:215None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:57:491NoneCan't find entity 13146 of ongoing task. Fails the task 6221.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:56:57:500NonePresentation Battle 12614: Execute action[456]: NewRound. Round=16. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:57:500NonePresentation Battle 12614: Execute action[457]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:57:500NoneCould not find PresentationBattlePreview with armyEntityGUID=6722, targetEntityGUID=10473.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:56:57:501NonePresentation Battle 12614: Execute action[457]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:57:700NonePresentation Battle 12614: Execute action[458]: EndEmpireRound. EmpireIndex=1. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:57:700NonePresentation Battle 12614: Execute action[459]: UpdateBattleUnits. EmpireIndex=1, unitCount=12 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:57:700NonePresentation Battle 12614: Execute action[460]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:57:758None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:58:083NonePresentation Battle 12614: Execute action[461]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:58:084NoneCould not find PresentationBattlePreview with armyEntityGUID=6722, targetEntityGUID=10473.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:56:58:084NonePresentation Battle 12614: Execute action[461]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:58:107None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:58:459None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:58:874None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:59:169None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:59:484None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:59:630NonePresentation Battle 12614: Execute action[462]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:59:630NonePresentation Battle 12614: Execute action[463]: UpdateBattleUnits. EmpireIndex=0, unitCount=12 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:59:630NonePresentation Battle 12614: Execute action[464]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:59:950None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:00:028NonePresentation Battle 12614: Execute action[465]: NewRound. Round=17. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:00:029NonePresentation Battle 12614: Execute action[466]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:00:029NoneCould not find PresentationBattlePreview with armyEntityGUID=6722, targetEntityGUID=10473.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:57:00:029NonePresentation Battle 12614: Execute action[466]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:00:230NonePresentation Battle 12614: Execute action[467]: EndEmpireRound. EmpireIndex=1. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:00:230NonePresentation Battle 12614: Execute action[468]: UpdateBattleUnits. EmpireIndex=1, unitCount=12 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:00:230NonePresentation Battle 12614: Execute action[469]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:00:245None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:00:613NonePresentation Battle 12614: Execute action[470]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:00:614NoneCould not find PresentationBattlePreview with armyEntityGUID=6722, targetEntityGUID=10473.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:57:00:614None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:00:614NonePresentation Battle 12614: Execute action[470]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:01:020None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:01:233None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:01:554None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:01:762NonePresentation Battle 12614: Execute action[471]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:01:762NonePresentation Battle 12614: Execute action[472]: UpdateBattleUnits. EmpireIndex=0, unitCount=12 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:01:762NonePresentation Battle 12614: Execute action[473]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:01:856None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:02:145NonePresentation Battle 12614: Execute action[474]: NewRound. Round=18. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:146NonePresentation Battle 12614: Execute action[475]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:146NoneCould not find PresentationBattlePreview with armyEntityGUID=6722, targetEntityGUID=10473.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:57:02:146NonePresentation Battle 12614: Execute action[475]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:147NonePresentation Battle 12614: Execute action[476]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:166UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/Item006|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play() Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play() Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:57:02:205None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:02:550NonePresentation Battle 12614: Execute action[477]: BattleResult. WinnerGroup=Attacker, VictoryType=Attrition (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:551None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #12635 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:57:02:551NonePresentation Battle 12614: Execute action[477]: UnitMove. EmpireIndex=0. UnitGuid=12633, DestTile=[30, 25]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:552NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=0. UnitGuid=12633, DestTile=[31, 26]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:552NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=0. UnitGuid=12633, DestTile=[30, 25]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:552NonePresentation Battle 12614: Execute action[477]: UnitMove. EmpireIndex=0. UnitGuid=12634, DestTile=[30, 25]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:553NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=0. UnitGuid=12634, DestTile=[32, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:553NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=0. UnitGuid=12634, DestTile=[32, 26]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:553NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=0. UnitGuid=12634, DestTile=[31, 25]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:553NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=0. UnitGuid=12634, DestTile=[30, 25]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:553NonePresentation Battle 12614: Execute action[477]: UnitMove. EmpireIndex=0. UnitGuid=12723, DestTile=[31, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:554NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=0. UnitGuid=12723, DestTile=[31, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:554NonePresentation Battle 12614: Execute action[477]: UnitMove. EmpireIndex=0. UnitGuid=12724, DestTile=[31, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:555NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=0. UnitGuid=12724, DestTile=[32, 25]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:555NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=0. UnitGuid=12724, DestTile=[32, 26]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:555NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=0. UnitGuid=12724, DestTile=[32, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:555NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=0. UnitGuid=12724, DestTile=[31, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:555NonePresentation Battle 12614: Execute action[477]: UnitMove. EmpireIndex=0. UnitGuid=12725, DestTile=[31, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:555NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=0. UnitGuid=12725, DestTile=[32, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:555NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=0. UnitGuid=12725, DestTile=[31, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:555NonePresentation Battle 12614: Execute action[477]: UnitMove. EmpireIndex=1. UnitGuid=12890, DestTile=[24, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:555NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12890, DestTile=[25, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:556NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12890, DestTile=[24, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:556NonePresentation Battle 12614: Execute action[477]: UnitMove. EmpireIndex=1. UnitGuid=12727, DestTile=[25, 22]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:557NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12727, DestTile=[27, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:557NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12727, DestTile=[26, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:557NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12727, DestTile=[25, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:557NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12727, DestTile=[25, 26]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:557NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12727, DestTile=[24, 25]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:557NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12727, DestTile=[24, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:557NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12727, DestTile=[24, 23]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:557NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12727, DestTile=[25, 22]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:557NonePresentation Battle 12614: Execute action[477]: UnitMove. EmpireIndex=1. UnitGuid=12728, DestTile=[25, 22]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:558NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12728, DestTile=[27, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:559NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12728, DestTile=[26, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:559NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12728, DestTile=[25, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:561NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12728, DestTile=[25, 26]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:561NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12728, DestTile=[24, 25]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:561NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12728, DestTile=[25, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:561NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12728, DestTile=[24, 23]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:561NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12728, DestTile=[25, 22]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:561NonePresentation Battle 12614: Execute action[477]: UnitMove. EmpireIndex=1. UnitGuid=12729, DestTile=[25, 22]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:561NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12729, DestTile=[26, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:562NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12729, DestTile=[25, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:562NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12729, DestTile=[25, 26]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:562NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12729, DestTile=[24, 25]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:562NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12729, DestTile=[24, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:562NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12729, DestTile=[24, 23]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:562NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12729, DestTile=[25, 22]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:562NonePresentation Battle 12614: Execute action[477]: UnitMove. EmpireIndex=1. UnitGuid=12730, DestTile=[25, 22]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:562NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12730, DestTile=[25, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:562NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12730, DestTile=[25, 26]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:563NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12730, DestTile=[25, 25]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:563NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12730, DestTile=[26, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:563NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12730, DestTile=[25, 23]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:563NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12730, DestTile=[25, 22]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:563NonePresentation Battle 12614: Execute action[477]: UnitMove. EmpireIndex=1. UnitGuid=12731, DestTile=[25, 22]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:563NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12731, DestTile=[27, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:563NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12731, DestTile=[26, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:563NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12731, DestTile=[25, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:563NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12731, DestTile=[25, 26]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:563NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12731, DestTile=[24, 25]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:563NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12731, DestTile=[24, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:563NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12731, DestTile=[24, 23]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:563NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12731, DestTile=[25, 22]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:563NonePresentation Battle 12614: Execute action[477]: UnitMove. EmpireIndex=1. UnitGuid=12713, DestTile=[26, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:563NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12713, DestTile=[26, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:563NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12713, DestTile=[25, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:563NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12713, DestTile=[25, 26]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:563NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12713, DestTile=[25, 25]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:564NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12713, DestTile=[26, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:564NonePresentation Battle 12614: Execute action[477]: UnitMove. EmpireIndex=1. UnitGuid=12714, DestTile=[26, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:564NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12714, DestTile=[26, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:564NonePresentation Battle 12614: Execute action[477]: UnitMove. EmpireIndex=1. UnitGuid=12715, DestTile=[26, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:564NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12715, DestTile=[27, 28]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:564NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12715, DestTile=[26, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:564NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12715, DestTile=[25, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:564NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12715, DestTile=[25, 26]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:564NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12715, DestTile=[25, 25]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:564NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12715, DestTile=[26, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:564NonePresentation Battle 12614: Execute action[477]: UnitMove. EmpireIndex=1. UnitGuid=12716, DestTile=[26, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:564NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12716, DestTile=[25, 26]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:564NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12716, DestTile=[25, 25]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:564NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12716, DestTile=[26, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:564NonePresentation Battle 12614: Execute action[477]: UnitMove. EmpireIndex=1. UnitGuid=12717, DestTile=[26, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:565NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12717, DestTile=[26, 28]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:565NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12717, DestTile=[25, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:565NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12717, DestTile=[25, 26]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:565NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12717, DestTile=[25, 25]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:565NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12717, DestTile=[26, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:565NonePresentation Battle 12614: Execute action[477]: UnitMove. EmpireIndex=1. UnitGuid=12718, DestTile=[26, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:565NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12718, DestTile=[25, 28]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:565NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12718, DestTile=[24, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:565NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12718, DestTile=[25, 26]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:565NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12718, DestTile=[25, 25]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:565NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=1. UnitGuid=12718, DestTile=[26, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:565NonePresentation Battle 12614: Execute action[477]: UnitMove. EmpireIndex=0. UnitGuid=12891, DestTile=[31, 17]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:565NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=0. UnitGuid=12891, DestTile=[30, 23]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:565NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=0. UnitGuid=12891, DestTile=[30, 22]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:566NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=0. UnitGuid=12891, DestTile=[29, 21]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:566NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=0. UnitGuid=12891, DestTile=[30, 20]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:566NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=0. UnitGuid=12891, DestTile=[30, 19]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:566NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=0. UnitGuid=12891, DestTile=[31, 18]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:566NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=0. UnitGuid=12891, DestTile=[31, 17]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:566NonePresentation Battle 12614: Execute action[477]: UnitMove. EmpireIndex=0. UnitGuid=12892, DestTile=[31, 17]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:566NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=0. UnitGuid=12892, DestTile=[32, 22]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:566NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=0. UnitGuid=12892, DestTile=[31, 21]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:566NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=0. UnitGuid=12892, DestTile=[31, 20]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:566NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=0. UnitGuid=12892, DestTile=[31, 19]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:566NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=0. UnitGuid=12892, DestTile=[31, 18]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:566NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=0. UnitGuid=12892, DestTile=[31, 17]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:566NonePresentation Battle 12614: Execute action[477]: UnitMove. EmpireIndex=0. UnitGuid=12893, DestTile=[31, 17]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:566NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=0. UnitGuid=12893, DestTile=[31, 22]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:566NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=0. UnitGuid=12893, DestTile=[31, 21]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:566NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=0. UnitGuid=12893, DestTile=[32, 20]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:566NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=0. UnitGuid=12893, DestTile=[31, 19]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:567NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=0. UnitGuid=12893, DestTile=[31, 18]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:567NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=0. UnitGuid=12893, DestTile=[31, 17]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:567NonePresentation Battle 12614: Execute action[477]: UnitMove. EmpireIndex=0. UnitGuid=12928, DestTile=[29, 19]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:567NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=0. UnitGuid=12928, DestTile=[28, 21]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:567NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=0. UnitGuid=12928, DestTile=[29, 20]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:567NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=0. UnitGuid=12928, DestTile=[29, 19]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:567NonePresentation Battle 12614: Execute action[477]: UnitMove. EmpireIndex=0. UnitGuid=12929, DestTile=[29, 19]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:567NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=0. UnitGuid=12929, DestTile=[28, 21]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:567NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=0. UnitGuid=12929, DestTile=[29, 20]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:567NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=0. UnitGuid=12929, DestTile=[29, 19]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:567NonePresentation Battle 12614: Execute action[477]: UnitMove. EmpireIndex=0. UnitGuid=12930, DestTile=[29, 19]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:568NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=0. UnitGuid=12930, DestTile=[29, 20]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:568NonePresentation Battle 12614: Execute action[477]: UnitGoto. EmpireIndex=0. UnitGuid=12930, DestTile=[29, 19]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:568NonePresentation Battle 12614: Execute action[478]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:745None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12727 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:57:02:746None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #12890 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:57:02:746None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12728 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:57:02:746None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12731 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:57:02:746None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #12714 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:57:02:757None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:03:076None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:03:261NonePresentation Battle 12614: Execute action[479]: SiegeContinued (initialActionType: SiegeContinued)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:03:272None[Preview] PresentationArmy PresentationArmy #6722 of empire 0 #6722 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:57:03:272None[Preview] PresentationArmy PresentationArmy #6722 of empire 0 #6722 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:57:03:272None[Preview] PresentationArmy PresentationArmy #8533 of empire 0 #8533 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:57:03:272None[Preview] PresentationArmy PresentationArmy #8533 of empire 0 #8533 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:57:03:272None[Preview] PresentationArmy PresentationArmy #12740 of empire 0 #12740 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:57:03:272None[Preview] PresentationArmy PresentationArmy #12740 of empire 0 #12740 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:57:03:272None[Preview] PresentationArmy PresentationArmy #12183 of empire 0 #12183 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:57:03:272None[Preview] PresentationArmy PresentationArmy #12183 of empire 0 #12183 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:57:03:272None[Preview] PresentationArmy PresentationArmy #11091 of empire 1 #11091 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:57:03:272None[Preview] PresentationArmy PresentationArmy #11091 of empire 1 #11091 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:57:03:272None[Preview] PresentationArmy PresentationArmy #11179 of empire 1 #11179 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:57:03:272None[Preview] PresentationArmy PresentationArmy #11179 of empire 1 #11179 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:57:03:272None[Preview] PresentationArmy PresentationArmy #5113 of empire 1 #5113 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:57:03:272None[Preview] PresentationArmy PresentationArmy #5113 of empire 1 #5113 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:57:03:283NonePresentation Battle 12614: Execute action[479]: ParticipantCleaned. EmpireIndex=0, ParticipantGuid=12183, ParticipantGroup=Attacker, unitCount=0 (initialActionType: SiegeContinued)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:03:284NonePresentation Battle 12614: Execute action[479]: ParticipantCleaned. EmpireIndex=0, ParticipantGuid=12740, ParticipantGroup=Attacker, unitCount=0 (initialActionType: SiegeContinued)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:03:284NonePresentation Battle 12614: Execute action[479]: ParticipantCleaned. EmpireIndex=0, ParticipantGuid=8533, ParticipantGroup=Attacker, unitCount=0 (initialActionType: SiegeContinued)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:03:284NonePresentation Battle 12614: Execute action[479]: ParticipantRemoved. EmpireIndex=0, ParticipantGuid=8130, ParticipantGroup=Attacker (initialActionType: SiegeContinued)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:03:301NonePresentation Battle 12614: Execute action[479]: ParticipantCleaned. EmpireIndex=0, ParticipantGuid=12623, ParticipantGroup=Attacker, unitCount=0 (initialActionType: SiegeContinued)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:03:301NonePresentation Battle 12614: Execute action[479]: ParticipantCleaned. EmpireIndex=0, ParticipantGuid=6722, ParticipantGroup=Attacker, unitCount=0 (initialActionType: SiegeContinued)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:03:301NonePresentation Battle 12614: Execute action[479]: ParticipantCleaned. EmpireIndex=1, ParticipantGuid=5113, ParticipantGroup=Defender, unitCount=0 (initialActionType: SiegeContinued)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:03:301NonePresentation Battle 12614: Execute action[479]: ParticipantCleaned. EmpireIndex=1, ParticipantGuid=11179, ParticipantGroup=Defender, unitCount=0 (initialActionType: SiegeContinued)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:03:301NonePresentation Battle 12614: Execute action[479]: ParticipantRemoved. EmpireIndex=1, ParticipantGuid=11256, ParticipantGroup=Defender (initialActionType: SiegeContinued)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:03:301NonePresentation Battle 12614: Execute action[479]: ParticipantCleaned. EmpireIndex=1, ParticipantGuid=11091, ParticipantGroup=Defender, unitCount=0 (initialActionType: SiegeContinued)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:03:301NonePresentation Battle 12614: Execute action[479]: ParticipantCleaned. EmpireIndex=1, ParticipantGuid=12616, ParticipantGroup=Defender, unitCount=0 (initialActionType: SiegeContinued)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:03:301NonePresentation Battle 12614: Execute action[479]: ParticipantCleaned. EmpireIndex=1, ParticipantGuid=1636, ParticipantGroup=Defender, unitCount=0 (initialActionType: SiegeContinued)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:03:301NonePresentation Battle 12614: Execute action[479]: ParticipantRemoved. EmpireIndex=1, ParticipantGuid=12472, ParticipantGroup=Defender (initialActionType: SiegeContinued)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:03:301NonePresentation Battle 12614: Execute action[479]: UpdateBattleGroupMainArmy (initialActionType: SiegeContinued)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:03:302NonePresentation Battle 12614: Execute action[479]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: SiegeContinued)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:03:302NonePresentation Battle 12614: Execute action[480]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:03:302NonePresentation Battle 12614: Execute action[481]: StartSiege. EmpireIndex=0. (initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:03:302NonePresentation Battle 12614: Execute action[481]: UpdateSiegeStatus. Stock=0.00, Net=12.00. (initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:03:419None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:03:853NoneAI Synchronization took 26.9985ms at frame 8465 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:57:03:907None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:04:194None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:04:458None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:04:814NoneAI Synchronization took 24.5943ms at frame 8471 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:57:04:855None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:05:160None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:05:430None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:05:818NoneAI Synchronization took 32.9237ms at frame 8478 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:57:05:878None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:06:193None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:06:505None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:06:966None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:07:264None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:07:547None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:07:915None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:08:220None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:08:546None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:08:913None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:09:220None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:09:497None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:09:887None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:10:174None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:10:471None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:10:825None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:11:117None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:11:423None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:11:810None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:12:139None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:12:443None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:12:828None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:13:121None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:13:394None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:13:739None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:24:858None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:25:124NonePresentation Battle 12614: Execute action[482]: ContinueSiegeFor. EmpireIndex=0. (initialActionType: ContinueSiegeFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:25:172None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:25:445None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:45:093NoneAI Synchronization took 24.5207ms at frame 8513 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:57:45:590NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:57:45:590NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:57:46:613NoneAI Synchronization took 24.6201ms at frame 8521 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:57:47:302NonePresentation Battle 12614: Execute action[483]: UpdateSiegeStatus. Stock=12.00, Net=12.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:48:726NoneAI Synchronization took 28.4847ms at frame 8577 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:57:49:338NoneAI Synchronization took 30.2003ms at frame 8602 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:57:49:379None[Empire 1] Invalid Land spawn position for settlement 8593. This may happen once after an OrderChangeUnitSpawnPosition.
Amplitude.Mercury.AI.Brain.Analysis.Military.ComputeWantedArmies:Process()
22:57:49:558NoneCan't find entity 11209 of ongoing task. Fails the task 3912.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:57:50:585NonePresentation Battle 12614: Execute action[484]: StartReinforcement. EmpireIndex=1. (initialActionType: StartReinforcement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:50:585NonePresentation Battle 12614: Execute action[485]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=11543. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:50:769NonePresentation Battle 12614: Execute action[486]: StartReinforcement. EmpireIndex=1. (initialActionType: StartReinforcement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:50:769NonePresentation Battle 12614: Execute action[487]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=10936. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:50:988NoneAI Synchronization took 22.7134ms at frame 8677 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:57:51:151NonePresentation Battle 12614: Execute action[488]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:51:154NonePresentation Battle 12614: Execute action[489]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=34 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:51:154NonePresentation Battle 12614: Execute action[490]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=25 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:51:154NonePresentation Battle 12614: Execute action[491]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:51:154None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #7771 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:57:51:154None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #10874 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:57:51:154None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #10874 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:57:51:155None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #10458 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:57:51:717NonePresentation Battle 12614: Execute action[492]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:52:091NoneAI Synchronization took 21.5181ms at frame 8711 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:57:52:459NoneAI Synchronization took 24.2125ms at frame 8722 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:57:53:143NoneAI Synchronization took 23.0033ms at frame 8733 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:57:53:881NoneAI Synchronization took 26.8592ms at frame 8745 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:57:54:200NoneAI Synchronization took 27.1576ms at frame 8751 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:57:55:018NoneAI Synchronization took 21.3461ms at frame 8759 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:57:55:336NoneAI Synchronization took 30.0292ms at frame 8766 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:57:56:756NoneAI Synchronization took 38.5693ms at frame 8781 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:57:58:149NoneAI Synchronization took 26.5208ms at frame 8794 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:57:59:419NoneAI Synchronization took 32.6848ms at frame 8801 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:58:09:048NonePresentation Battle 12614: Execute action[493]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:09:048NonePresentation Battle 12614: Execute action[494]: StartDeployment (initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:09:050NonePresentation Battle 12614: Execute action[495]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=6722, ParticipantGroup=Attacker, unitCount=3 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:09:072NonePresentation Battle 12614: Execute action[495]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:09:581NonePresentation Battle 12614: Execute action[496]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=12623, ParticipantGroup=Attacker, unitCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:09:581NonePresentation Battle 12614: Execute action[496]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:09:582NonePresentation Battle 12614: Execute action[497]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=8533, ParticipantGroup=Attacker, unitCount=3 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:09:585NonePresentation Battle 12614: Execute action[497]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:10:097NonePresentation Battle 12614: Execute action[498]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=12740, ParticipantGroup=Attacker, unitCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:10:098NonePresentation Battle 12614: Execute action[498]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:10:098NonePresentation Battle 12614: Execute action[499]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=12183, ParticipantGroup=Attacker, unitCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:10:099NonePresentation Battle 12614: Execute action[499]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:10:099NonePresentation Battle 12614: Execute action[500]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=11091, ParticipantGroup=Defender, unitCount=6 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:10:113None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_Carthage #12718 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
22:58:10:114NonePresentation Battle 12614: Execute action[500]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:10:285None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_Carthage #12717 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
22:58:10:451None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_Carthage #12716 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
22:58:10:633None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_Carthage #12715 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
22:58:10:800None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_Carthage #12714 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
22:58:10:803None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_Byzantium #12713 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
22:58:10:962NonePresentation Battle 12614: Execute action[501]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=1636, ParticipantGroup=Defender, unitCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:10:963NonePresentation Battle 12614: Execute action[501]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:10:963NonePresentation Battle 12614: Execute action[502]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=12616, ParticipantGroup=Defender, unitCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:10:963NonePresentation Battle 12614: Execute action[502]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:10:963NonePresentation Battle 12614: Execute action[503]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=11179, ParticipantGroup=Defender, unitCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:10:964NonePresentation Battle 12614: Execute action[503]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:10:964NonePresentation Battle 12614: Execute action[504]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=5113, ParticipantGroup=Defender, unitCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:10:964NonePresentation Battle 12614: Execute action[504]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:10:964NonePresentation Battle 12614: Execute action[505]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=11543, ParticipantGroup=Defender, unitCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:10:964NonePresentation Battle 12614: Execute action[505]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:10:964NonePresentation Battle 12614: Execute action[506]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=10936, ParticipantGroup=Defender, unitCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:10:965NonePresentation Battle 12614: Execute action[506]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:10:965NonePresentation Battle 12614: Execute action[507]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:10:965NonePresentation Battle 12614: Execute action[508]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:10:965NonePresentation Battle 12614: Execute action[509]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:11:495NonePresentation Battle 12614: Execute action[510]: EndUnstack. EmpireIndex=1. (initialActionType: EndUnstack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:11:495NonePresentation Battle 12614: Execute action[511]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:11:544None[AI] [Empire 1] Battle 12614: Failed to compute the path for deploying unit 12713 (Fail) (from [26, 23] to [28, 25])
Amplitude.Mercury.AI.Battle.BattleBrain:ExecuteDeployment() Amplitude.Mercury.AI.Battle.BattleBrain:ExecuteDeployment() Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Battle.BattleController:Run() Amplitude.Mercury.AI.AIController:LateUpdate() Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
22:58:11:553None[AI] [Empire 1] Battle 12614: Failed to compute the path for deploying unit 12718 (Fail) (from [28, 24] to [28, 25])
Amplitude.Mercury.AI.Battle.BattleBrain:ExecuteDeployment() Amplitude.Mercury.AI.Battle.BattleBrain:ExecuteDeployment() Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Battle.BattleController:Run() Amplitude.Mercury.AI.AIController:LateUpdate() Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
22:58:11:565None[AI] [Empire 1] Battle 12614: Failed to compute the path for deploying unit 12717 (Fail) (from [27, 23] to [28, 25])
Amplitude.Mercury.AI.Battle.BattleBrain:ExecuteDeployment() Amplitude.Mercury.AI.Battle.BattleBrain:ExecuteDeployment() Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Battle.BattleController:Run() Amplitude.Mercury.AI.AIController:LateUpdate() Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
22:58:11:574None[AI] [Empire 1] Battle 12614: Failed to compute the path for deploying unit 12714 (Fail) (from [26, 25] to [28, 25])
Amplitude.Mercury.AI.Battle.BattleBrain:ExecuteDeployment() Amplitude.Mercury.AI.Battle.BattleBrain:ExecuteDeployment() Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Battle.BattleController:Run() Amplitude.Mercury.AI.AIController:LateUpdate() Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
22:58:11:829NonePresentation Battle 12614: Execute action[512]: ParticipantDeployed (initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:11:830None[Preview] PresentationArmy PresentationArmy #6722 of empire 0 #6722 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:58:11:830None[Preview] PresentationArmy PresentationArmy #6722 of empire 0 #6722 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:58:11:830None[Preview] PresentationArmy PresentationArmy #11091 of empire 1 #11091 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:58:11:830None[Preview] PresentationArmy PresentationArmy #11091 of empire 1 #11091 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:58:11:830None[Preview] PresentationArmy PresentationArmy #8533 of empire 0 #8533 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:58:11:830None[Preview] PresentationArmy PresentationArmy #8533 of empire 0 #8533 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:58:11:830None[Preview] PresentationArmy PresentationArmy #11179 of empire 1 #11179 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:58:11:830None[Preview] PresentationArmy PresentationArmy #11179 of empire 1 #11179 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:58:11:830None[Preview] PresentationArmy PresentationArmy #5113 of empire 1 #5113 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:58:11:830None[Preview] PresentationArmy PresentationArmy #5113 of empire 1 #5113 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:58:11:830None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #7771 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:58:11:830None[Preview] PresentationArmy PresentationArmy #12183 of empire 0 #12183 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:58:11:830None[Preview] PresentationArmy PresentationArmy #12183 of empire 0 #12183 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:58:11:830None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #10936 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:58:11:831None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #10936 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:58:11:831None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #10936 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:58:11:831None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #10874 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:58:11:831None[Preview] PresentationArmy LandUnit_Era3_Byzantium_VarangianGuards #11543 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:58:11:831None[Preview] PresentationArmy LandUnit_Era3_Byzantium_VarangianGuards #11543 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:58:11:831None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #10458 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:58:11:831None[Preview] PresentationArmy PresentationArmy #12740 of empire 0 #12740 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:58:11:831None[Preview] PresentationArmy PresentationArmy #12740 of empire 0 #12740 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:58:11:831NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:58:11:832NoneRestorePresentationBattlePreview created ticket #49115.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:58:11:832NonePresentation Battle 12614: Execute action[512]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:11:849NoneRequestRestoreAsyncOperation_Completed for ticket #49115.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
22:58:11:849NoneRestorePresentationBattlePreview skipped due to invalid battle #12614
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:58:11:849NoneRequestAsyncOperation_Dismissed for ticket #49115.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
22:58:12:028NonePresentation Battle 12614: Execute action[513]: EndDeployment. EmpireIndex=1. (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:12:029NonePresentation Battle 12614: Execute action[513]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:19:371NonePresentation Battle 12614: Execute action[514]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:19:372NonePresentation Battle 12614: Execute action[514]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:19:372NonePresentation Battle 12614: Execute action[515]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:19:772NonePresentation Battle 12614: Execute action[516]: NewRound. Round=0. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:19:773NonePresentation Battle 12614: Execute action[517]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:19:773NonePresentation Battle 12614: Execute action[518]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:19:773NonePresentation Battle 12614: Execute action[519]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:19:773NonePresentation Battle 12614: Execute action[520]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:19:773NonePresentation Battle 12614: Execute action[521]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:19:773NoneReleasePresentationBattlePreview attacker #6722, defender #10473
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:58:19:773None[Preview] PresentationArmy PresentationArmy #6722 of empire 0 #6722 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:58:19:774NonePresentation Battle 12614: Execute action[521]: UnitJoined. EmpireIndex=1. UnitGuid=12727, DestTile=[25, 22]. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:19:777NonePresentation Battle 12614: Execute action[521]: UnitJoined. EmpireIndex=1. UnitGuid=12890, DestTile=[24, 24]. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:19:780None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #12890 visual status as Hidden (previous visual status: ReinforcementStandby)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:58:19:780NonePresentation Battle 12614: Execute action[521]: UnitJoined. EmpireIndex=1. UnitGuid=13163, DestTile=[23, 19]. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:19:780None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #13163 visual status as Hidden (previous visual status: ReinforcementStandby)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:58:19:780NonePresentation Battle 12614: Execute action[521]: UnitJoined. EmpireIndex=1. UnitGuid=13169, DestTile=[25, 19]. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:19:780NonePresentation Battle 12614: Execute action[521]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:19:790UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/_TurnCapsuleSample|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play() Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play() Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:58:20:122NonePresentation Battle 12614: Execute action[522]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=13163. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:20:122NonePresentation Battle 12614: Execute action[522]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:20:122NonePresentation Battle 12614: Execute action[523]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:20:122NonePresentation Battle 12614: Execute action[524]: UnitMove. EmpireIndex=1. UnitGuid=13163, DestTile=[25, 23]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:20:122NonePresentation Battle 12614: Execute action[524]: UnitGoto. EmpireIndex=1. UnitGuid=13163, DestTile=[24, 20]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:20:123NonePresentation Battle 12614: Execute action[524]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:20:123NonePresentation Battle 12614: Execute action[524]: UnitGoto. EmpireIndex=1. UnitGuid=13163, DestTile=[24, 21]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:20:123NonePresentation Battle 12614: Execute action[524]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:20:123NonePresentation Battle 12614: Execute action[524]: UnitGoto. EmpireIndex=1. UnitGuid=13163, DestTile=[25, 22]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:20:124NonePresentation Battle 12614: Execute action[524]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:20:124NonePresentation Battle 12614: Execute action[524]: UnitGoto. EmpireIndex=1. UnitGuid=13163, DestTile=[25, 23]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:20:124NonePresentation Battle 12614: Execute action[524]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:20:124NonePresentation Battle 12614: Execute action[524]: UnitJoined. EmpireIndex=1. UnitGuid=13164, DestTile=[23, 19]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:20:148None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #13164 visual status as Hidden (previous visual status: ReinforcementStandby)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:58:25:000NonePresentation Battle 12614: Execute action[525]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=13164. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:25:000NonePresentation Battle 12614: Execute action[525]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:25:002NonePresentation Battle 12614: Execute action[526]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:25:002NonePresentation Battle 12614: Execute action[527]: UnitMove. EmpireIndex=1. UnitGuid=13164, DestTile=[27, 24]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:25:002NonePresentation Battle 12614: Execute action[527]: UnitGoto. EmpireIndex=1. UnitGuid=13164, DestTile=[24, 20]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:25:002NonePresentation Battle 12614: Execute action[527]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:25:002NonePresentation Battle 12614: Execute action[527]: UnitGoto. EmpireIndex=1. UnitGuid=13164, DestTile=[24, 21]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:25:002NonePresentation Battle 12614: Execute action[527]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:25:002NonePresentation Battle 12614: Execute action[527]: UnitGoto. EmpireIndex=1. UnitGuid=13164, DestTile=[25, 22]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:25:003NonePresentation Battle 12614: Execute action[527]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:25:003NonePresentation Battle 12614: Execute action[527]: UnitGoto. EmpireIndex=1. UnitGuid=13164, DestTile=[25, 23]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:25:003NonePresentation Battle 12614: Execute action[527]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:25:003NonePresentation Battle 12614: Execute action[527]: UnitGoto. EmpireIndex=1. UnitGuid=13164, DestTile=[26, 23]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:25:003NonePresentation Battle 12614: Execute action[527]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:25:003NonePresentation Battle 12614: Execute action[527]: UnitGoto. EmpireIndex=1. UnitGuid=13164, DestTile=[27, 24]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:25:003NonePresentation Battle 12614: Execute action[527]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:25:003NonePresentation Battle 12614: Execute action[527]: UnitJoined. EmpireIndex=1. UnitGuid=13165, DestTile=[23, 19]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:25:025None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #13165 visual status as Hidden (previous visual status: ReinforcementStandby)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:58:31:794NonePresentation Battle 12614: Execute action[528]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=13165. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:31:795NonePresentation Battle 12614: Execute action[528]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:31:795NonePresentation Battle 12614: Execute action[529]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:31:795NonePresentation Battle 12614: Execute action[530]: UnitMove. EmpireIndex=1. UnitGuid=13165, DestTile=[26, 24]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:31:795NonePresentation Battle 12614: Execute action[530]: UnitGoto. EmpireIndex=1. UnitGuid=13165, DestTile=[24, 20]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:31:795NonePresentation Battle 12614: Execute action[530]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:31:796NonePresentation Battle 12614: Execute action[530]: UnitGoto. EmpireIndex=1. UnitGuid=13165, DestTile=[24, 21]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:31:796NonePresentation Battle 12614: Execute action[530]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:31:796NonePresentation Battle 12614: Execute action[530]: UnitGoto. EmpireIndex=1. UnitGuid=13165, DestTile=[25, 22]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:31:797NonePresentation Battle 12614: Execute action[530]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:31:797NonePresentation Battle 12614: Execute action[530]: UnitGoto. EmpireIndex=1. UnitGuid=13165, DestTile=[25, 23]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:31:797NonePresentation Battle 12614: Execute action[530]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:31:798NonePresentation Battle 12614: Execute action[530]: UnitGoto. EmpireIndex=1. UnitGuid=13165, DestTile=[26, 24]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:31:798NonePresentation Battle 12614: Execute action[530]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:31:798NonePresentation Battle 12614: Execute action[530]: UnitJoined. EmpireIndex=1. UnitGuid=13166, DestTile=[23, 19]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:31:830None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #13166 visual status as Hidden (previous visual status: ReinforcementStandby)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:58:37:657NonePresentation Battle 12614: Execute action[531]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=12890. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:37:658NonePresentation Battle 12614: Execute action[531]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:37:658NonePresentation Battle 12614: Execute action[532]: UnitMove. EmpireIndex=1. UnitGuid=12890, DestTile=[28, 26]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:37:658NonePresentation Battle 12614: Execute action[532]: UnitGoto. EmpireIndex=1. UnitGuid=12890, DestTile=[24, 25]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:37:658NonePresentation Battle 12614: Execute action[532]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:37:658NonePresentation Battle 12614: Execute action[532]: UnitGoto. EmpireIndex=1. UnitGuid=12890, DestTile=[25, 26]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:37:659NonePresentation Battle 12614: Execute action[532]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:37:659NonePresentation Battle 12614: Execute action[532]: UnitGoto. EmpireIndex=1. UnitGuid=12890, DestTile=[25, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:37:659NonePresentation Battle 12614: Execute action[532]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:37:659NonePresentation Battle 12614: Execute action[532]: UnitGoto. EmpireIndex=1. UnitGuid=12890, DestTile=[26, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:37:660NonePresentation Battle 12614: Execute action[532]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:37:660NonePresentation Battle 12614: Execute action[532]: UnitGoto. EmpireIndex=1. UnitGuid=12890, DestTile=[27, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:37:660NonePresentation Battle 12614: Execute action[532]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:37:660NonePresentation Battle 12614: Execute action[532]: UnitGoto. EmpireIndex=1. UnitGuid=12890, DestTile=[28, 26]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:37:660NonePresentation Battle 12614: Execute action[532]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:44:431NonePresentation Battle 12614: Execute action[533]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=13166. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:44:431NonePresentation Battle 12614: Execute action[533]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:44:432NonePresentation Battle 12614: Execute action[534]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:44:432NonePresentation Battle 12614: Execute action[535]: UnitMove. EmpireIndex=1. UnitGuid=13166, DestTile=[27, 22]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:44:432NonePresentation Battle 12614: Execute action[535]: UnitGoto. EmpireIndex=1. UnitGuid=13166, DestTile=[24, 20]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:44:432NonePresentation Battle 12614: Execute action[535]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:44:432NonePresentation Battle 12614: Execute action[535]: UnitGoto. EmpireIndex=1. UnitGuid=13166, DestTile=[24, 21]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:44:433NonePresentation Battle 12614: Execute action[535]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:44:433NonePresentation Battle 12614: Execute action[535]: UnitGoto. EmpireIndex=1. UnitGuid=13166, DestTile=[25, 22]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:44:433NonePresentation Battle 12614: Execute action[535]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:44:433NonePresentation Battle 12614: Execute action[535]: UnitGoto. EmpireIndex=1. UnitGuid=13166, DestTile=[25, 23]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:44:433NonePresentation Battle 12614: Execute action[535]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:44:433NonePresentation Battle 12614: Execute action[535]: UnitGoto. EmpireIndex=1. UnitGuid=13166, DestTile=[26, 23]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:44:434NonePresentation Battle 12614: Execute action[535]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:44:434NonePresentation Battle 12614: Execute action[535]: UnitGoto. EmpireIndex=1. UnitGuid=13166, DestTile=[27, 22]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:44:434NonePresentation Battle 12614: Execute action[535]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:44:434NonePresentation Battle 12614: Execute action[535]: UnitJoined. EmpireIndex=1. UnitGuid=13167, DestTile=[23, 19]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:44:457None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #13167 visual status as Hidden (previous visual status: ReinforcementStandby)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:58:51:342NonePresentation Battle 12614: Execute action[536]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=12727. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:51:342NonePresentation Battle 12614: Execute action[536]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:51:342NonePresentation Battle 12614: Execute action[537]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:51:342NonePresentation Battle 12614: Execute action[538]: UnitMove. EmpireIndex=1. UnitGuid=12727, DestTile=[25, 24]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:51:342NonePresentation Battle 12614: Execute action[538]: UnitGoto. EmpireIndex=1. UnitGuid=12727, DestTile=[25, 23]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:51:343NonePresentation Battle 12614: Execute action[538]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:51:343NonePresentation Battle 12614: Execute action[538]: UnitGoto. EmpireIndex=1. UnitGuid=12727, DestTile=[25, 24]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:51:343NonePresentation Battle 12614: Execute action[538]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:51:343NonePresentation Battle 12614: Execute action[538]: UnitJoined. EmpireIndex=1. UnitGuid=12728, DestTile=[25, 22]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:55:942NonePresentation Battle 12614: Execute action[539]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=13169. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:55:942NonePresentation Battle 12614: Execute action[539]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:55:942NonePresentation Battle 12614: Execute action[540]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:55:942NonePresentation Battle 12614: Execute action[541]: UnitMove. EmpireIndex=1. UnitGuid=13169, DestTile=[25, 25]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:55:942NonePresentation Battle 12614: Execute action[541]: UnitGoto. EmpireIndex=1. UnitGuid=13169, DestTile=[25, 20]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:55:943NonePresentation Battle 12614: Execute action[541]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:55:943NonePresentation Battle 12614: Execute action[541]: UnitGoto. EmpireIndex=1. UnitGuid=13169, DestTile=[24, 21]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:55:943NonePresentation Battle 12614: Execute action[541]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:55:943NonePresentation Battle 12614: Execute action[541]: UnitGoto. EmpireIndex=1. UnitGuid=13169, DestTile=[25, 22]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:55:943NonePresentation Battle 12614: Execute action[541]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:55:944NonePresentation Battle 12614: Execute action[541]: UnitGoto. EmpireIndex=1. UnitGuid=13169, DestTile=[25, 23]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:55:944NonePresentation Battle 12614: Execute action[541]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:55:944NonePresentation Battle 12614: Execute action[541]: UnitGoto. EmpireIndex=1. UnitGuid=13169, DestTile=[25, 24]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:55:944NonePresentation Battle 12614: Execute action[541]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:55:944NonePresentation Battle 12614: Execute action[541]: UnitGoto. EmpireIndex=1. UnitGuid=13169, DestTile=[25, 25]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:55:945NonePresentation Battle 12614: Execute action[541]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:55:945NonePresentation Battle 12614: Execute action[541]: UnitJoined. EmpireIndex=1. UnitGuid=13170, DestTile=[25, 19]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:02:798NonePresentation Battle 12614: Execute action[542]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=12728. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:02:799NonePresentation Battle 12614: Execute action[542]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:02:799NonePresentation Battle 12614: Execute action[543]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:02:799NonePresentation Battle 12614: Execute action[544]: UnitMove. EmpireIndex=1. UnitGuid=12728, DestTile=[26, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:02:799NonePresentation Battle 12614: Execute action[544]: UnitGoto. EmpireIndex=1. UnitGuid=12728, DestTile=[25, 23]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:02:800NonePresentation Battle 12614: Execute action[544]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:02:800NonePresentation Battle 12614: Execute action[544]: UnitGoto. EmpireIndex=1. UnitGuid=12728, DestTile=[26, 24]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:02:800NonePresentation Battle 12614: Execute action[544]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:02:800NonePresentation Battle 12614: Execute action[544]: UnitGoto. EmpireIndex=1. UnitGuid=12728, DestTile=[25, 25]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:02:800NonePresentation Battle 12614: Execute action[544]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:02:800NonePresentation Battle 12614: Execute action[544]: UnitGoto. EmpireIndex=1. UnitGuid=12728, DestTile=[25, 26]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:02:800NonePresentation Battle 12614: Execute action[544]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:02:800NonePresentation Battle 12614: Execute action[544]: UnitGoto. EmpireIndex=1. UnitGuid=12728, DestTile=[25, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:02:801NonePresentation Battle 12614: Execute action[544]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:02:801NonePresentation Battle 12614: Execute action[544]: UnitGoto. EmpireIndex=1. UnitGuid=12728, DestTile=[26, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:02:801NonePresentation Battle 12614: Execute action[544]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:02:801NonePresentation Battle 12614: Execute action[544]: UnitJoined. EmpireIndex=1. UnitGuid=12729, DestTile=[25, 22]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:09:659NonePresentation Battle 12614: Execute action[545]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=13170. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:09:660NonePresentation Battle 12614: Execute action[545]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:09:660NonePresentation Battle 12614: Execute action[546]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:09:661NonePresentation Battle 12614: Execute action[547]: UnitMove. EmpireIndex=1. UnitGuid=13170, DestTile=[26, 22]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:09:661NonePresentation Battle 12614: Execute action[547]: UnitGoto. EmpireIndex=1. UnitGuid=13170, DestTile=[26, 20]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:09:661NonePresentation Battle 12614: Execute action[547]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:09:661NonePresentation Battle 12614: Execute action[547]: UnitGoto. EmpireIndex=1. UnitGuid=13170, DestTile=[25, 21]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:09:662NonePresentation Battle 12614: Execute action[547]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:09:662NonePresentation Battle 12614: Execute action[547]: UnitGoto. EmpireIndex=1. UnitGuid=13170, DestTile=[26, 22]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:09:662NonePresentation Battle 12614: Execute action[547]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:09:662NonePresentation Battle 12614: Execute action[547]: UnitJoined. EmpireIndex=1. UnitGuid=13171, DestTile=[25, 19]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:12:746None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12728 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:59:15:322NonePresentation Battle 12614: Execute action[548]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=13171. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:15:322NonePresentation Battle 12614: Execute action[548]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:15:323NonePresentation Battle 12614: Execute action[549]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:15:323NonePresentation Battle 12614: Execute action[550]: UnitMove. EmpireIndex=1. UnitGuid=13171, DestTile=[24, 23]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:15:323NonePresentation Battle 12614: Execute action[550]: UnitGoto. EmpireIndex=1. UnitGuid=13171, DestTile=[25, 20]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:15:323NonePresentation Battle 12614: Execute action[550]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:15:323NonePresentation Battle 12614: Execute action[550]: UnitGoto. EmpireIndex=1. UnitGuid=13171, DestTile=[24, 21]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:15:324NonePresentation Battle 12614: Execute action[550]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:15:324NonePresentation Battle 12614: Execute action[550]: UnitGoto. EmpireIndex=1. UnitGuid=13171, DestTile=[25, 22]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:15:324NonePresentation Battle 12614: Execute action[550]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:15:324NonePresentation Battle 12614: Execute action[550]: UnitGoto. EmpireIndex=1. UnitGuid=13171, DestTile=[24, 23]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:15:324NonePresentation Battle 12614: Execute action[550]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:15:325NonePresentation Battle 12614: Execute action[550]: UnitJoined. EmpireIndex=1. UnitGuid=13172, DestTile=[25, 19]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:20:100NonePresentation Battle 12614: Execute action[551]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=12729. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:20:100NonePresentation Battle 12614: Execute action[551]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:20:101NonePresentation Battle 12614: Execute action[552]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:20:101NonePresentation Battle 12614: Execute action[553]: UnitMove. EmpireIndex=1. UnitGuid=12729, DestTile=[28, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:20:101NonePresentation Battle 12614: Execute action[553]: UnitGoto. EmpireIndex=1. UnitGuid=12729, DestTile=[25, 23]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:20:101NonePresentation Battle 12614: Execute action[553]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:20:102NonePresentation Battle 12614: Execute action[553]: UnitGoto. EmpireIndex=1. UnitGuid=12729, DestTile=[26, 24]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:20:102NonePresentation Battle 12614: Execute action[553]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:20:102NonePresentation Battle 12614: Execute action[553]: UnitGoto. EmpireIndex=1. UnitGuid=12729, DestTile=[25, 25]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:20:103NonePresentation Battle 12614: Execute action[553]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:20:103NonePresentation Battle 12614: Execute action[553]: UnitGoto. EmpireIndex=1. UnitGuid=12729, DestTile=[25, 26]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:20:103NonePresentation Battle 12614: Execute action[553]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:20:103NonePresentation Battle 12614: Execute action[553]: UnitGoto. EmpireIndex=1. UnitGuid=12729, DestTile=[25, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:20:103NonePresentation Battle 12614: Execute action[553]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:20:104NonePresentation Battle 12614: Execute action[553]: UnitGoto. EmpireIndex=1. UnitGuid=12729, DestTile=[26, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:20:104NonePresentation Battle 12614: Execute action[553]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:20:104NonePresentation Battle 12614: Execute action[553]: UnitGoto. EmpireIndex=1. UnitGuid=12729, DestTile=[27, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:20:104NonePresentation Battle 12614: Execute action[553]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:20:104NonePresentation Battle 12614: Execute action[553]: UnitGoto. EmpireIndex=1. UnitGuid=12729, DestTile=[28, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:20:105NonePresentation Battle 12614: Execute action[553]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:20:105NonePresentation Battle 12614: Execute action[553]: UnitJoined. EmpireIndex=1. UnitGuid=12730, DestTile=[25, 22]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:23:372None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #13171 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:59:28:909NonePresentation Battle 12614: Execute action[554]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=12730. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:28:909NonePresentation Battle 12614: Execute action[554]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:28:909NonePresentation Battle 12614: Execute action[555]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:28:910NonePresentation Battle 12614: Execute action[556]: UnitMove. EmpireIndex=1. UnitGuid=12730, DestTile=[28, 28]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:28:910NonePresentation Battle 12614: Execute action[556]: UnitGoto. EmpireIndex=1. UnitGuid=12730, DestTile=[25, 23]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:28:910NonePresentation Battle 12614: Execute action[556]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:28:910NonePresentation Battle 12614: Execute action[556]: UnitGoto. EmpireIndex=1. UnitGuid=12730, DestTile=[26, 24]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:28:911NonePresentation Battle 12614: Execute action[556]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:28:911NonePresentation Battle 12614: Execute action[556]: UnitGoto. EmpireIndex=1. UnitGuid=12730, DestTile=[25, 25]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:28:911NonePresentation Battle 12614: Execute action[556]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:28:911NonePresentation Battle 12614: Execute action[556]: UnitGoto. EmpireIndex=1. UnitGuid=12730, DestTile=[25, 26]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:28:912NonePresentation Battle 12614: Execute action[556]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:28:912NonePresentation Battle 12614: Execute action[556]: UnitGoto. EmpireIndex=1. UnitGuid=12730, DestTile=[25, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:28:912NonePresentation Battle 12614: Execute action[556]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:28:912NonePresentation Battle 12614: Execute action[556]: UnitGoto. EmpireIndex=1. UnitGuid=12730, DestTile=[26, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:28:912NonePresentation Battle 12614: Execute action[556]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:28:912NonePresentation Battle 12614: Execute action[556]: UnitGoto. EmpireIndex=1. UnitGuid=12730, DestTile=[27, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:28:913NonePresentation Battle 12614: Execute action[556]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:28:913NonePresentation Battle 12614: Execute action[556]: UnitGoto. EmpireIndex=1. UnitGuid=12730, DestTile=[28, 28]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:28:913NonePresentation Battle 12614: Execute action[556]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:28:913NonePresentation Battle 12614: Execute action[556]: UnitJoined. EmpireIndex=1. UnitGuid=12731, DestTile=[25, 22]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:31:945None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12729 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:59:37:732NonePresentation Battle 12614: Execute action[557]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=12731. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:37:732NonePresentation Battle 12614: Execute action[557]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:37:732NonePresentation Battle 12614: Execute action[558]: UnitMove. EmpireIndex=1. UnitGuid=12731, DestTile=[27, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:37:732NonePresentation Battle 12614: Execute action[558]: UnitGoto. EmpireIndex=1. UnitGuid=12731, DestTile=[25, 23]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:37:732NonePresentation Battle 12614: Execute action[558]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:37:732NonePresentation Battle 12614: Execute action[558]: UnitGoto. EmpireIndex=1. UnitGuid=12731, DestTile=[26, 24]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:37:733NonePresentation Battle 12614: Execute action[558]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:37:733NonePresentation Battle 12614: Execute action[558]: UnitGoto. EmpireIndex=1. UnitGuid=12731, DestTile=[25, 25]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:37:733NonePresentation Battle 12614: Execute action[558]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:37:733NonePresentation Battle 12614: Execute action[558]: UnitGoto. EmpireIndex=1. UnitGuid=12731, DestTile=[25, 26]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:37:734NonePresentation Battle 12614: Execute action[558]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:37:734NonePresentation Battle 12614: Execute action[558]: UnitGoto. EmpireIndex=1. UnitGuid=12731, DestTile=[25, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:37:734NonePresentation Battle 12614: Execute action[558]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:37:734NonePresentation Battle 12614: Execute action[558]: UnitGoto. EmpireIndex=1. UnitGuid=12731, DestTile=[26, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:37:735NonePresentation Battle 12614: Execute action[558]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:37:735NonePresentation Battle 12614: Execute action[558]: UnitGoto. EmpireIndex=1. UnitGuid=12731, DestTile=[27, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:37:735NonePresentation Battle 12614: Execute action[558]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:40:694None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12730 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:59:45:493NonePresentation Battle 12614: Execute action[559]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=13172. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:45:493NonePresentation Battle 12614: Execute action[559]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:45:493NonePresentation Battle 12614: Execute action[560]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:45:493NonePresentation Battle 12614: Execute action[561]: UnitMove. EmpireIndex=1. UnitGuid=13172, DestTile=[25, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:45:493NonePresentation Battle 12614: Execute action[561]: UnitGoto. EmpireIndex=1. UnitGuid=13172, DestTile=[25, 20]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:45:494NonePresentation Battle 12614: Execute action[561]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:45:494NonePresentation Battle 12614: Execute action[561]: UnitGoto. EmpireIndex=1. UnitGuid=13172, DestTile=[24, 21]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:45:494NonePresentation Battle 12614: Execute action[561]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:45:494NonePresentation Battle 12614: Execute action[561]: UnitGoto. EmpireIndex=1. UnitGuid=13172, DestTile=[24, 22]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:45:495NonePresentation Battle 12614: Execute action[561]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:45:495NonePresentation Battle 12614: Execute action[561]: UnitGoto. EmpireIndex=1. UnitGuid=13172, DestTile=[24, 23]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:45:495NonePresentation Battle 12614: Execute action[561]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:45:495NonePresentation Battle 12614: Execute action[561]: UnitGoto. EmpireIndex=1. UnitGuid=13172, DestTile=[24, 24]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:45:495NonePresentation Battle 12614: Execute action[561]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:45:495NonePresentation Battle 12614: Execute action[561]: UnitGoto. EmpireIndex=1. UnitGuid=13172, DestTile=[24, 25]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:45:496NonePresentation Battle 12614: Execute action[561]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:45:496NonePresentation Battle 12614: Execute action[561]: UnitGoto. EmpireIndex=1. UnitGuid=13172, DestTile=[25, 26]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:45:496NonePresentation Battle 12614: Execute action[561]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:45:496NonePresentation Battle 12614: Execute action[561]: UnitGoto. EmpireIndex=1. UnitGuid=13172, DestTile=[25, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:45:496NonePresentation Battle 12614: Execute action[561]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:45:496NonePresentation Battle 12614: Execute action[561]: UnitJoined. EmpireIndex=1. UnitGuid=13173, DestTile=[25, 19]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:48:704None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12731 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:59:54:480NonePresentation Battle 12614: Execute action[562]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=13173. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:54:481NonePresentation Battle 12614: Execute action[562]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:54:481NonePresentation Battle 12614: Execute action[563]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:54:481NonePresentation Battle 12614: Execute action[564]: UnitMove. EmpireIndex=1. UnitGuid=13173, DestTile=[25, 22]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:54:481NonePresentation Battle 12614: Execute action[564]: UnitGoto. EmpireIndex=1. UnitGuid=13173, DestTile=[25, 20]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:54:483NonePresentation Battle 12614: Execute action[564]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:54:483NonePresentation Battle 12614: Execute action[564]: UnitGoto. EmpireIndex=1. UnitGuid=13173, DestTile=[24, 21]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:54:484NonePresentation Battle 12614: Execute action[564]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:54:484NonePresentation Battle 12614: Execute action[564]: UnitGoto. EmpireIndex=1. UnitGuid=13173, DestTile=[25, 22]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:54:484NonePresentation Battle 12614: Execute action[564]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:54:484NonePresentation Battle 12614: Execute action[564]: UnitJoined. EmpireIndex=1. UnitGuid=13174, DestTile=[25, 19]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:56:881None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #13172 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:00:00:300NonePresentation Battle 12614: Execute action[565]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=13167. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:00:300NonePresentation Battle 12614: Execute action[565]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:00:300NonePresentation Battle 12614: Execute action[566]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:00:301NonePresentation Battle 12614: Execute action[567]: UnitMove. EmpireIndex=1. UnitGuid=13167, DestTile=[26, 20]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:00:301NonePresentation Battle 12614: Execute action[567]: UnitGoto. EmpireIndex=1. UnitGuid=13167, DestTile=[24, 20]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:00:302NonePresentation Battle 12614: Execute action[567]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:00:302NonePresentation Battle 12614: Execute action[567]: UnitGoto. EmpireIndex=1. UnitGuid=13167, DestTile=[25, 20]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:00:303NonePresentation Battle 12614: Execute action[567]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:00:303NonePresentation Battle 12614: Execute action[567]: UnitGoto. EmpireIndex=1. UnitGuid=13167, DestTile=[26, 20]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:00:304NonePresentation Battle 12614: Execute action[567]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:00:304NonePresentation Battle 12614: Execute action[567]: UnitJoined. EmpireIndex=1. UnitGuid=13168, DestTile=[23, 19]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:00:365None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #13168 visual status as Hidden (previous visual status: ReinforcementStandby)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:00:06:089NonePresentation Battle 12614: Execute action[568]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=13174. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:06:098NonePresentation Battle 12614: Execute action[568]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:06:098NonePresentation Battle 12614: Execute action[569]: UnitMove. EmpireIndex=1. UnitGuid=13174, DestTile=[24, 21]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:06:098NonePresentation Battle 12614: Execute action[569]: UnitGoto. EmpireIndex=1. UnitGuid=13174, DestTile=[25, 20]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:06:098NonePresentation Battle 12614: Execute action[569]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:06:098NonePresentation Battle 12614: Execute action[569]: UnitGoto. EmpireIndex=1. UnitGuid=13174, DestTile=[24, 21]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:06:099NonePresentation Battle 12614: Execute action[569]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:10:298NonePresentation Battle 12614: Execute action[570]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=13168. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:10:298NonePresentation Battle 12614: Execute action[570]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:10:299NonePresentation Battle 12614: Execute action[571]: UnitMove. EmpireIndex=1. UnitGuid=13168, DestTile=[24, 22]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:10:299NonePresentation Battle 12614: Execute action[571]: UnitGoto. EmpireIndex=1. UnitGuid=13168, DestTile=[24, 20]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:10:299NonePresentation Battle 12614: Execute action[571]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:10:301NonePresentation Battle 12614: Execute action[571]: UnitGoto. EmpireIndex=1. UnitGuid=13168, DestTile=[24, 21]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:10:301NonePresentation Battle 12614: Execute action[571]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:10:301NonePresentation Battle 12614: Execute action[571]: UnitGoto. EmpireIndex=1. UnitGuid=13168, DestTile=[24, 22]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:10:301NonePresentation Battle 12614: Execute action[571]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:16:100NonePresentation Battle 12614: Execute action[572]: EndEmpireRound. EmpireIndex=1. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:18:509None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #13168 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:00:20:710NonePresentation Battle 12614: Execute action[573]: UpdateBattleUnits. EmpireIndex=1, unitCount=24 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:20:710NonePresentation Battle 12614: Execute action[574]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:20:710NonePresentation Battle 12614: Execute action[575]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:20:710NonePresentation Battle 12614: Execute action[576]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:20:711NonePresentation Battle 12614: Execute action[577]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:20:711NonePresentation Battle 12614: Execute action[578]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:20:711NonePresentation Battle 12614: Execute action[579]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:20:711NonePresentation Battle 12614: Execute action[580]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:20:711NonePresentation Battle 12614: Execute action[581]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:20:711NonePresentation Battle 12614: Execute action[582]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:20:711NonePresentation Battle 12614: Execute action[583]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:20:712NonePresentation Battle 12614: Execute action[584]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:20:712NonePresentation Battle 12614: Execute action[585]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:20:712NonePresentation Battle 12614: Execute action[586]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:20:712NonePresentation Battle 12614: Execute action[587]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:20:712NonePresentation Battle 12614: Execute action[588]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:20:712NonePresentation Battle 12614: Execute action[589]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:20:712NonePresentation Battle 12614: Execute action[590]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:20:712NonePresentation Battle 12614: Execute action[591]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:21:109NonePresentation Battle 12614: Execute action[592]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:21:110NonePresentation Battle 12614: Execute action[593]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:21:110NonePresentation Battle 12614: Execute action[594]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:21:110NonePresentation Battle 12614: Execute action[595]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:21:110NoneCould not find PresentationBattlePreview with armyEntityGUID=6722, targetEntityGUID=10473.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:21:111NonePresentation Battle 12614: Execute action[595]: UnitJoined. EmpireIndex=0. UnitGuid=12891, DestTile=[31, 17]. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:21:131NonePresentation Battle 12614: Execute action[595]: UnitJoined. EmpireIndex=0. UnitGuid=12928, DestTile=[29, 19]. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:21:144NonePresentation Battle 12614: Execute action[595]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:02:903NonePresentation Battle 12614: Execute action[596]: UnitConfirmDeployment. EmpireIndex=0. UnitGuid=12928. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:02:904NonePresentation Battle 12614: Execute action[596]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:18:688NonePresentation Battle 12614: Execute action[597]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:18:688NonePresentation Battle 12614: Execute action[598]: UnitMoveAndAttack. EmpireIndex=0. Attacker=12928, DestTile=[28, 22]/[28, 22] (health=0.42), Defender =13166 (health =0.66). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:18:688NonePresentation Battle 12614: Execute action[598]: UnitMove. EmpireIndex=0. UnitGuid=12928, DestTile=[28, 22]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:18:688NonePresentation Battle 12614: Execute action[598]: UnitGoto. EmpireIndex=0. UnitGuid=12928, DestTile=[29, 20]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:18:689NonePresentation Battle 12614: Execute action[598]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:18:689NonePresentation Battle 12614: Execute action[598]: UnitGoto. EmpireIndex=0. UnitGuid=12928, DestTile=[28, 21]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:18:689NonePresentation Battle 12614: Execute action[598]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:18:689NonePresentation Battle 12614: Execute action[598]: UnitGoto. EmpireIndex=0. UnitGuid=12928, DestTile=[28, 22]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:18:689NonePresentation Battle 12614: Execute action[598]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:18:689NonePresentation Battle 12614: Execute action[598]: UnitAttack. EmpireIndex=0. Attacker=12928 (health=0.42), Defender=13166 (health=0.66). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:18:690NonePresentation Battle 12614: Execute action[598]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:18:690NonePresentation Battle 12614: Execute action[598]: UnitJoined. EmpireIndex=0. UnitGuid=12929, DestTile=[29, 19]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:21:087NonePresentation Battle 12614: Execute action[599]: UnitConfirmDeployment. EmpireIndex=0. UnitGuid=12929. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:21:088NonePresentation Battle 12614: Execute action[599]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:22:869NonePresentation Battle 12614: Execute action[600]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:22:869NonePresentation Battle 12614: Execute action[601]: UnitMove. EmpireIndex=0. UnitGuid=12929, DestTile=[28, 21]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:22:869NonePresentation Battle 12614: Execute action[601]: UnitGoto. EmpireIndex=0. UnitGuid=12929, DestTile=[29, 20]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:22:870NonePresentation Battle 12614: Execute action[601]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:22:870NonePresentation Battle 12614: Execute action[601]: UnitGoto. EmpireIndex=0. UnitGuid=12929, DestTile=[28, 21]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:22:870NonePresentation Battle 12614: Execute action[601]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:22:870NonePresentation Battle 12614: Execute action[601]: UnitJoined. EmpireIndex=0. UnitGuid=12930, DestTile=[29, 19]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:23:672None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#0 TriggerCavalryCharge failed due to pawn unable to charge!
Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()
23:01:23:982None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.
Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:01:24:140None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.
Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:01:24:140None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.
Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:01:24:140None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.
Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:01:24:140None[PresentationChoreography] OnPawnReadyToBeReplaced do not find valid Pawn and BreakFormation has not been called...
Amplitude.Mercury.Presentation.PresentationUnit:OnPawnReadyToBeReplaced(System.Reflection.MonoParameterInfo)
23:01:24:450NonePresentation Battle 12614: Execute action[602]: UnitConfirmDeployment. EmpireIndex=0. UnitGuid=12930. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:24:451NonePresentation Battle 12614: Execute action[602]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:26:213NonePresentation Battle 12614: Execute action[603]: UnitMove. EmpireIndex=0. UnitGuid=12930, DestTile=[29, 22]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:26:213NonePresentation Battle 12614: Execute action[603]: UnitGoto. EmpireIndex=0. UnitGuid=12930, DestTile=[29, 20]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:26:214NonePresentation Battle 12614: Execute action[603]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:26:214NonePresentation Battle 12614: Execute action[603]: UnitGoto. EmpireIndex=0. UnitGuid=12930, DestTile=[28, 21]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:26:214NonePresentation Battle 12614: Execute action[603]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:26:214NonePresentation Battle 12614: Execute action[603]: UnitGoto. EmpireIndex=0. UnitGuid=12930, DestTile=[29, 22]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:26:214NonePresentation Battle 12614: Execute action[603]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:27:480NonePresentation Battle 12614: Execute action[604]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:31:127NonePresentation Battle 12614: Execute action[605]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:123NonePresentation Battle 12614: Execute action[606]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:123NonePresentation Battle 12614: Execute action[607]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:24:258NoneProcessing instruction type 'Amplitude.Mercury.Interop.ArmyStartsStealingTerritoryNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:24:709NoneProcessing instruction type 'Amplitude.Mercury.Interop.ArmyStartsStealingTerritoryNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:24:860NoneProcessing instruction type 'Amplitude.Mercury.Interop.ArmyStartsStealingTerritoryNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:24:864NoneProcessing instruction type 'Amplitude.Mercury.Interop.ArmyStartsStealingTerritoryNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:27:862NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Framework.Session.SessionManager+d__15:MoveNext()
23:05:27:890NoneDisconnecting...
Amplitude.Mercury.Game.GameClient:Disconnect()
23:05:27:891NoneDisconnected.
Amplitude.Mercury.Game.GameClient:Disconnect()
23:05:27:908NoneSending disconnection message...
Amplitude.Mercury.Game.GameServer:Disconnect()
23:05:27:985NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...
Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:27:986NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).
Amplitude.Mercury.Game.GameServer:Disconnect()
23:05:28:385NonePresentation has been shutdown.
Amplitude.Mercury.Presentation.Presentation+d__63:MoveNext()
23:05:29:184NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...
Amplitude.Framework.Game.GameManager+d__17:MoveNext()
23:05:29:196NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.
Amplitude.Framework.Session.SessionManager+d__15:MoveNext()
23:05:29:197None[Sandbox] Gracefully exited the sandbox loop; shutting down...
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
23:05:29:319NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:05:29:478NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:05:29:507NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:05:29:522NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:05:29:529NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:05:29:543NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:05:29:876NoneAIController shutdown...
Amplitude.Mercury.AI.AIController+d__104:MoveNext()
23:05:29:942NoneAIController shutdown terminated.
Amplitude.Mercury.AI.AIController+d__104:MoveNext()
23:05:30:093NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Framework.Session.SessionManager+d__14:MoveNext()
23:05:30:094NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...
Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:30:094NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.
Amplitude.Framework.Session.SessionManager+d__14:MoveNext()
23:05:30:095NoneOpening the session, hosting an offline game...
Amplitude.Framework.Session.Session+d__53:MoveNext()
23:05:30:120NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.
Amplitude.Framework.Game.GameManager+d__17:MoveNext()
23:05:30:120NoneSession has been opened.
Amplitude.Framework.Session.Session+d__53:MoveNext()
23:05:30:121NoneMember 00000000-0000-0000-0000-000000000001: Added.
Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)
23:05:30:121NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.
Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.MonoParameterInfo)
23:05:30:706NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...
Amplitude.Framework.Game.GameManager+d__16:MoveNext()
23:05:31:975NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:31:975NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:31:986NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:31:987NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:31:993NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:31:993NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:31:993NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:31:993NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:31:993NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:31:993NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:31:993NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:31:993NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:31:993NoneDescriptor 'Tag_Empire_Major' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:31:994NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:32:010NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:32:013NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:32:014NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:32:014NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:32:014NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:32:014NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:32:014NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:32:017NoneDescriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:32:030NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:32:030NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:32:030NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:32:030NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:32:034NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:32:034NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:32:036NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:32:038NoneDescriptor 'Effect_LandUnit_Era3_HolyRomanEmpire_TeutonicKnights' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:32:042NoneDescriptor 'GameEffect_Army' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:32:042NoneDescriptor 'GameEffect_Army' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:32:042NoneDescriptor 'GameEffect_Army' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:32:042NoneDescriptor 'GameEffect_Squadron' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:32:042NoneDescriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:32:042NoneDescriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:32:049NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PersonaStrength_ArtificialWonders_03.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:32:051None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:32:051None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:32:052None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:32:052None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:32:052None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:32:054None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:32:055None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:32:307None[Sandbox] The sandbox thread has been started.
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
23:05:32:326NoneBackground worker has returned.
Amplitude.Mercury.Game.Game+d__4:MoveNext()
23:05:32:326NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.
Amplitude.Framework.Game.GameManager+d__16:MoveNext()
23:05:32:360NoneStart AI players...
Amplitude.Mercury.AI.AIController:StartAI()
23:05:32:361NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.
Amplitude.Mercury.AI.AIController:StartAIAsync()
23:05:32:808NoneAI players started. Check for a save to load...
Amplitude.Mercury.AI.AIController:StartAIAsync()
23:05:32:808NoneLoading AI save: auto-save 1491.AI.bin
Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()
23:05:32:837NoneCan't retrieve AI entity 12575.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:32:837NoneCan't retrieve AI entity 12575.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:32:837NoneCan't retrieve AI entity 12575.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:32:837NoneCan't retrieve AI entity 12575.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:32:837NoneCan't retrieve AI entity 12407.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:32:837NoneCan't retrieve AI entity 12407.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:32:838NoneCan't retrieve AI entity 12407.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:32:838NoneCan't retrieve AI entity 12407.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:32:838NoneCan't retrieve AI entity 12481.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:32:838NoneCan't retrieve AI entity 12407.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:32:838NoneCan't retrieve AI entity 12407.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:32:838NoneCan't retrieve AI entity 9129.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:32:838NoneCan't retrieve AI entity 9129.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:32:838NoneCan't retrieve AI entity 10559.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:32:838NoneCan't retrieve AI entity 10559.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:32:868NoneAI players ready to run.
Amplitude.Mercury.AI.AIController:StartAIAsync()
23:05:33:057NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
23:05:33:639NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
23:05:33:989NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
23:05:34:208NonePresentationLandmarks revolveDependencies True
Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()
23:05:34:208NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
23:05:34:283NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
23:05:35:334NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:35:382NoneGround materials using mid res textures
Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.MonoParameterInfo)
23:05:35:852NoneSculpting elements using mid res albedo textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
23:05:35:852NoneSculpting elements using mid res ao textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
23:05:35:852NoneSculpting elements using mid res world space normal textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
23:05:35:852NoneSculpting elements using mid res transition mask textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
23:05:35:852NoneSculpting elements using mid res roughness textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
23:05:35:852NoneSculpting elements using mid res topography textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
23:05:35:852NoneSculpting elements using mid res border textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
23:05:36:786NoneRivers using mid res river bank textures
Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()
23:05:36:786NoneRivers using mid res river normal textures
Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()
23:05:36:786NoneRivers using mid res river water transitionMask textures
Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()
23:05:36:807NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:36:808None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]
Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()
23:05:36:822NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:36:822NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:36:823NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:36:823None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]
Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()
23:05:36:823None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]
Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()
23:05:36:824NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:36:826NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:36:827NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:36:834NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:36:837None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]
Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()
23:05:36:837NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:36:837None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok
Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()
23:05:36:837NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:36:837NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:36:837NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:36:837NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:36:837NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:36:837NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:36:838NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:36:839NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:36:846NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
23:05:36:846NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
23:05:36:854NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
23:05:36:854NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:36:854NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:36:855NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:36:855NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:36:855NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:36:855NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:36:855NoneAmplitude.Mercury.Presentation.PresentationBattleController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:36:855NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:36:855NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:36:855NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:36:855NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:36:855NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:42:244NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
23:05:42:254NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
23:05:42:254NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
23:05:42:256NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:42:256NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:42:256NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:42:256NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:42:256NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:42:256NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:42:256NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:42:256NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:42:256NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:42:256NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:44:713NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
23:05:44:713NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
23:05:44:713NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:44:713NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:44:713NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:44:713NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:44:713NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:44:713NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:44:713NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:44:713NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:44:713NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:44:713NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:46:379NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
23:05:46:379NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
23:05:47:960NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
23:05:47:960NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
23:05:47:960NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
23:05:47:960NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:47:960NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:47:960NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:47:960NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:47:960NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:47:960NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:47:960NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:47:960NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:47:960NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:47:960NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:49:526NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
23:05:49:526NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
23:05:49:526NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
23:05:51:219NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
23:05:51:219NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
23:05:51:219NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
23:05:51:219NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:51:219NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:51:219NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:51:219NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:51:219NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:51:219NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:51:219NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:51:219NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:51:219NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:51:219NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:53:361NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
23:05:53:361NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
23:05:53:362NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
23:05:53:362NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:53:362NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:53:362NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:53:362NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:53:362NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:53:362NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:53:362NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:53:362NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:53:362NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:53:362NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:55:329NoneUnable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames
Amplitude.Mercury.Presentation.PresentationFimsController+d__33:MoveNext()
23:05:55:329NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
23:05:55:329NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
23:05:55:329NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
23:05:56:643NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
23:05:56:664NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
23:05:56:665NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:56:665NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:56:665NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:56:665NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:05:56:665NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:06:888NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
23:06:06:889NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:06:889NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:06:889NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:06:890NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:07:644NoneExtracting MeshContent VFX_Ring_003
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:07:649NoneExtracting MeshContent PlaneAxis_YX
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:07:649NoneExtracting MeshContent VFX_HexagonExtrude000
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:09:919NoneElement of criteria NoPublicOrder in IconFims datatable is missing.
Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()
23:06:09:919NoneElement of criteria NoInfluence in IconFims datatable is missing.
Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()
23:06:09:919NoneElement of criteria NoFaith in IconFims datatable is missing.
Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()
23:06:10:045NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
23:06:10:046NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:10:046NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:10:046NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:11:736NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
23:06:12:170NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
23:06:12:170NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:12:170NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:12:170NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:12:759NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
23:06:13:012NoneExtracting MeshContent VFX_Hexagon_000
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:13:015NoneExtracting MeshContent VFX_Circle001
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:13:016NoneExtracting MeshContent VFX_Ring_000
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:13:016NoneExtracting MeshContent VFX_SpawnHemiGeoSphere
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:13:017NoneExtracting MeshContent FX_Quad
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:13:017NoneExtracting MeshContent VFX_cloudNuclear
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:13:021NoneExtracting MeshContent FX_NuclearMeshBot_01
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:13:026NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:13:027NoneExtracting MeshContent VFX_Ring_004
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:13:886NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
23:06:14:231NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
23:06:14:231NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:14:231NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:14:231NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:14:495NoneExtracting MeshContent VFX_Ring_005
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:14:577NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
23:06:14:881NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
23:06:15:309NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
23:06:15:700NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
23:06:15:984NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
23:06:16:047NoneExtracting MeshContent FX_Border_02
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:16:047NoneExtracting MeshContent VFX_Ring_001
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:16:048NoneExtracting MeshContent FX_Border
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:16:065NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
23:06:16:169None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #621 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:218None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #10461 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:226None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #12441 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:250None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #12357 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:280None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_MedievalEngland #11488 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:298None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #11403 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:313None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #13132 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:340None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12955 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:342None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #10936 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:345None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #13147 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:348None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #12585 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:369None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #11543 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:375None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_MycenaeanCivilization #6955 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:378None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #11392 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:395None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #9561 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:417None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #11218 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:444None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #10667 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:465None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #10579 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:467None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #13148 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:471None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #10646 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:484None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #10199 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:498None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #7771 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:515None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #3375 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:531None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #7044 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:534None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #4476 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:543None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #10561 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:566None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #12007 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:594None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_MedievalEngland #7837 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:596None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #11097 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:598None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #12413 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:612None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #10535 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:614None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_Eastern #13052 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:641None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #11209 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:662None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12305 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:676None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #8047 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:699None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #10458 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:701None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #12899 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:716None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #10453 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:731None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #7558 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:733None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #12938 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:735None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #9410 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:742None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #10874 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:754None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #11477 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:777None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #10496 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:795None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #9566 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:798None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #13042 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:812None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #13137 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:832None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #10898 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:845None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #11245 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:852None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #10909 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:877None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #11986 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:892None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #12315 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:902None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #12970 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:908None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #11886 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:911None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12433 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:913None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12456 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:943None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_Eastern #12205 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:964None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #12459 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:16:968NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 43061 ms
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:16:978UI Steam[UI] Start calling OnPresentationStarted on in-game windows.
Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext() Amplitude.Mercury.UI.Windows.WindowsManager+ d__38:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.MonoParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.MonoParameterInfo) Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted() Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Presentation.Presentation+ d__62:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:17:002NonePresentation has been started.
Amplitude.Mercury.Presentation.Presentation+d__62:MoveNext()
23:06:17:026NonePresentation has been presented.
Amplitude.Mercury.Presentation.Presentation+d__62:MoveNext()
23:06:17:026NonePresentation has been presented.
Amplitude.Mercury.Presentation.InGameView+d__4:MoveNext()
23:06:17:128NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)
23:06:17:130NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)
23:06:17:130NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)
23:06:17:594NoneTechnology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.
Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:17:650NoneTechnology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.
Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:17:795UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0.1 seconds.
Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext() Amplitude.Mercury.UI.Windows.WindowsManager+ d__38:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:18:100NoneAI Synchronization took 91.406ms at frame 15 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:06:18:228NonePresentation Battle 12614: Execute action[0]: BattleLoaded. Loaded in progress=True, AdditionalData=-2146304000, currentRound=0, maximumRoundCount=18 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:18:229NonePresentation Battle 12614: Execute action[0]: BattleAreaLoaded (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:18:230NonePresentation Battle 12614: Execute action[0]: CapturePointLoaded (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:18:239NonePresentation Battle 12614: Execute action[0]: ContenderJoined. EmpireIndex=0, Group=Attacker, Modifiers=Besieger, unitCount=0 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:18:239NonePresentation Battle 12614: Execute action[0]: ContenderJoined. EmpireIndex=1, Group=Defender, Modifiers=Besieged, unitCount=0 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:18:239NonePresentation Battle 12614: Execute action[0]: SetAutoResolveFor. EmpireIndex=1, Value=True. (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:18:239NonePresentation Battle 12614: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:18:240NonePresentation Battle 12614: Execute action[1]: ParticipantJoined. EmpireIndex=0, Guid=6722, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:18:241NonePresentation Battle 12614: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=12623, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:18:241NonePresentation Battle 12614: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=8533, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:18:242NonePresentation Battle 12614: Execute action[4]: ParticipantJoined. EmpireIndex=0, Guid=12740, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:18:242NonePresentation Battle 12614: Execute action[5]: ParticipantJoined. EmpireIndex=0, Guid=12183, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:18:242NonePresentation Battle 12614: Execute action[6]: ParticipantJoined. EmpireIndex=1, Guid=11091, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:18:243None[Preview] PresentationArmy PresentationArmy #11091 of empire 1 #11091 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:18:243NonePresentation Battle 12614: Execute action[7]: ParticipantJoined. EmpireIndex=1, Guid=1636, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:18:243NonePresentation Battle 12614: Execute action[8]: ParticipantJoined. EmpireIndex=1, Guid=12616, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:18:243NonePresentation Battle 12614: Execute action[9]: ParticipantJoined. EmpireIndex=1, Guid=11179, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:18:244NonePresentation Battle 12614: Execute action[10]: ParticipantJoined. EmpireIndex=1, Guid=5113, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:18:244NonePresentation Battle 12614: Execute action[11]: StartSiege. EmpireIndex=0. (initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:18:245NonePresentation Battle 12614: Execute action[11]: UpdateSiegeStatus. Stock=12.00, Net=12.00. (initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:18:246NonePresentation Battle 12614: Execute action[12]: UpdateSiegeStatus. Stock=12.00, Net=12.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:19:078NoneCan't find entity 3375 of ongoing task. Fails the task 14396.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:19:079NoneCan't find entity 7558 of ongoing task. Fails the task 14397.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:19:571NoneThe AI decision process took 1.5 seconds to be executed (1.1 seconds of AI processing and 0.4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:06:20:532NoneAI Synchronization took 54.5943ms at frame 75 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:06:21:492NoneAI Synchronization took 42.5511ms at frame 110 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:06:21:536None[Empire 1] Invalid Land spawn position for settlement 8593. This may happen once after an OrderChangeUnitSpawnPosition.
Amplitude.Mercury.AI.Brain.Analysis.Military.ComputeWantedArmies:Process()
23:06:21:786NoneCan't find entity 11209 of ongoing task. Fails the task 3912.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:21:940NoneWhile applying capsule to body CHR_Avatar_Female_Body(Clone) with bone Spine2 a previous capsule has not the same center (0.0, 0.1, 0.0) vs (0.0, 0.2, 0.0)
Amplitude.Mercury.Terrain.Avatar.AvatarSubDepiction:CopyCollidersToBodySkeleton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:21:940NoneWhile applying capsule to body CHR_Avatar_Female_Body(Clone) with bone Spine2 a previous capsule has not the same radius 0.1445417 vs 0.05786818
Amplitude.Mercury.Terrain.Avatar.AvatarSubDepiction:CopyCollidersToBodySkeleton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:22:510NoneAI Synchronization took 41.2313ms at frame 158 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:06:23:056NoneAI Synchronization took 28.0731ms at frame 181 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:06:23:329NonePresentation Battle 12614: Execute action[13]: StartReinforcement. EmpireIndex=1. (initialActionType: StartReinforcement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:23:329NonePresentation Battle 12614: Execute action[14]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=11543. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:23:435NoneAI Synchronization took 33.0628ms at frame 201 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:06:23:490NonePresentation Battle 12614: Execute action[15]: StartReinforcement. EmpireIndex=1. (initialActionType: StartReinforcement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:23:490NonePresentation Battle 12614: Execute action[16]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=10936. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:23:490NonePresentation Battle 12614: Execute action[17]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:23:494NonePresentation Battle 12614: Execute action[18]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=34 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:23:501NonePresentation Battle 12614: Execute action[19]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=25 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:23:502NonePresentation Battle 12614: Execute action[20]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:23:502None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #7771 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:23:502None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #7771 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:23:502None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #7771 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:23:502None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #10874 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:23:502None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #10874 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:23:502None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #10458 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:23:502None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #10458 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:23:502NonePresentation Battle 12614: Execute action[21]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:23:920NoneCan't find entity 10453 of ongoing task. Fails the task 5105.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:24:025NoneAI Synchronization took 38.509ms at frame 217 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:06:24:984NoneAI Synchronization took 32.0403ms at frame 240 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:06:25:419NoneAI Synchronization took 32.6769ms at frame 247 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:06:25:788NoneCan't find entity 10453 of ongoing task. Fails the task 5028.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:25:894NoneAI Synchronization took 28.4449ms at frame 253 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:06:27:206NoneAI Synchronization took 29.0705ms at frame 286 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:06:31:210NoneProcessing instruction type 'Amplitude.Mercury.Interop.ArmyStartsStealingTerritoryNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:31:663NoneProcessing instruction type 'Amplitude.Mercury.Interop.ArmyStartsStealingTerritoryNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:31:673NoneProcessing instruction type 'Amplitude.Mercury.Interop.ArmyStartsStealingTerritoryNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:31:679NoneProcessing instruction type 'Amplitude.Mercury.Interop.ArmyStartsStealingTerritoryNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:32:502None[Empire 1] Army 13132 @ [19, 17] is far form 12955 @ [22, 21]
Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)
23:06:35:369NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Framework.Session.SessionManager+d__15:MoveNext()
23:06:35:376NoneDisconnecting...
Amplitude.Mercury.Game.GameClient:Disconnect()
23:06:35:377NoneDisconnected.
Amplitude.Mercury.Game.GameClient:Disconnect()
23:06:35:377NoneSending disconnection message...
Amplitude.Mercury.Game.GameServer:Disconnect()
23:06:35:380NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...
Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:35:380NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).
Amplitude.Mercury.Game.GameServer:Disconnect()
23:06:35:413NonePresentation has been shutdown.
Amplitude.Mercury.Presentation.Presentation+d__63:MoveNext()
23:06:35:557NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...
Amplitude.Framework.Game.GameManager+d__17:MoveNext()
23:06:35:559None[Sandbox] Gracefully exited the sandbox loop; shutting down...
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
23:06:35:600NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:06:35:634NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:06:35:666NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:06:35:685NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:06:35:696NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:06:35:706NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:06:35:742NoneAIController shutdown...
Amplitude.Mercury.AI.AIController+d__104:MoveNext()
23:06:35:782NoneMaximum allocation passes count reached (1) for empire 2.
Amplitude.AI.Brain:Run()
23:06:35:810NoneMaximum allocation passes count reached (1) for empire 3.
Amplitude.AI.Brain:Run()
23:06:35:831NoneMaximum allocation passes count reached (1) for empire 4.
Amplitude.AI.Brain:Run()
23:06:35:861NoneMaximum allocation passes count reached (1) for empire 5.
Amplitude.AI.Brain:Run()
23:06:35:870NoneAIController shutdown terminated.
Amplitude.Mercury.AI.AIController+d__104:MoveNext()
23:06:36:214NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.
Amplitude.Framework.Session.SessionManager+d__15:MoveNext()
23:06:36:273NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Framework.Session.SessionManager+d__14:MoveNext()
23:06:36:275NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...
Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:36:275NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.
Amplitude.Framework.Session.SessionManager+d__14:MoveNext()
23:06:36:276NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.
Amplitude.Framework.Game.GameManager+d__17:MoveNext()
23:06:36:277NoneOpening the session, hosting an offline game...
Amplitude.Framework.Session.Session+d__53:MoveNext()
23:06:36:300NoneSession has been opened.
Amplitude.Framework.Session.Session+d__53:MoveNext()
23:06:36:306NoneMember 00000000-0000-0000-0000-000000000001: Added.
Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)
23:06:36:306NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.
Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.MonoParameterInfo)
23:06:37:047NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...
Amplitude.Framework.Game.GameManager+d__16:MoveNext()
23:06:40:047NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:40:048NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:40:054NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:40:055NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:40:061NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:40:061NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:40:061NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:40:061NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:40:061NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:40:061NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:40:061NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:40:061NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:40:061NoneDescriptor 'Tag_Empire_Major' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:40:061NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:40:064NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:40:065NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:40:067NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:40:068NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:40:069NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:40:069NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:40:069NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:40:074NoneDescriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:40:090NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:40:090NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:40:090NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:40:090NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:40:092NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:40:092NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:40:092NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:40:094NoneDescriptor 'Effect_LandUnit_Era3_HolyRomanEmpire_TeutonicKnights' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:40:099NoneDescriptor 'GameEffect_Army' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:40:099NoneDescriptor 'GameEffect_Army' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:40:101NoneDescriptor 'GameEffect_Army' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:40:102NoneDescriptor 'GameEffect_Squadron' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:40:102NoneDescriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:40:102NoneDescriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:40:112NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PersonaStrength_ArtificialWonders_03.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:40:118None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:40:119None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:40:119None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:40:119None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:40:119None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:40:122None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:40:123None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:40:811None[Sandbox] The sandbox thread has been started.
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
23:06:40:829NoneBackground worker has returned.
Amplitude.Mercury.Game.Game+d__4:MoveNext()
23:06:40:829NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.
Amplitude.Framework.Game.GameManager+d__16:MoveNext()
23:06:40:863NoneStart AI players...
Amplitude.Mercury.AI.AIController:StartAI()
23:06:40:865NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.
Amplitude.Mercury.AI.AIController:StartAIAsync()
23:06:41:306NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
23:06:41:973NoneAI players started. Check for a save to load...
Amplitude.Mercury.AI.AIController:StartAIAsync()
23:06:41:973NoneLoading AI save: auto-save 1490.AI.bin
Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()
23:06:42:003NoneCan't retrieve AI entity 12575.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:42:003NoneCan't retrieve AI entity 12575.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:42:003NoneCan't retrieve AI entity 12575.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:42:003NoneCan't retrieve AI entity 12575.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:42:003NoneCan't retrieve AI entity 12407.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:42:003NoneCan't retrieve AI entity 12407.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:42:003NoneCan't retrieve AI entity 12407.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:42:003NoneCan't retrieve AI entity 12407.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:42:003NoneCan't retrieve AI entity 12481.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:42:003NoneCan't retrieve AI entity 12407.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:42:003NoneCan't retrieve AI entity 12407.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:42:003NoneCan't retrieve AI entity 9129.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:42:003NoneCan't retrieve AI entity 9129.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:42:003NoneCan't retrieve AI entity 10559.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:42:003NoneCan't retrieve AI entity 10559.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:42:027NoneAI players ready to run.
Amplitude.Mercury.AI.AIController:StartAIAsync()
23:06:42:543NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
23:06:42:809NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
23:06:42:938NonePresentationLandmarks revolveDependencies True
Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()
23:06:42:938NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
23:06:42:982NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
23:06:43:867NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:43:923NoneGround materials using mid res textures
Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.MonoParameterInfo)
23:06:44:537NoneSculpting elements using mid res albedo textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
23:06:44:537NoneSculpting elements using mid res ao textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
23:06:44:537NoneSculpting elements using mid res world space normal textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
23:06:44:538NoneSculpting elements using mid res transition mask textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
23:06:44:538NoneSculpting elements using mid res roughness textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
23:06:44:538NoneSculpting elements using mid res topography textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
23:06:44:538NoneSculpting elements using mid res border textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
23:06:46:484NoneRivers using mid res river bank textures
Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()
23:06:46:484NoneRivers using mid res river normal textures
Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()
23:06:46:484NoneRivers using mid res river water transitionMask textures
Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()
23:06:46:521NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:46:521None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]
Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()
23:06:46:535NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:46:535NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:46:536NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:46:536None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]
Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()
23:06:46:536None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]
Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()
23:06:46:536NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:46:536NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:46:537NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:46:551NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:46:566None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]
Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()
23:06:46:567NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:46:567None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok
Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()
23:06:46:567NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:46:567NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:46:567NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:46:567NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:46:568NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:46:568NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:46:569NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:46:569NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:46:588NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
23:06:46:589NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
23:06:46:604NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
23:06:46:604NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:46:604NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:46:604NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:46:604NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:46:604NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:46:604NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:46:604NoneAmplitude.Mercury.Presentation.PresentationBattleController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:46:604NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:46:605NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:46:605NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:46:605NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:46:605NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:50:514NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
23:06:50:520NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
23:06:50:520NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
23:06:50:521NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:50:521NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:50:521NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:50:521NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:50:521NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:50:521NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:50:521NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:50:521NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:50:521NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:50:522NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:53:968NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
23:06:53:968NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
23:06:53:969NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:53:969NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:53:971NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:53:971NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:53:971NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:53:971NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:53:971NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:53:972NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:53:972NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:53:972NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:56:688NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
23:06:56:688NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
23:06:56:689NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:56:689NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:56:689NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:56:689NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:56:689NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:56:689NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:56:689NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:56:689NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:56:689NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:56:689NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:59:440NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
23:06:59:440NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
23:06:59:440NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
23:06:59:440NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:59:440NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:59:440NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:59:440NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:59:440NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:59:440NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:59:440NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:59:440NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:59:440NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:06:59:440NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:01:067NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
23:07:01:067NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
23:07:01:067NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
23:07:02:633NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
23:07:02:633NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
23:07:02:634NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
23:07:02:634NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:02:634NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:02:634NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:02:634NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:02:634NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:02:634NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:02:634NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:02:634NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:02:634NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:02:634NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:04:765NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
23:07:04:765NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
23:07:04:766NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
23:07:04:766NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:04:766NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:04:766NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:04:766NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:04:766NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:04:766NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:04:766NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:04:766NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:04:767NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:04:767NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:06:915NoneUnable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames
Amplitude.Mercury.Presentation.PresentationFimsController+d__33:MoveNext()
23:07:06:916NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
23:07:06:916NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
23:07:06:916NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
23:07:06:916NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:06:916NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:06:916NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:06:916NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:06:916NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:06:916NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:06:916NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:06:916NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:06:916NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:06:916NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:10:147NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
23:07:10:172NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
23:07:10:172NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:10:172NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:10:172NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:10:172NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:10:172NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:23:803NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
23:07:23:807NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:23:807NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:23:807NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:23:808NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:24:768NoneExtracting MeshContent VFX_Ring_003
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:07:24:771NoneExtracting MeshContent PlaneAxis_YX
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:07:24:771NoneExtracting MeshContent VFX_HexagonExtrude000
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:07:28:076NoneElement of criteria NoPublicOrder in IconFims datatable is missing.
Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()
23:07:28:077NoneElement of criteria NoInfluence in IconFims datatable is missing.
Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()
23:07:28:077NoneElement of criteria NoFaith in IconFims datatable is missing.
Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()
23:07:28:240NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
23:07:28:240NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:28:240NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:28:240NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:30:859NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
23:07:30:860NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:30:860NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:30:860NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:31:539NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
23:07:31:919NoneExtracting MeshContent VFX_Hexagon_000
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:07:31:920NoneExtracting MeshContent VFX_Circle001
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:07:31:921NoneExtracting MeshContent VFX_Ring_000
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:07:31:922NoneExtracting MeshContent VFX_SpawnHemiGeoSphere
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:07:32:145NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
23:07:32:728NoneExtracting MeshContent FX_Quad
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:07:32:729NoneExtracting MeshContent VFX_cloudNuclear
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:07:32:735NoneExtracting MeshContent FX_NuclearMeshBot_01
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:07:32:741NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:07:32:742NoneExtracting MeshContent VFX_Ring_004
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:07:34:327NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
23:07:34:327NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:34:327NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:34:327NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:34:683NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
23:07:35:100NoneExtracting MeshContent VFX_Ring_005
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:07:35:186NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
23:07:35:659NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
23:07:36:122NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
23:07:36:610NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
23:07:36:610NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:36:610NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:36:611NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:36:933NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
23:07:37:043NoneExtracting MeshContent FX_Border_02
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:07:37:044NoneExtracting MeshContent VFX_Ring_001
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:07:37:045NoneExtracting MeshContent FX_Border
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:07:37:091NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
23:07:37:225None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #621 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:37:274None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #10461 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:37:283None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #12441 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:37:313None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #12357 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:37:343None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_MedievalEngland #11488 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:37:374None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #11403 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:37:424None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #13132 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:37:477None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12955 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:37:492None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #10936 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:37:507None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #13049 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:37:535None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #12585 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:37:639None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #11543 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:37:651None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_MycenaeanCivilization #6955 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:37:657None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #11392 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:37:705None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #9561 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:37:792None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #11218 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:37:839None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #10667 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:37:905None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #10579 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:37:917None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #12310 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:37:921None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #12613 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:37:925None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #10646 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:37:972None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #10199 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:38:038None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #7771 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:38:109None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #3375 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:38:183None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #7044 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:38:191None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #4476 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:38:259None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #10561 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:38:370None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #12007 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:38:432None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_MedievalEngland #7837 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:38:435None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #11097 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:38:438None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #12413 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:38:470None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #10535 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:38:523None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_Eastern #13052 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:38:571None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #11209 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:38:605None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12305 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:38:635None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #8047 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:38:665None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #10458 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:38:668None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #12899 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:38:688None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #10453 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:38:713None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #7558 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:38:719None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #12938 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:38:722None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #9410 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:38:729None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #10874 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:38:752None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #11477 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:38:789None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #10496 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:38:808None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #9566 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:38:818None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #13042 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:38:852None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #10898 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:38:871None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #11245 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:38:886None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #10909 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:38:902None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #11986 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:38:933None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #12315 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:38:959None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #12970 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:38:965None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #11886 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:38:969None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12433 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:38:972None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12456 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:38:975None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_Eastern #12205 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:39:008None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #12459 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:39:020NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 56242 ms
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
23:07:39:028UI Steam[UI] Start calling OnPresentationStarted on in-game windows.
Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext() Amplitude.Mercury.UI.Windows.WindowsManager+ d__38:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.MonoParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.MonoParameterInfo) Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted() Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Presentation.Presentation+ d__62:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:07:39:053NonePresentation has been started.
Amplitude.Mercury.Presentation.Presentation+d__62:MoveNext()
23:07:39:081NonePresentation has been presented.
Amplitude.Mercury.Presentation.Presentation+d__62:MoveNext()
23:07:39:081NonePresentation has been presented.
Amplitude.Mercury.Presentation.InGameView+d__4:MoveNext()
23:07:39:325NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)
23:07:39:329NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)
23:07:39:329NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)
23:07:39:714NoneTechnology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.
Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:07:39:771NoneTechnology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.
Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:07:39:856UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0.1 seconds.
Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext() Amplitude.Mercury.UI.Windows.WindowsManager+ d__38:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:07:39:887NoneAI Synchronization took 24.3707ms at frame 10 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:07:40:104None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #13137 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:40:270NoneAI Synchronization took 101.2152ms at frame 15 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:07:40:602NonePresentation Battle 12614: Execute action[0]: BattleLoaded. Loaded in progress=True, AdditionalData=-2146303986, currentRound=14, maximumRoundCount=18 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:40:602NonePresentation Battle 12614: Execute action[0]: BattleAreaLoaded (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:40:602NonePresentation Battle 12614: Execute action[0]: CapturePointLoaded (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:40:606NonePresentation Battle 12614: Execute action[0]: ContenderJoined. EmpireIndex=0, Group=Attacker, Modifiers=Besieger, unitCount=12 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:41:097None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:41:274NoneCan't find entity 3375 of ongoing task. Fails the task 14396.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:07:41:275NoneCan't find entity 7558 of ongoing task. Fails the task 14397.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:07:41:451NonePresentation Battle 12614: Execute action[0]: ContenderJoined. EmpireIndex=1, Group=Defender, Modifiers=Besieged, unitCount=12 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:41:471None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Nubia #12890 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:07:41:487None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_Byzantium #12727 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:07:41:504None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_Byzantium #12728 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:07:41:540None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_Byzantium #12729 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:07:41:553None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_Byzantium #12730 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:07:41:563None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_Byzantium #12731 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:07:41:573None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_Byzantium #12713 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:07:41:588None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_Carthage #12714 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:07:41:600None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_Carthage #12715 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:07:41:617None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_Carthage #12716 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:07:41:629None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_Carthage #12717 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:07:41:637None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_Carthage #12718 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:07:41:637NonePresentation Battle 12614: Execute action[0]: SetAutoResolveFor. EmpireIndex=1, Value=True. (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:41:637NonePresentation Battle 12614: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:41:637NonePresentation Battle 12614: Execute action[1]: ParticipantJoined. EmpireIndex=0, Guid=6722, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:41:638NonePresentation Battle 12614: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=12623, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:41:638NonePresentation Battle 12614: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=8130, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:41:639NonePresentation Battle 12614: Execute action[4]: ParticipantJoined. EmpireIndex=0, Guid=8533, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:41:639NonePresentation Battle 12614: Execute action[5]: ParticipantJoined. EmpireIndex=0, Guid=12740, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:41:640NonePresentation Battle 12614: Execute action[6]: ParticipantJoined. EmpireIndex=0, Guid=12183, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:41:640NonePresentation Battle 12614: Execute action[7]: ParticipantJoined. EmpireIndex=1, Guid=12472, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:41:640None[Preview] PresentationArmy PresentationArmy #12472 of empire 1 #12472 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:07:41:640NonePresentation Battle 12614: Execute action[8]: ParticipantJoined. EmpireIndex=1, Guid=1636, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:41:640NonePresentation Battle 12614: Execute action[9]: ParticipantJoined. EmpireIndex=1, Guid=12616, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=6 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:41:641NonePresentation Battle 12614: Execute action[10]: ParticipantJoined. EmpireIndex=1, Guid=11091, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:41:641NonePresentation Battle 12614: Execute action[11]: ParticipantJoined. EmpireIndex=1, Guid=11256, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:41:641NonePresentation Battle 12614: Execute action[12]: ParticipantJoined. EmpireIndex=1, Guid=11179, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:41:642NonePresentation Battle 12614: Execute action[13]: ParticipantJoined. EmpireIndex=1, Guid=5113, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:41:642NonePresentation Battle 12614: Execute action[14]: WaitForTurnBegin (initialActionType: WaitForTurnBegin)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:41:643NonePresentation Battle 12614: Execute action[15]: NewRound. Round=15. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:41:647NonePresentation Battle 12614: Execute action[16]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:41:647NoneCould not find PresentationBattlePreview with armyEntityGUID=6722, targetEntityGUID=10473.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:07:41:648NonePresentation Battle 12614: Execute action[16]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:41:878NoneThe AI decision process took 1.6 seconds to be executed (1.1 seconds of AI processing and 0.5 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:07:42:154None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:42:800NonePresentation Battle 12614: Execute action[17]: EndEmpireRound. EmpireIndex=1. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:43:038NoneAI Synchronization took 72.049ms at frame 80 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:07:43:210None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:43:772NoneCan't find entity 13049 of ongoing task. Fails the task 5373.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:07:43:773NoneCan't find entity 12899 of ongoing task. Fails the task 5394.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:07:44:078NoneThe AI decision process took 1.0 seconds to be executed (0.5 seconds of AI processing and 0.5 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:07:44:216NoneAI Synchronization took 54.1174ms at frame 112 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:07:44:368None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:45:165NoneAI Synchronization took 97.6296ms at frame 145 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:07:45:408None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:45:879NoneAI Synchronization took 47.8296ms at frame 171 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:07:46:189None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:46:294NoneWhile applying capsule to body CHR_Avatar_Female_Body(Clone) with bone Spine2 a previous capsule has not the same center (0.0, 0.1, 0.0) vs (0.0, 0.2, 0.0)
Amplitude.Mercury.Terrain.Avatar.AvatarSubDepiction:CopyCollidersToBodySkeleton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:07:46:294NoneWhile applying capsule to body CHR_Avatar_Female_Body(Clone) with bone Spine2 a previous capsule has not the same radius 0.1445417 vs 0.05786818
Amplitude.Mercury.Terrain.Avatar.AvatarSubDepiction:CopyCollidersToBodySkeleton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:07:46:890NoneAI Synchronization took 40.8916ms at frame 208 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:07:47:018None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:47:619NoneAI Synchronization took 36.5909ms at frame 235 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:07:47:793None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:48:211NoneAI Synchronization took 47.3092ms at frame 247 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:07:48:396None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:48:845NonePresentation Battle 12614: Execute action[18]: UpdateBattleUnits. EmpireIndex=1, unitCount=12 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:48:845NonePresentation Battle 12614: Execute action[19]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:49:220NonePresentation Battle 12614: Execute action[20]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:49:220NoneCould not find PresentationBattlePreview with armyEntityGUID=6722, targetEntityGUID=10473.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:07:49:221NonePresentation Battle 12614: Execute action[20]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:49:223NoneThe AI decision process took 1.0 seconds to be executed (0.7 seconds of AI processing and 0.4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:07:49:486None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:49:987NoneCan't find entity 10453 of ongoing task. Fails the task 5105.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:07:50:191NoneAI Synchronization took 36.029ms at frame 277 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:07:50:302None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:50:331None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #12413 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:50:675NoneAI Synchronization took 37.3656ms at frame 284 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:07:50:832None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:51:322NoneAI Synchronization took 36.1722ms at frame 291 (entities created: 0 deleted: 0 synchronized: 9 last entity synchronized: 2479 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:07:51:610None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:52:562None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:53:390NoneAI Synchronization took 67.787ms at frame 303 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:07:53:622None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:54:385NoneAI Synchronization took 58.6991ms at frame 307 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:07:54:566None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:55:404None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:55:976NoneAI Synchronization took 21.7641ms at frame 309 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 1275 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:07:56:305None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:57:153None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:57:723NoneAI Synchronization took 48.3615ms at frame 319 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:07:57:846None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:57:967None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #10936 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:58:348None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:58:937None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:59:530None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:08:00:033NoneAI Synchronization took 67.8916ms at frame 329 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:08:00:144None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:08:00:797None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:08:01:216None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:08:01:668None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:08:02:151NoneAI Synchronization took 35.5543ms at frame 339 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:08:02:298None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:08:02:820None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:08:03:205None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:08:03:902None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:08:04:377NoneAI Synchronization took 66.4702ms at frame 352 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:08:04:580None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:08:05:016None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:08:05:716None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:08:07:696None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:08:08:095None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:08:08:476None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:08:08:996None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:08:09:390None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:08:52:212None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:08:52:605None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:08:53:012None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:08:53:570None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:08:54:015None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:07:955None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:08:423None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:08:860None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:09:379None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:09:746None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:12:585None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:12:718NonePresentation Battle 12614: Execute action[21]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:12:718NonePresentation Battle 12614: Execute action[22]: UpdateBattleUnits. EmpireIndex=0, unitCount=12 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:12:719NonePresentation Battle 12614: Execute action[23]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:12:968NonePresentation Battle 12614: Execute action[24]: NewRound. Round=16. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:12:968NonePresentation Battle 12614: Execute action[25]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:12:968NoneCould not find PresentationBattlePreview with armyEntityGUID=6722, targetEntityGUID=10473.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:12:968NonePresentation Battle 12614: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:13:092None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:13:331NonePresentation Battle 12614: Execute action[26]: EndEmpireRound. EmpireIndex=1. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:13:332NonePresentation Battle 12614: Execute action[27]: UpdateBattleUnits. EmpireIndex=1, unitCount=12 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:13:332NonePresentation Battle 12614: Execute action[28]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:13:581NonePresentation Battle 12614: Execute action[29]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:13:582NoneCould not find PresentationBattlePreview with armyEntityGUID=6722, targetEntityGUID=10473.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:13:583NonePresentation Battle 12614: Execute action[29]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:13:617None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:14:235None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:14:689None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:14:849NonePresentation Battle 12614: Execute action[30]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:14:849NonePresentation Battle 12614: Execute action[31]: UpdateBattleUnits. EmpireIndex=0, unitCount=12 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:14:849NonePresentation Battle 12614: Execute action[32]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:15:084NonePresentation Battle 12614: Execute action[33]: NewRound. Round=17. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:15:085NonePresentation Battle 12614: Execute action[34]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:15:085NoneCould not find PresentationBattlePreview with armyEntityGUID=6722, targetEntityGUID=10473.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:15:085NonePresentation Battle 12614: Execute action[34]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:15:185None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:15:446NonePresentation Battle 12614: Execute action[35]: EndEmpireRound. EmpireIndex=1. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:15:447NonePresentation Battle 12614: Execute action[36]: UpdateBattleUnits. EmpireIndex=1, unitCount=12 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:15:447NonePresentation Battle 12614: Execute action[37]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:15:746None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:15:918NonePresentation Battle 12614: Execute action[38]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:15:918NoneCould not find PresentationBattlePreview with armyEntityGUID=6722, targetEntityGUID=10473.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:15:920NonePresentation Battle 12614: Execute action[38]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:16:242None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:16:668None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:16:792NonePresentation Battle 12614: Execute action[39]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:16:793NonePresentation Battle 12614: Execute action[40]: UpdateBattleUnits. EmpireIndex=0, unitCount=12 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:16:793NonePresentation Battle 12614: Execute action[41]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:044NonePresentation Battle 12614: Execute action[42]: NewRound. Round=18. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:045NonePresentation Battle 12614: Execute action[43]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:045NoneCould not find PresentationBattlePreview with armyEntityGUID=6722, targetEntityGUID=10473.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:17:045NonePresentation Battle 12614: Execute action[43]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:045NonePresentation Battle 12614: Execute action[44]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:061UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/Item006|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play() Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play() Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:09:17:236None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:17:341NonePresentation Battle 12614: Execute action[45]: BattleResult. WinnerGroup=Attacker, VictoryType=Attrition (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:341None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #12635 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:09:17:341NonePresentation Battle 12614: Execute action[45]: UnitMove. EmpireIndex=0. UnitGuid=12633, DestTile=[30, 25]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:346NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=0. UnitGuid=12633, DestTile=[31, 26]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:346NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=0. UnitGuid=12633, DestTile=[30, 25]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:346NonePresentation Battle 12614: Execute action[45]: UnitMove. EmpireIndex=0. UnitGuid=12634, DestTile=[30, 25]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:346NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=0. UnitGuid=12634, DestTile=[32, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:347NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=0. UnitGuid=12634, DestTile=[32, 26]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:347NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=0. UnitGuid=12634, DestTile=[31, 25]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:347NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=0. UnitGuid=12634, DestTile=[30, 25]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:347NonePresentation Battle 12614: Execute action[45]: UnitMove. EmpireIndex=1. UnitGuid=12713, DestTile=[26, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:347NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12713, DestTile=[26, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:347NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12713, DestTile=[25, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:347NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12713, DestTile=[25, 26]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:347NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12713, DestTile=[25, 25]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:347NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12713, DestTile=[26, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:347NonePresentation Battle 12614: Execute action[45]: UnitMove. EmpireIndex=1. UnitGuid=12714, DestTile=[26, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:348NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12714, DestTile=[26, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:348NonePresentation Battle 12614: Execute action[45]: UnitMove. EmpireIndex=1. UnitGuid=12715, DestTile=[26, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:348NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12715, DestTile=[27, 28]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:349NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12715, DestTile=[26, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:349NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12715, DestTile=[25, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:349NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12715, DestTile=[25, 26]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:349NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12715, DestTile=[25, 25]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:349NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12715, DestTile=[26, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:349NonePresentation Battle 12614: Execute action[45]: UnitMove. EmpireIndex=1. UnitGuid=12716, DestTile=[26, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:349NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12716, DestTile=[25, 26]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:349NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12716, DestTile=[25, 25]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:349NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12716, DestTile=[26, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:349NonePresentation Battle 12614: Execute action[45]: UnitMove. EmpireIndex=1. UnitGuid=12717, DestTile=[26, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:349NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12717, DestTile=[26, 28]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:349NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12717, DestTile=[25, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:350NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12717, DestTile=[25, 26]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:350NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12717, DestTile=[25, 25]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:350NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12717, DestTile=[26, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:350NonePresentation Battle 12614: Execute action[45]: UnitMove. EmpireIndex=1. UnitGuid=12718, DestTile=[26, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:351NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12718, DestTile=[25, 28]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:352NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12718, DestTile=[24, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:352NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12718, DestTile=[25, 26]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:352NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12718, DestTile=[25, 25]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:352NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12718, DestTile=[26, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:352NonePresentation Battle 12614: Execute action[45]: UnitMove. EmpireIndex=0. UnitGuid=12723, DestTile=[31, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:353NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=0. UnitGuid=12723, DestTile=[31, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:353NonePresentation Battle 12614: Execute action[45]: UnitMove. EmpireIndex=0. UnitGuid=12724, DestTile=[31, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:353NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=0. UnitGuid=12724, DestTile=[32, 25]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:353NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=0. UnitGuid=12724, DestTile=[32, 26]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:353NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=0. UnitGuid=12724, DestTile=[32, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:353NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=0. UnitGuid=12724, DestTile=[31, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:353NonePresentation Battle 12614: Execute action[45]: UnitMove. EmpireIndex=0. UnitGuid=12725, DestTile=[31, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:353NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=0. UnitGuid=12725, DestTile=[32, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:353NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=0. UnitGuid=12725, DestTile=[31, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:353NonePresentation Battle 12614: Execute action[45]: UnitMove. EmpireIndex=1. UnitGuid=12727, DestTile=[25, 22]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:354NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12727, DestTile=[27, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:354NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12727, DestTile=[26, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:354NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12727, DestTile=[25, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:354NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12727, DestTile=[25, 26]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:354NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12727, DestTile=[24, 25]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:354NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12727, DestTile=[24, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:354NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12727, DestTile=[24, 23]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:354NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12727, DestTile=[25, 22]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:354NonePresentation Battle 12614: Execute action[45]: UnitMove. EmpireIndex=1. UnitGuid=12728, DestTile=[25, 22]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:355NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12728, DestTile=[27, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:355NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12728, DestTile=[26, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:355NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12728, DestTile=[25, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:355NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12728, DestTile=[25, 26]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:355NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12728, DestTile=[24, 25]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:355NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12728, DestTile=[25, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:355NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12728, DestTile=[24, 23]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:355NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12728, DestTile=[25, 22]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:355NonePresentation Battle 12614: Execute action[45]: UnitMove. EmpireIndex=1. UnitGuid=12729, DestTile=[25, 22]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:356NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12729, DestTile=[26, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:356NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12729, DestTile=[25, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:356NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12729, DestTile=[25, 26]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:356NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12729, DestTile=[24, 25]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:356NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12729, DestTile=[24, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:356NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12729, DestTile=[24, 23]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:356NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12729, DestTile=[25, 22]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:356NonePresentation Battle 12614: Execute action[45]: UnitMove. EmpireIndex=1. UnitGuid=12730, DestTile=[25, 22]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:356NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12730, DestTile=[25, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:356NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12730, DestTile=[25, 26]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:356NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12730, DestTile=[25, 25]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:356NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12730, DestTile=[26, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:356NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12730, DestTile=[25, 23]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:356NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12730, DestTile=[25, 22]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:356NonePresentation Battle 12614: Execute action[45]: UnitMove. EmpireIndex=1. UnitGuid=12731, DestTile=[25, 22]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:357NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12731, DestTile=[27, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:357NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12731, DestTile=[26, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:357NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12731, DestTile=[25, 27]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:357NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12731, DestTile=[25, 26]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:357NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12731, DestTile=[24, 25]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:357NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12731, DestTile=[24, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:357NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12731, DestTile=[24, 23]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:357NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12731, DestTile=[25, 22]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:357NonePresentation Battle 12614: Execute action[45]: UnitMove. EmpireIndex=1. UnitGuid=12890, DestTile=[24, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:357NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12890, DestTile=[25, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:357NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=1. UnitGuid=12890, DestTile=[24, 24]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:357NonePresentation Battle 12614: Execute action[45]: UnitMove. EmpireIndex=0. UnitGuid=12891, DestTile=[31, 17]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:357NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=0. UnitGuid=12891, DestTile=[30, 23]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:358NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=0. UnitGuid=12891, DestTile=[30, 22]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:358NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=0. UnitGuid=12891, DestTile=[29, 21]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:358NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=0. UnitGuid=12891, DestTile=[30, 20]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:358NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=0. UnitGuid=12891, DestTile=[30, 19]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:358NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=0. UnitGuid=12891, DestTile=[31, 18]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:358NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=0. UnitGuid=12891, DestTile=[31, 17]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:358NonePresentation Battle 12614: Execute action[45]: UnitMove. EmpireIndex=0. UnitGuid=12892, DestTile=[31, 17]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:358NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=0. UnitGuid=12892, DestTile=[32, 22]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:358NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=0. UnitGuid=12892, DestTile=[31, 21]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:358NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=0. UnitGuid=12892, DestTile=[31, 20]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:358NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=0. UnitGuid=12892, DestTile=[31, 19]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:358NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=0. UnitGuid=12892, DestTile=[31, 18]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:358NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=0. UnitGuid=12892, DestTile=[31, 17]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:358NonePresentation Battle 12614: Execute action[45]: UnitMove. EmpireIndex=0. UnitGuid=12893, DestTile=[31, 17]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:359NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=0. UnitGuid=12893, DestTile=[31, 22]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:359NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=0. UnitGuid=12893, DestTile=[31, 21]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:359NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=0. UnitGuid=12893, DestTile=[32, 20]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:359NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=0. UnitGuid=12893, DestTile=[31, 19]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:359NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=0. UnitGuid=12893, DestTile=[31, 18]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:359NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=0. UnitGuid=12893, DestTile=[31, 17]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:359NonePresentation Battle 12614: Execute action[45]: UnitMove. EmpireIndex=0. UnitGuid=12928, DestTile=[29, 19]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:359NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=0. UnitGuid=12928, DestTile=[28, 21]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:359NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=0. UnitGuid=12928, DestTile=[29, 20]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:359NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=0. UnitGuid=12928, DestTile=[29, 19]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:359NonePresentation Battle 12614: Execute action[45]: UnitMove. EmpireIndex=0. UnitGuid=12929, DestTile=[29, 19]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:360NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=0. UnitGuid=12929, DestTile=[28, 21]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:360NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=0. UnitGuid=12929, DestTile=[29, 20]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:360NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=0. UnitGuid=12929, DestTile=[29, 19]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:360NonePresentation Battle 12614: Execute action[45]: UnitMove. EmpireIndex=0. UnitGuid=12930, DestTile=[29, 19]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:360NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=0. UnitGuid=12930, DestTile=[29, 20]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:360NonePresentation Battle 12614: Execute action[45]: UnitGoto. EmpireIndex=0. UnitGuid=12930, DestTile=[29, 19]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:373NonePresentation Battle 12614: Execute action[46]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:17:477None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #12890 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:09:17:481None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12727 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:09:17:483None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12728 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:09:17:484None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12731 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:09:17:484None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #12714 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:09:17:777None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:18:259None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:18:704NonePresentation Battle 12614: Execute action[47]: SiegeContinued (initialActionType: SiegeContinued)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:18:704None[Preview] PresentationArmy PresentationArmy #6722 of empire 0 #6722 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:18:705None[Preview] PresentationArmy PresentationArmy #8533 of empire 0 #8533 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:18:705None[Preview] PresentationArmy PresentationArmy #12740 of empire 0 #12740 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:18:705None[Preview] PresentationArmy PresentationArmy #12183 of empire 0 #12183 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:18:705None[Preview] PresentationArmy PresentationArmy #11091 of empire 1 #11091 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:18:705None[Preview] PresentationArmy PresentationArmy #11179 of empire 1 #11179 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:18:706None[Preview] PresentationArmy PresentationArmy #5113 of empire 1 #5113 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:18:721NonePresentation Battle 12614: Execute action[47]: ParticipantCleaned. EmpireIndex=0, ParticipantGuid=12183, ParticipantGroup=Attacker, unitCount=0 (initialActionType: SiegeContinued)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:18:721NonePresentation Battle 12614: Execute action[47]: ParticipantCleaned. EmpireIndex=0, ParticipantGuid=12740, ParticipantGroup=Attacker, unitCount=0 (initialActionType: SiegeContinued)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:18:721NonePresentation Battle 12614: Execute action[47]: ParticipantCleaned. EmpireIndex=0, ParticipantGuid=8533, ParticipantGroup=Attacker, unitCount=0 (initialActionType: SiegeContinued)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:18:721NonePresentation Battle 12614: Execute action[47]: ParticipantRemoved. EmpireIndex=0, ParticipantGuid=8130, ParticipantGroup=Attacker (initialActionType: SiegeContinued)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:18:721NonePresentation Battle 12614: Execute action[47]: ParticipantCleaned. EmpireIndex=0, ParticipantGuid=12623, ParticipantGroup=Attacker, unitCount=0 (initialActionType: SiegeContinued)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:18:721NonePresentation Battle 12614: Execute action[47]: ParticipantCleaned. EmpireIndex=0, ParticipantGuid=6722, ParticipantGroup=Attacker, unitCount=0 (initialActionType: SiegeContinued)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:18:722NonePresentation Battle 12614: Execute action[47]: ParticipantCleaned. EmpireIndex=1, ParticipantGuid=5113, ParticipantGroup=Defender, unitCount=0 (initialActionType: SiegeContinued)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:18:722NonePresentation Battle 12614: Execute action[47]: ParticipantCleaned. EmpireIndex=1, ParticipantGuid=11179, ParticipantGroup=Defender, unitCount=0 (initialActionType: SiegeContinued)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:18:722NonePresentation Battle 12614: Execute action[47]: ParticipantRemoved. EmpireIndex=1, ParticipantGuid=11256, ParticipantGroup=Defender (initialActionType: SiegeContinued)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:18:722NonePresentation Battle 12614: Execute action[47]: ParticipantCleaned. EmpireIndex=1, ParticipantGuid=11091, ParticipantGroup=Defender, unitCount=0 (initialActionType: SiegeContinued)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:18:722NonePresentation Battle 12614: Execute action[47]: ParticipantCleaned. EmpireIndex=1, ParticipantGuid=12616, ParticipantGroup=Defender, unitCount=0 (initialActionType: SiegeContinued)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:18:722NonePresentation Battle 12614: Execute action[47]: ParticipantCleaned. EmpireIndex=1, ParticipantGuid=1636, ParticipantGroup=Defender, unitCount=0 (initialActionType: SiegeContinued)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:18:722NonePresentation Battle 12614: Execute action[47]: ParticipantRemoved. EmpireIndex=1, ParticipantGuid=12472, ParticipantGroup=Defender (initialActionType: SiegeContinued)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:18:722NonePresentation Battle 12614: Execute action[47]: UpdateBattleGroupMainArmy (initialActionType: SiegeContinued)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:18:722NonePresentation Battle 12614: Execute action[47]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: SiegeContinued)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:18:722NonePresentation Battle 12614: Execute action[48]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:18:722NonePresentation Battle 12614: Execute action[49]: StartSiege. EmpireIndex=0. (initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:18:723NonePresentation Battle 12614: Execute action[49]: UpdateSiegeStatus. Stock=0.00, Net=12.00. (initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:18:931None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:19:496None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:19:757NonePresentation Battle 12614: Execute action[50]: StartReinforcement. EmpireIndex=1. (initialActionType: StartReinforcement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:19:757NonePresentation Battle 12614: Execute action[51]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=12955. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:19:758NonePresentation Battle 12614: Execute action[52]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:19:777NonePresentation Battle 12614: Execute action[53]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=34 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:19:784NonePresentation Battle 12614: Execute action[54]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=25 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:19:785NonePresentation Battle 12614: Execute action[55]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:19:785None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #7771 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:19:785None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #7771 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:09:19:785None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #7771 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:19:785None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #10874 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:19:785None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #10874 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:19:786None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #10458 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:19:786None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #10458 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:20:091None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:20:554NonePresentation Battle 12614: Execute action[56]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:20:791None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:21:583None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:22:296None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:23:172None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:23:762None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:24:433None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:25:217None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:25:601None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:25:926None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:26:423None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:26:817None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:27:216None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:27:436NonePresentation Battle 12614: Execute action[57]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:27:437NonePresentation Battle 12614: Execute action[58]: StartDeployment (initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:27:438NonePresentation Battle 12614: Execute action[59]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=6722, ParticipantGroup=Attacker, unitCount=3 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:27:473NonePresentation Battle 12614: Execute action[59]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:27:672None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:27:905NonePresentation Battle 12614: Execute action[60]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=12623, ParticipantGroup=Attacker, unitCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:27:905NonePresentation Battle 12614: Execute action[60]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:27:906NonePresentation Battle 12614: Execute action[61]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=8533, ParticipantGroup=Attacker, unitCount=3 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:27:921NonePresentation Battle 12614: Execute action[61]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:27:977None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:28:369NonePresentation Battle 12614: Execute action[62]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=12740, ParticipantGroup=Attacker, unitCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:28:369NonePresentation Battle 12614: Execute action[62]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:28:369NonePresentation Battle 12614: Execute action[63]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=12183, ParticipantGroup=Attacker, unitCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:28:370NonePresentation Battle 12614: Execute action[63]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:28:370NonePresentation Battle 12614: Execute action[64]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=11091, ParticipantGroup=Defender, unitCount=6 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:28:379None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_Carthage #12718 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:09:28:379NonePresentation Battle 12614: Execute action[64]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:28:392None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:28:534None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_Carthage #12717 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:09:28:681None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_Carthage #12716 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:09:28:796None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:28:843None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_Carthage #12715 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:09:28:995None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_Carthage #12714 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:09:29:150None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_Byzantium #12713 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:09:29:199None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:29:300NonePresentation Battle 12614: Execute action[65]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=1636, ParticipantGroup=Defender, unitCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:29:301NonePresentation Battle 12614: Execute action[65]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:29:301NonePresentation Battle 12614: Execute action[66]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=12616, ParticipantGroup=Defender, unitCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:29:301NonePresentation Battle 12614: Execute action[66]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:29:301NonePresentation Battle 12614: Execute action[67]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=11179, ParticipantGroup=Defender, unitCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:29:302NonePresentation Battle 12614: Execute action[67]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:29:302NonePresentation Battle 12614: Execute action[68]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=5113, ParticipantGroup=Defender, unitCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:29:302NonePresentation Battle 12614: Execute action[68]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:29:302NonePresentation Battle 12614: Execute action[69]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=12955, ParticipantGroup=Defender, unitCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:29:303NonePresentation Battle 12614: Execute action[69]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:29:303NonePresentation Battle 12614: Execute action[70]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:29:303NonePresentation Battle 12614: Execute action[71]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:29:303NonePresentation Battle 12614: Execute action[72]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:29:835None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:29:912NonePresentation Battle 12614: Execute action[73]: EndUnstack. EmpireIndex=1. (initialActionType: EndUnstack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:29:912NonePresentation Battle 12614: Execute action[74]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:29:949None[AI] [Empire 1] Battle 12614: Failed to compute the path for deploying unit 12713 (Fail) (from [26, 23] to [28, 25])
Amplitude.Mercury.AI.Battle.BattleBrain:ExecuteDeployment() Amplitude.Mercury.AI.Battle.BattleBrain:ExecuteDeployment() Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Battle.BattleController:Run() Amplitude.Mercury.AI.AIController:LateUpdate() Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:09:29:968None[AI] [Empire 1] Battle 12614: Failed to compute the path for deploying unit 12718 (Fail) (from [28, 24] to [28, 25])
Amplitude.Mercury.AI.Battle.BattleBrain:ExecuteDeployment() Amplitude.Mercury.AI.Battle.BattleBrain:ExecuteDeployment() Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Battle.BattleController:Run() Amplitude.Mercury.AI.AIController:LateUpdate() Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:09:29:982None[AI] [Empire 1] Battle 12614: Failed to compute the path for deploying unit 12717 (Fail) (from [27, 23] to [28, 25])
Amplitude.Mercury.AI.Battle.BattleBrain:ExecuteDeployment() Amplitude.Mercury.AI.Battle.BattleBrain:ExecuteDeployment() Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Battle.BattleController:Run() Amplitude.Mercury.AI.AIController:LateUpdate() Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:09:30:011None[AI] [Empire 1] Battle 12614: Failed to compute the path for deploying unit 12714 (Fail) (from [26, 25] to [28, 25])
Amplitude.Mercury.AI.Battle.BattleBrain:ExecuteDeployment() Amplitude.Mercury.AI.Battle.BattleBrain:ExecuteDeployment() Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Battle.BattleController:Run() Amplitude.Mercury.AI.AIController:LateUpdate() Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:09:30:228NonePresentation Battle 12614: Execute action[75]: ParticipantDeployed (initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:30:231None[Preview] PresentationArmy PresentationArmy #6722 of empire 0 #6722 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:30:231None[Preview] PresentationArmy PresentationArmy #6722 of empire 0 #6722 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:30:231None[Preview] PresentationArmy PresentationArmy #11091 of empire 1 #11091 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:30:231None[Preview] PresentationArmy PresentationArmy #11091 of empire 1 #11091 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:30:232None[Preview] PresentationArmy PresentationArmy #8533 of empire 0 #8533 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:30:232None[Preview] PresentationArmy PresentationArmy #8533 of empire 0 #8533 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:30:232None[Preview] PresentationArmy PresentationArmy #11179 of empire 1 #11179 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:30:232None[Preview] PresentationArmy PresentationArmy #11179 of empire 1 #11179 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:30:232None[Preview] PresentationArmy PresentationArmy #5113 of empire 1 #5113 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:30:232None[Preview] PresentationArmy PresentationArmy #5113 of empire 1 #5113 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:30:232None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #7771 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:30:232None[Preview] PresentationArmy PresentationArmy #12183 of empire 0 #12183 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:30:232None[Preview] PresentationArmy PresentationArmy #12183 of empire 0 #12183 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:30:232None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #10874 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:30:232None[Preview] PresentationArmy LandUnit_Era3_Byzantium_VarangianGuards #12955 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:30:232None[Preview] PresentationArmy LandUnit_Era3_Byzantium_VarangianGuards #12955 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:30:232None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #10458 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:30:232None[Preview] PresentationArmy PresentationArmy #12740 of empire 0 #12740 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:30:232None[Preview] PresentationArmy PresentationArmy #12740 of empire 0 #12740 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:30:233NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:30:240NoneRestorePresentationBattlePreview created ticket #51628.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:30:241NonePresentation Battle 12614: Execute action[75]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:30:263NoneRequestRestoreAsyncOperation_Completed for ticket #51628.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
23:09:30:263NoneRestorePresentationBattlePreview skipped due to invalid battle #12614
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:09:30:264NoneRequestAsyncOperation_Dismissed for ticket #51628.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
23:09:30:317None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:30:703None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:30:912NonePresentation Battle 12614: Execute action[76]: EndDeployment. EmpireIndex=1. (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:30:913NonePresentation Battle 12614: Execute action[76]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:41:059None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:41:257NonePresentation Battle 12614: Execute action[77]: UnitTeleport. EmpireIndex=0. UnitGuid=12723, DestTile=[31, 24]. (initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:41:441None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:41:829None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:47:176None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:47:354NonePresentation Battle 12614: Execute action[78]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:47:355NonePresentation Battle 12614: Execute action[78]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:47:357NonePresentation Battle 12614: Execute action[79]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:47:601None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:47:962NonePresentation Battle 12614: Execute action[80]: NewRound. Round=0. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:47:964NonePresentation Battle 12614: Execute action[81]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:47:964NonePresentation Battle 12614: Execute action[82]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:47:964NonePresentation Battle 12614: Execute action[83]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:47:964NonePresentation Battle 12614: Execute action[84]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:47:965NoneReleasePresentationBattlePreview attacker #6722, defender #10473
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:47:965None[Preview] PresentationArmy PresentationArmy #6722 of empire 0 #6722 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:47:965NonePresentation Battle 12614: Execute action[84]: UnitJoined. EmpireIndex=1. UnitGuid=12727, DestTile=[25, 22]. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:47:990NonePresentation Battle 12614: Execute action[84]: UnitJoined. EmpireIndex=1. UnitGuid=12890, DestTile=[24, 24]. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:47:994None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #12890 visual status as Hidden (previous visual status: ReinforcementStandby)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:09:47:994NonePresentation Battle 12614: Execute action[84]: UnitJoined. EmpireIndex=1. UnitGuid=13147, DestTile=[23, 19]. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:47:995None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #13147 visual status as Hidden (previous visual status: ReinforcementStandby)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:09:47:995NonePresentation Battle 12614: Execute action[84]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:48:032UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/_TurnCapsuleSample|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play() Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play() Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:09:48:064None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:48:125NonePresentation Battle 12614: Execute action[85]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=13147. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:48:125NonePresentation Battle 12614: Execute action[85]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:48:125NonePresentation Battle 12614: Execute action[86]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:48:126NonePresentation Battle 12614: Execute action[87]: UnitMove. EmpireIndex=1. UnitGuid=13147, DestTile=[25, 23]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:48:126NonePresentation Battle 12614: Execute action[87]: UnitGoto. EmpireIndex=1. UnitGuid=13147, DestTile=[24, 20]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:48:126NonePresentation Battle 12614: Execute action[87]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:48:127NonePresentation Battle 12614: Execute action[87]: UnitGoto. EmpireIndex=1. UnitGuid=13147, DestTile=[24, 21]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:48:127NonePresentation Battle 12614: Execute action[87]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:48:127NonePresentation Battle 12614: Execute action[87]: UnitGoto. EmpireIndex=1. UnitGuid=13147, DestTile=[25, 22]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:48:127NonePresentation Battle 12614: Execute action[87]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:48:127NonePresentation Battle 12614: Execute action[87]: UnitGoto. EmpireIndex=1. UnitGuid=13147, DestTile=[25, 23]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:48:128NonePresentation Battle 12614: Execute action[87]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:48:128NonePresentation Battle 12614: Execute action[87]: UnitJoined. EmpireIndex=1. UnitGuid=13148, DestTile=[23, 19]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:48:197None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #13148 visual status as Hidden (previous visual status: ReinforcementStandby)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:09:48:636None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:48:999None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:49:333None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:53:057NonePresentation Battle 12614: Execute action[88]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=13148. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:53:057NonePresentation Battle 12614: Execute action[88]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:53:058NonePresentation Battle 12614: Execute action[89]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:53:058NonePresentation Battle 12614: Execute action[90]: UnitMove. EmpireIndex=1. UnitGuid=13148, DestTile=[27, 24]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:53:058NonePresentation Battle 12614: Execute action[90]: UnitGoto. EmpireIndex=1. UnitGuid=13148, DestTile=[24, 20]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:53:059NonePresentation Battle 12614: Execute action[90]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:53:059NonePresentation Battle 12614: Execute action[90]: UnitGoto. EmpireIndex=1. UnitGuid=13148, DestTile=[24, 21]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:53:060NonePresentation Battle 12614: Execute action[90]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:53:060NonePresentation Battle 12614: Execute action[90]: UnitGoto. EmpireIndex=1. UnitGuid=13148, DestTile=[25, 22]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:53:061NonePresentation Battle 12614: Execute action[90]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:53:061NonePresentation Battle 12614: Execute action[90]: UnitGoto. EmpireIndex=1. UnitGuid=13148, DestTile=[25, 23]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:53:062NonePresentation Battle 12614: Execute action[90]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:53:063NonePresentation Battle 12614: Execute action[90]: UnitGoto. EmpireIndex=1. UnitGuid=13148, DestTile=[26, 23]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:53:063NonePresentation Battle 12614: Execute action[90]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:53:063NonePresentation Battle 12614: Execute action[90]: UnitGoto. EmpireIndex=1. UnitGuid=13148, DestTile=[27, 24]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:53:064NonePresentation Battle 12614: Execute action[90]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:53:064NonePresentation Battle 12614: Execute action[90]: UnitJoined. EmpireIndex=1. UnitGuid=13149, DestTile=[23, 19]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:53:089None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #13149 visual status as Hidden (previous visual status: ReinforcementStandby)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:09:58:525None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:58:992None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:59:415None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:09:59:842NonePresentation Battle 12614: Execute action[91]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=13149. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:59:843NonePresentation Battle 12614: Execute action[91]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:59:843NonePresentation Battle 12614: Execute action[92]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:59:845NonePresentation Battle 12614: Execute action[93]: UnitMove. EmpireIndex=1. UnitGuid=13149, DestTile=[27, 25]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:59:846NonePresentation Battle 12614: Execute action[93]: UnitGoto. EmpireIndex=1. UnitGuid=13149, DestTile=[24, 20]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:59:846NonePresentation Battle 12614: Execute action[93]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:59:846NonePresentation Battle 12614: Execute action[93]: UnitGoto. EmpireIndex=1. UnitGuid=13149, DestTile=[24, 21]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:59:847NonePresentation Battle 12614: Execute action[93]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:59:847NonePresentation Battle 12614: Execute action[93]: UnitGoto. EmpireIndex=1. UnitGuid=13149, DestTile=[25, 22]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:59:848NonePresentation Battle 12614: Execute action[93]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:59:848NonePresentation Battle 12614: Execute action[93]: UnitGoto. EmpireIndex=1. UnitGuid=13149, DestTile=[25, 23]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:59:848NonePresentation Battle 12614: Execute action[93]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:59:848NonePresentation Battle 12614: Execute action[93]: UnitGoto. EmpireIndex=1. UnitGuid=13149, DestTile=[26, 23]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:59:849NonePresentation Battle 12614: Execute action[93]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:59:849NonePresentation Battle 12614: Execute action[93]: UnitGoto. EmpireIndex=1. UnitGuid=13149, DestTile=[27, 24]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:59:849NonePresentation Battle 12614: Execute action[93]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:59:849NonePresentation Battle 12614: Execute action[93]: UnitGoto. EmpireIndex=1. UnitGuid=13149, DestTile=[27, 25]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:59:850NonePresentation Battle 12614: Execute action[93]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:59:850NonePresentation Battle 12614: Execute action[93]: UnitJoined. EmpireIndex=1. UnitGuid=13150, DestTile=[23, 19]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:59:858None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #13150 visual status as Hidden (previous visual status: ReinforcementStandby)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:10:06:640None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:10:07:035None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:10:07:398None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:10:07:701NonePresentation Battle 12614: Execute action[94]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=13150. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:07:701NonePresentation Battle 12614: Execute action[94]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:07:702NonePresentation Battle 12614: Execute action[95]: UnitMove. EmpireIndex=1. UnitGuid=13150, DestTile=[26, 24]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:07:703NonePresentation Battle 12614: Execute action[95]: UnitGoto. EmpireIndex=1. UnitGuid=13150, DestTile=[24, 20]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:07:706NonePresentation Battle 12614: Execute action[95]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:07:707NonePresentation Battle 12614: Execute action[95]: UnitGoto. EmpireIndex=1. UnitGuid=13150, DestTile=[24, 21]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:07:709NonePresentation Battle 12614: Execute action[95]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:07:710NonePresentation Battle 12614: Execute action[95]: UnitGoto. EmpireIndex=1. UnitGuid=13150, DestTile=[25, 22]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:07:710NonePresentation Battle 12614: Execute action[95]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:07:710NonePresentation Battle 12614: Execute action[95]: UnitGoto. EmpireIndex=1. UnitGuid=13150, DestTile=[25, 23]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:07:711NonePresentation Battle 12614: Execute action[95]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:07:711NonePresentation Battle 12614: Execute action[95]: UnitGoto. EmpireIndex=1. UnitGuid=13150, DestTile=[26, 24]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:07:711NonePresentation Battle 12614: Execute action[95]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:13:537NonePresentation Battle 12614: Execute action[96]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=12890. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:13:537NonePresentation Battle 12614: Execute action[96]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:13:537NonePresentation Battle 12614: Execute action[97]: UnitMove. EmpireIndex=1. UnitGuid=12890, DestTile=[28, 26]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:13:538NonePresentation Battle 12614: Execute action[97]: UnitGoto. EmpireIndex=1. UnitGuid=12890, DestTile=[24, 25]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:13:539NonePresentation Battle 12614: Execute action[97]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:13:539NonePresentation Battle 12614: Execute action[97]: UnitGoto. EmpireIndex=1. UnitGuid=12890, DestTile=[25, 26]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:13:540NonePresentation Battle 12614: Execute action[97]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:13:540NonePresentation Battle 12614: Execute action[97]: UnitGoto. EmpireIndex=1. UnitGuid=12890, DestTile=[25, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:13:540NonePresentation Battle 12614: Execute action[97]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:13:540NonePresentation Battle 12614: Execute action[97]: UnitGoto. EmpireIndex=1. UnitGuid=12890, DestTile=[26, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:13:540NonePresentation Battle 12614: Execute action[97]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:13:540NonePresentation Battle 12614: Execute action[97]: UnitGoto. EmpireIndex=1. UnitGuid=12890, DestTile=[27, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:13:541NonePresentation Battle 12614: Execute action[97]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:13:541NonePresentation Battle 12614: Execute action[97]: UnitGoto. EmpireIndex=1. UnitGuid=12890, DestTile=[28, 26]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:13:541NonePresentation Battle 12614: Execute action[97]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:15:401None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:10:15:816None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:10:16:241None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:10:19:906None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:10:20:316None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:10:20:356NonePresentation Battle 12614: Execute action[98]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=12727. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:20:356NonePresentation Battle 12614: Execute action[98]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:20:356NonePresentation Battle 12614: Execute action[99]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:20:356NonePresentation Battle 12614: Execute action[100]: UnitMove. EmpireIndex=1. UnitGuid=12727, DestTile=[25, 24]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:20:357NonePresentation Battle 12614: Execute action[100]: UnitGoto. EmpireIndex=1. UnitGuid=12727, DestTile=[25, 23]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:20:357NonePresentation Battle 12614: Execute action[100]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:20:357NonePresentation Battle 12614: Execute action[100]: UnitGoto. EmpireIndex=1. UnitGuid=12727, DestTile=[25, 24]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:20:359NonePresentation Battle 12614: Execute action[100]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:20:360NonePresentation Battle 12614: Execute action[100]: UnitJoined. EmpireIndex=1. UnitGuid=12728, DestTile=[25, 22]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:20:721None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:10:24:557NonePresentation Battle 12614: Execute action[101]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=12728. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:24:558NonePresentation Battle 12614: Execute action[101]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:24:558NonePresentation Battle 12614: Execute action[102]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:24:558NonePresentation Battle 12614: Execute action[103]: UnitMove. EmpireIndex=1. UnitGuid=12728, DestTile=[25, 25]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:24:558NonePresentation Battle 12614: Execute action[103]: UnitGoto. EmpireIndex=1. UnitGuid=12728, DestTile=[25, 23]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:24:558NonePresentation Battle 12614: Execute action[103]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:24:559NonePresentation Battle 12614: Execute action[103]: UnitGoto. EmpireIndex=1. UnitGuid=12728, DestTile=[26, 24]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:24:559NonePresentation Battle 12614: Execute action[103]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:24:559NonePresentation Battle 12614: Execute action[103]: UnitGoto. EmpireIndex=1. UnitGuid=12728, DestTile=[25, 25]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:24:560NonePresentation Battle 12614: Execute action[103]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:24:560NonePresentation Battle 12614: Execute action[103]: UnitJoined. EmpireIndex=1. UnitGuid=12729, DestTile=[25, 22]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:28:762None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:10:29:137None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:10:29:517None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:10:30:296NonePresentation Battle 12614: Execute action[104]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=12729. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:30:297NonePresentation Battle 12614: Execute action[104]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:30:297NonePresentation Battle 12614: Execute action[105]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:30:297NonePresentation Battle 12614: Execute action[106]: UnitMove. EmpireIndex=1. UnitGuid=12729, DestTile=[26, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:30:298NonePresentation Battle 12614: Execute action[106]: UnitGoto. EmpireIndex=1. UnitGuid=12729, DestTile=[25, 23]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:30:299NonePresentation Battle 12614: Execute action[106]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:30:302NonePresentation Battle 12614: Execute action[106]: UnitGoto. EmpireIndex=1. UnitGuid=12729, DestTile=[26, 24]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:30:304NonePresentation Battle 12614: Execute action[106]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:30:305NonePresentation Battle 12614: Execute action[106]: UnitGoto. EmpireIndex=1. UnitGuid=12729, DestTile=[25, 25]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:30:306NonePresentation Battle 12614: Execute action[106]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:30:306NonePresentation Battle 12614: Execute action[106]: UnitGoto. EmpireIndex=1. UnitGuid=12729, DestTile=[25, 26]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:30:308NonePresentation Battle 12614: Execute action[106]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:30:308NonePresentation Battle 12614: Execute action[106]: UnitGoto. EmpireIndex=1. UnitGuid=12729, DestTile=[25, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:30:309NonePresentation Battle 12614: Execute action[106]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:30:309NonePresentation Battle 12614: Execute action[106]: UnitGoto. EmpireIndex=1. UnitGuid=12729, DestTile=[26, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:30:310NonePresentation Battle 12614: Execute action[106]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:30:310NonePresentation Battle 12614: Execute action[106]: UnitJoined. EmpireIndex=1. UnitGuid=12730, DestTile=[25, 22]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:34:673None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:10:35:101None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:10:35:637None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:10:37:085NonePresentation Battle 12614: Execute action[107]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=12730. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:37:085NonePresentation Battle 12614: Execute action[107]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:37:085NonePresentation Battle 12614: Execute action[108]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:37:085NonePresentation Battle 12614: Execute action[109]: UnitMove. EmpireIndex=1. UnitGuid=12730, DestTile=[28, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:37:086NonePresentation Battle 12614: Execute action[109]: UnitGoto. EmpireIndex=1. UnitGuid=12730, DestTile=[25, 23]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:37:086NonePresentation Battle 12614: Execute action[109]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:37:086NonePresentation Battle 12614: Execute action[109]: UnitGoto. EmpireIndex=1. UnitGuid=12730, DestTile=[26, 24]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:37:087NonePresentation Battle 12614: Execute action[109]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:37:087NonePresentation Battle 12614: Execute action[109]: UnitGoto. EmpireIndex=1. UnitGuid=12730, DestTile=[25, 25]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:37:088NonePresentation Battle 12614: Execute action[109]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:37:088NonePresentation Battle 12614: Execute action[109]: UnitGoto. EmpireIndex=1. UnitGuid=12730, DestTile=[25, 26]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:37:088NonePresentation Battle 12614: Execute action[109]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:37:088NonePresentation Battle 12614: Execute action[109]: UnitGoto. EmpireIndex=1. UnitGuid=12730, DestTile=[25, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:37:089NonePresentation Battle 12614: Execute action[109]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:37:089NonePresentation Battle 12614: Execute action[109]: UnitGoto. EmpireIndex=1. UnitGuid=12730, DestTile=[26, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:37:090NonePresentation Battle 12614: Execute action[109]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:37:090NonePresentation Battle 12614: Execute action[109]: UnitGoto. EmpireIndex=1. UnitGuid=12730, DestTile=[27, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:37:091NonePresentation Battle 12614: Execute action[109]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:37:091NonePresentation Battle 12614: Execute action[109]: UnitGoto. EmpireIndex=1. UnitGuid=12730, DestTile=[28, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:37:091NonePresentation Battle 12614: Execute action[109]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:37:092NonePresentation Battle 12614: Execute action[109]: UnitJoined. EmpireIndex=1. UnitGuid=12731, DestTile=[25, 22]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:40:285None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12729 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:10:44:177None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:10:44:683None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:10:45:197None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:10:46:058NonePresentation Battle 12614: Execute action[110]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=12731. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:46:058NonePresentation Battle 12614: Execute action[110]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:46:059NonePresentation Battle 12614: Execute action[111]: UnitMove. EmpireIndex=1. UnitGuid=12731, DestTile=[27, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:46:059NonePresentation Battle 12614: Execute action[111]: UnitGoto. EmpireIndex=1. UnitGuid=12731, DestTile=[25, 23]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:46:060NonePresentation Battle 12614: Execute action[111]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:46:060NonePresentation Battle 12614: Execute action[111]: UnitGoto. EmpireIndex=1. UnitGuid=12731, DestTile=[26, 24]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:46:061NonePresentation Battle 12614: Execute action[111]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:46:061NonePresentation Battle 12614: Execute action[111]: UnitGoto. EmpireIndex=1. UnitGuid=12731, DestTile=[25, 25]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:46:062NonePresentation Battle 12614: Execute action[111]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:46:063NonePresentation Battle 12614: Execute action[111]: UnitGoto. EmpireIndex=1. UnitGuid=12731, DestTile=[25, 26]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:46:064NonePresentation Battle 12614: Execute action[111]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:46:064NonePresentation Battle 12614: Execute action[111]: UnitGoto. EmpireIndex=1. UnitGuid=12731, DestTile=[25, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:46:065NonePresentation Battle 12614: Execute action[111]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:46:065NonePresentation Battle 12614: Execute action[111]: UnitGoto. EmpireIndex=1. UnitGuid=12731, DestTile=[26, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:46:065NonePresentation Battle 12614: Execute action[111]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:46:066NonePresentation Battle 12614: Execute action[111]: UnitGoto. EmpireIndex=1. UnitGuid=12731, DestTile=[27, 27]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:46:067NonePresentation Battle 12614: Execute action[111]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:49:026None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12730 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:10:53:900NonePresentation Battle 12614: Execute action[112]: EndEmpireRound. EmpireIndex=1. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:54:668None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:10:55:236None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:10:55:750None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:10:56:896None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #12731 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:11:01:627NonePresentation Battle 12614: Execute action[113]: UpdateBattleUnits. EmpireIndex=1, unitCount=16 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:11:01:629NonePresentation Battle 12614: Execute action[114]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:11:01:630NonePresentation Battle 12614: Execute action[115]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:11:01:630NonePresentation Battle 12614: Execute action[116]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:11:01:631NonePresentation Battle 12614: Execute action[117]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:11:01:631NonePresentation Battle 12614: Execute action[118]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:11:01:631NonePresentation Battle 12614: Execute action[119]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:11:01:631NonePresentation Battle 12614: Execute action[120]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:11:01:631NonePresentation Battle 12614: Execute action[121]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:11:01:632NonePresentation Battle 12614: Execute action[122]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:11:01:632NonePresentation Battle 12614: Execute action[123]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:11:01:727None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:11:02:065NonePresentation Battle 12614: Execute action[124]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:11:02:065NonePresentation Battle 12614: Execute action[125]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:11:02:065NonePresentation Battle 12614: Execute action[126]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:11:02:065NonePresentation Battle 12614: Execute action[127]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:11:02:065NoneCould not find PresentationBattlePreview with armyEntityGUID=6722, targetEntityGUID=10473.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:11:02:066NonePresentation Battle 12614: Execute action[127]: UnitJoined. EmpireIndex=0. UnitGuid=12891, DestTile=[31, 17]. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:11:02:128NonePresentation Battle 12614: Execute action[127]: UnitJoined. EmpireIndex=0. UnitGuid=12928, DestTile=[29, 19]. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:11:02:176NonePresentation Battle 12614: Execute action[127]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:11:02:455None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:11:03:177None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:11:03:966None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:11:04:388None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:17:953None%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
23:15:17:954None%NextTenetTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
23:17:28:352None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:28:570NonePresentation Battle 12614: Execute action[128]: UnitConfirmDeployment. EmpireIndex=0. UnitGuid=12928. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:28:572NonePresentation Battle 12614: Execute action[128]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:28:715None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:29:060None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:32:141None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:32:347NonePresentation Battle 12614: Execute action[129]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:32:347NonePresentation Battle 12614: Execute action[130]: UnitMove. EmpireIndex=0. UnitGuid=12928, DestTile=[28, 21]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:32:347NonePresentation Battle 12614: Execute action[130]: UnitGoto. EmpireIndex=0. UnitGuid=12928, DestTile=[29, 20]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:32:348NonePresentation Battle 12614: Execute action[130]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:32:348NonePresentation Battle 12614: Execute action[130]: UnitGoto. EmpireIndex=0. UnitGuid=12928, DestTile=[28, 21]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:32:348NonePresentation Battle 12614: Execute action[130]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:32:348NonePresentation Battle 12614: Execute action[130]: UnitJoined. EmpireIndex=0. UnitGuid=12929, DestTile=[29, 19]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:32:506None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:32:877None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:34:840NonePresentation Battle 12614: Execute action[131]: UnitConfirmDeployment. EmpireIndex=0. UnitGuid=12929. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:34:841NonePresentation Battle 12614: Execute action[131]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:35:476None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:35:790None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:36:207None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:36:339NonePresentation Battle 12614: Execute action[132]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:36:340NonePresentation Battle 12614: Execute action[133]: UnitMove. EmpireIndex=0. UnitGuid=12929, DestTile=[29, 20]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:36:340NonePresentation Battle 12614: Execute action[133]: UnitGoto. EmpireIndex=0. UnitGuid=12929, DestTile=[29, 20]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:36:341NonePresentation Battle 12614: Execute action[133]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:36:341NonePresentation Battle 12614: Execute action[133]: UnitJoined. EmpireIndex=0. UnitGuid=12930, DestTile=[29, 19]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:36:738None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:37:116None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:37:168NonePresentation Battle 12614: Execute action[134]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:37:486None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:37:992None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:38:171NonePresentation Battle 12614: Execute action[135]: UnitConfirmDeployment. EmpireIndex=0. UnitGuid=12930. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:38:172NonePresentation Battle 12614: Execute action[135]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:38:367None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:38:752None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:39:185None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:39:359NonePresentation Battle 12614: Execute action[136]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:39:509None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:39:847None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:41:912None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:42:167NonePresentation Battle 12614: Execute action[137]: UnitConfirmDeployment. EmpireIndex=0. UnitGuid=12891. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:42:168NonePresentation Battle 12614: Execute action[137]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:42:287None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:42:639None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:48:327None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:48:560NonePresentation Battle 12614: Execute action[138]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:48:561NonePresentation Battle 12614: Execute action[139]: UnitMove. EmpireIndex=0. UnitGuid=12891, DestTile=[32, 21]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:48:561NonePresentation Battle 12614: Execute action[139]: UnitGoto. EmpireIndex=0. UnitGuid=12891, DestTile=[32, 18]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:48:562NonePresentation Battle 12614: Execute action[139]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:48:562NonePresentation Battle 12614: Execute action[139]: UnitGoto. EmpireIndex=0. UnitGuid=12891, DestTile=[31, 19]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:48:562NonePresentation Battle 12614: Execute action[139]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:48:563NonePresentation Battle 12614: Execute action[139]: UnitGoto. EmpireIndex=0. UnitGuid=12891, DestTile=[32, 20]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:48:563NonePresentation Battle 12614: Execute action[139]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:48:563NonePresentation Battle 12614: Execute action[139]: UnitGoto. EmpireIndex=0. UnitGuid=12891, DestTile=[32, 21]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:48:563NonePresentation Battle 12614: Execute action[139]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:48:563NonePresentation Battle 12614: Execute action[139]: UnitJoined. EmpireIndex=0. UnitGuid=12892, DestTile=[31, 17]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:48:705None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:49:061None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:50:931NonePresentation Battle 12614: Execute action[140]: UnitConfirmDeployment. EmpireIndex=0. UnitGuid=12892. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:50:933NonePresentation Battle 12614: Execute action[140]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:51:664None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:52:053None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:52:412None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:54:066NonePresentation Battle 12614: Execute action[141]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:54:255NonePresentation Battle 12614: Execute action[142]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:54:256NonePresentation Battle 12614: Execute action[143]: UnitMove. EmpireIndex=0. UnitGuid=12892, DestTile=[32, 22]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:54:256NonePresentation Battle 12614: Execute action[143]: UnitGoto. EmpireIndex=0. UnitGuid=12892, DestTile=[32, 18]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:54:257NonePresentation Battle 12614: Execute action[143]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:54:257NonePresentation Battle 12614: Execute action[143]: UnitGoto. EmpireIndex=0. UnitGuid=12892, DestTile=[31, 19]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:54:257NonePresentation Battle 12614: Execute action[143]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:54:257NonePresentation Battle 12614: Execute action[143]: UnitGoto. EmpireIndex=0. UnitGuid=12892, DestTile=[32, 20]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:54:258NonePresentation Battle 12614: Execute action[143]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:54:258NonePresentation Battle 12614: Execute action[143]: UnitGoto. EmpireIndex=0. UnitGuid=12892, DestTile=[32, 21]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:54:259NonePresentation Battle 12614: Execute action[143]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:54:259NonePresentation Battle 12614: Execute action[143]: UnitGoto. EmpireIndex=0. UnitGuid=12892, DestTile=[32, 22]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:54:260NonePresentation Battle 12614: Execute action[143]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:54:260NonePresentation Battle 12614: Execute action[143]: UnitJoined. EmpireIndex=0. UnitGuid=12893, DestTile=[31, 17]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:55:044None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:55:379None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:55:712None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:57:387NonePresentation Battle 12614: Execute action[144]: UnitConfirmDeployment. EmpireIndex=0. UnitGuid=12893. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:57:388NonePresentation Battle 12614: Execute action[144]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:58:279None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:58:667None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:59:040None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:00:705NonePresentation Battle 12614: Execute action[145]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:01:635None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:01:993None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:02:321None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:05:092None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:05:315NonePresentation Battle 12614: Execute action[146]: UnitMove. EmpireIndex=0. UnitGuid=12893, DestTile=[32, 24]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:05:316NonePresentation Battle 12614: Execute action[146]: UnitGoto. EmpireIndex=0. UnitGuid=12893, DestTile=[32, 18]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:05:316NonePresentation Battle 12614: Execute action[146]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:05:317NonePresentation Battle 12614: Execute action[146]: UnitGoto. EmpireIndex=0. UnitGuid=12893, DestTile=[31, 19]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:05:317NonePresentation Battle 12614: Execute action[146]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:05:324NonePresentation Battle 12614: Execute action[146]: UnitGoto. EmpireIndex=0. UnitGuid=12893, DestTile=[32, 20]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:05:325NonePresentation Battle 12614: Execute action[146]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:05:326NonePresentation Battle 12614: Execute action[146]: UnitGoto. EmpireIndex=0. UnitGuid=12893, DestTile=[32, 21]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:05:327NonePresentation Battle 12614: Execute action[146]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:05:327NonePresentation Battle 12614: Execute action[146]: UnitGoto. EmpireIndex=0. UnitGuid=12893, DestTile=[32, 22]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:05:328NonePresentation Battle 12614: Execute action[146]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:05:328NonePresentation Battle 12614: Execute action[146]: UnitGoto. EmpireIndex=0. UnitGuid=12893, DestTile=[31, 23]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:05:328NonePresentation Battle 12614: Execute action[146]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:05:328NonePresentation Battle 12614: Execute action[146]: UnitGoto. EmpireIndex=0. UnitGuid=12893, DestTile=[32, 24]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:05:329NonePresentation Battle 12614: Execute action[146]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:05:451None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:05:803None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:13:250None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:13:493NonePresentation Battle 12614: Execute action[147]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:13:630None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:13:973None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:32:588NoneAI Synchronization took 32.177ms at frame 643 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:18:32:630None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:32:825NonePresentation Battle 12614: Execute action[148]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:33:006None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:33:340None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:33:921NoneAI Synchronization took 24.9983ms at frame 646 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:18:33:979None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:34:151NonePresentation Battle 12614: Execute action[149]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:34:372None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:34:695None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:35:122NoneAI Synchronization took 35.2889ms at frame 652 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:18:35:190None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:35:286NonePresentation Battle 12614: Execute action[150]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:35:554None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:35:920None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:48:292UI SteamIndex was outside the bounds of the array.
Amplitude.Mercury.UI.ParticipantPin:DeployUnitButton_LeftClick() Amplitude.Mercury.UI.ParticipantPin:DeployUnitButton_LeftClick() Amplitude.Mercury.UI.BattleActionItem_Button:Button_LeftClick(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick() Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
23:18:48:302UI SteamIndex was outside the bounds of the array.
Amplitude.Mercury.UI.ParticipantPin:DeployUnitButton_LeftClick() Amplitude.Mercury.UI.ParticipantPin:DeployUnitButton_LeftClick() Amplitude.Mercury.UI.BattleActionItem_Button:Button_LeftClick(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick() Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:18:50:287UI SteamIndex was outside the bounds of the array.
Amplitude.Mercury.UI.ParticipantPin:DeployUnitButton_LeftClick() Amplitude.Mercury.UI.ParticipantPin:DeployUnitButton_LeftClick() Amplitude.Mercury.UI.BattleActionItem_Button:Button_LeftClick(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick() Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
23:18:50:293UI SteamIndex was outside the bounds of the array.
Amplitude.Mercury.UI.ParticipantPin:DeployUnitButton_LeftClick() Amplitude.Mercury.UI.ParticipantPin:DeployUnitButton_LeftClick() Amplitude.Mercury.UI.BattleActionItem_Button:Button_LeftClick(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick() Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:18:53:054UI SteamIndex was outside the bounds of the array.
Amplitude.Mercury.UI.ParticipantPin:DeployUnitButton_LeftClick() Amplitude.Mercury.UI.ParticipantPin:DeployUnitButton_LeftClick() Amplitude.Mercury.UI.BattleActionItem_Button:Button_LeftClick(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick() Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
23:18:53:060UI SteamIndex was outside the bounds of the array.
Amplitude.Mercury.UI.ParticipantPin:DeployUnitButton_LeftClick() Amplitude.Mercury.UI.ParticipantPin:DeployUnitButton_LeftClick() Amplitude.Mercury.UI.BattleActionItem_Button:Button_LeftClick(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick() Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:18:54:339UI SteamIndex was outside the bounds of the array.
Amplitude.Mercury.UI.ParticipantPin:DeployUnitButton_LeftClick() Amplitude.Mercury.UI.ParticipantPin:DeployUnitButton_LeftClick() Amplitude.Mercury.UI.BattleActionItem_Button:Button_LeftClick(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick() Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
23:18:54:352UI SteamIndex was outside the bounds of the array.
Amplitude.Mercury.UI.ParticipantPin:DeployUnitButton_LeftClick() Amplitude.Mercury.UI.ParticipantPin:DeployUnitButton_LeftClick() Amplitude.Mercury.UI.BattleActionItem_Button:Button_LeftClick(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick() Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:18:56:963UI SteamIndex was outside the bounds of the array.
Amplitude.Mercury.UI.ParticipantPin:DeployUnitButton_LeftClick() Amplitude.Mercury.UI.ParticipantPin:DeployUnitButton_LeftClick() Amplitude.Mercury.UI.BattleActionItem_Button:Button_LeftClick(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick() Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
23:18:56:968UI SteamIndex was outside the bounds of the array.
Amplitude.Mercury.UI.ParticipantPin:DeployUnitButton_LeftClick() Amplitude.Mercury.UI.ParticipantPin:DeployUnitButton_LeftClick() Amplitude.Mercury.UI.BattleActionItem_Button:Button_LeftClick(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick() Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:19:01:379None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:19:01:546NonePresentation Battle 12614: Execute action[151]: UnitConfirmDeployment. EmpireIndex=0. UnitGuid=13152. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:01:612NonePresentation Battle 12614: Execute action[151]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:01:725None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:19:02:038None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:19:04:847None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:19:05:045NonePresentation Battle 12614: Execute action[152]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:05:045NonePresentation Battle 12614: Execute action[153]: UnitMove. EmpireIndex=0. UnitGuid=13152, DestTile=[31, 21]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:05:046NonePresentation Battle 12614: Execute action[153]: UnitGoto. EmpireIndex=0. UnitGuid=13152, DestTile=[32, 18]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:05:046NonePresentation Battle 12614: Execute action[153]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:05:046NonePresentation Battle 12614: Execute action[153]: UnitGoto. EmpireIndex=0. UnitGuid=13152, DestTile=[31, 19]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:05:047NonePresentation Battle 12614: Execute action[153]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:05:047NonePresentation Battle 12614: Execute action[153]: UnitGoto. EmpireIndex=0. UnitGuid=13152, DestTile=[32, 20]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:05:047NonePresentation Battle 12614: Execute action[153]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:05:047NonePresentation Battle 12614: Execute action[153]: UnitGoto. EmpireIndex=0. UnitGuid=13152, DestTile=[31, 21]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:05:048NonePresentation Battle 12614: Execute action[153]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:05:048NonePresentation Battle 12614: Execute action[153]: UnitJoined. EmpireIndex=0. UnitGuid=13154, DestTile=[31, 17]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:05:217None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:19:05:584None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:19:10:700None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:19:10:883NonePresentation Battle 12614: Execute action[154]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:11:117None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:19:11:472None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:19:14:037None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:19:14:234NonePresentation Battle 12614: Execute action[155]: UnitConfirmDeployment. EmpireIndex=0. UnitGuid=13154. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:14:246NonePresentation Battle 12614: Execute action[155]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:14:381None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:19:14:704None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:19:17:121NonePresentation Battle 12614: Execute action[156]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:17:122NonePresentation Battle 12614: Execute action[157]: UnitMove. EmpireIndex=0. UnitGuid=13154, DestTile=[30, 21]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:17:124NonePresentation Battle 12614: Execute action[157]: UnitGoto. EmpireIndex=0. UnitGuid=13154, DestTile=[32, 18]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:17:125NonePresentation Battle 12614: Execute action[157]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:17:125NonePresentation Battle 12614: Execute action[157]: UnitGoto. EmpireIndex=0. UnitGuid=13154, DestTile=[31, 19]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:17:126NonePresentation Battle 12614: Execute action[157]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:17:126NonePresentation Battle 12614: Execute action[157]: UnitGoto. EmpireIndex=0. UnitGuid=13154, DestTile=[31, 20]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:17:127NonePresentation Battle 12614: Execute action[157]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:17:127NonePresentation Battle 12614: Execute action[157]: UnitGoto. EmpireIndex=0. UnitGuid=13154, DestTile=[30, 21]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:17:127NonePresentation Battle 12614: Execute action[157]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:17:127NonePresentation Battle 12614: Execute action[157]: UnitJoined. EmpireIndex=0. UnitGuid=13156, DestTile=[31, 17]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:17:279None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:19:17:625None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:19:17:972None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:19:22:241None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:19:22:457NonePresentation Battle 12614: Execute action[158]: UnitConfirmDeployment. EmpireIndex=0. UnitGuid=13156. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:22:468NonePresentation Battle 12614: Execute action[158]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:22:574None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:19:22:901None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:19:23:362None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:19:23:440NonePresentation Battle 12614: Execute action[159]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:23:736None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:19:24:073None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:19:24:735NonePresentation Battle 12614: Execute action[160]: UnitMove. EmpireIndex=0. UnitGuid=13156, DestTile=[31, 20]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:24:736NonePresentation Battle 12614: Execute action[160]: UnitGoto. EmpireIndex=0. UnitGuid=13156, DestTile=[32, 18]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:24:736NonePresentation Battle 12614: Execute action[160]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:24:736NonePresentation Battle 12614: Execute action[160]: UnitGoto. EmpireIndex=0. UnitGuid=13156, DestTile=[31, 19]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:24:737NonePresentation Battle 12614: Execute action[160]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:24:737NonePresentation Battle 12614: Execute action[160]: UnitGoto. EmpireIndex=0. UnitGuid=13156, DestTile=[31, 20]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:24:737NonePresentation Battle 12614: Execute action[160]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:26:436None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:19:26:758None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:19:27:125None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:19:29:720None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:19:29:786NonePresentation Battle 12614: Execute action[161]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:30:085None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:19:30:409None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:20:05:380NoneAI Synchronization took 29.4328ms at frame 688 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:20:05:438None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:20:05:743None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:20:06:024None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:20:06:946NoneAI Synchronization took 27.3465ms at frame 691 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:20:08:231NoneAI Synchronization took 28.1961ms at frame 694 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:20:08:559None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:20:08:854None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:20:09:148None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:20:19:955None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:20:20:321None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:20:20:738None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:20:24:748None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:20:25:065None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:20:25:381None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:20:25:909None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:20:26:216None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:20:26:508None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:20:28:479None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:20:28:772None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:20:29:060None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 6841.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()